06-28-2011, 11:05 PM
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#2
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Rookie
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Re: CPU defensive playcall logic
in Madden 11 if i line up with 4 wrs on first down i've found the CPU ALWAYS buts out a standard 4-3 with only 2 cornerbacks plus 2 safeties.
highly, highly, highly annoying. they'll have a 78-speed LB covering a WR with 94 speed, for example.
not realistic at all.
on second down, they'll play nickel against even 4 wideouts and finally on 3rd they'll bring out the dime.
it's WAY too easy to cheese it up with a WR being covered by an LB. i tried to have a house rule of not throwing to that WR then i finally decided i could only bring out 4-WR sets on 3rd down too combat this insanely ignorant CPU matchup.
i was once down by 4 in the last minute, about 80 yards to go, i must get a TG, not a FG, and i bring out 4 WRs.
the CPU should be playing some kind of Prevent D, right? only one LB and 4 CBs and 2 safeties, right?
wrong. they play a a 4-3 and i chuck it deep to a streaking WR. he catches and goes the distance. i win the game.
i go back to check the replay to find the CPU had a linebacker covering a guy with 94 speed. i won the game but it was the most unsatisfying comeback ever.
the CPU rides the short bus. i really, really hope that is corrected in 12.
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