That's a pretty good example.
They basically try to add a "skeleton" to the players that includes their mass/weight and momentum. It will definitely help with eliminating canned animations (like Yao Ming being warped or sucked to trigger a "tough shot" animation when colliding with Steve Nash).
It also depends to what extend they implement this. I get the feeling we're still going to see some canned animations in one way or another, and maybe next year it will be more of a true real time physics. Just a thought, because unless they've been working on it for a while, it probably takes a lot of time to "re-animate" and give every player the proper structure to respond to real time physics.