07-12-2011, 05:41 PM
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#1
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Pro
OVR: 14
Join Date: May 2005
Location: Arlington, VA
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*** SN's All American Sliders *** (NCAA Football 12)
I am returning once again to do All American sliders for NCAA Football 12! I have been producing slider sets since NCAA 06 on PS2 then moved up to Xbox 360 once the new generation NCAA came out. Now, I've made my transition from Xbox 360 to PS3, but the concept will be the same by using my experience to seek out the best settings for All American level. Hopefully, I can come up with the best challenging slider set for All American, but realistic at the same time.
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CAUTION: HUM v HUM games will be drastically affected with this slider set, if used in an online dynasty. It will feel very different. However, HUM v CPU games will be played realistic with an organic feel to it.
An alternative choice is to sim through the weeks that there are HUM v HUM games to maintain realism.
SN's All American Sliders - v2.6 ... (NOW FINALIZED FOR DYNASTY PLAY!)
Gameplay Options
Skill: All American
Injuries: On
Fatigue: On
Quarter Length: 8 or 9 minutes - (User's Preference)
Play Clock: On
Game Speed: Normal
Speed Threshold: 45
HFA Effect: On
Ice the Kicker: On
Remarks
Quarter length is up to the player to decide. It really depends on how the player's playing style is. Experiment with it to find your medium.
Speed Threshold is now at 45 to create some extra separation between average and elite speed.
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Penalties
Offsides: 100
False Start: 100
Holding: 45
Facemask: 45
O Pass Interference: 100
D Pass Interference: 100
KR/PR Interference: 100
Clipping: 40
Intentional Grounding: 100
Roughing the Passer: 53
Roughing the Kicker: 100
Remarks
I want to make some compensations with the sliders on the higher end with Clipping, Holding, and Roughing the Passer to make up for lack of penalties in general. I don't want to lead in NCAA with least penalty yards because that can create an unfair advantage over CPU in the long term. There is no Unsportsmanlike Conduct, Late Hits, etc. to make up for it so this will do.
If you don't want to get called for holding a lot, just set your gameplan adjustment to Conservative blocking. If you want to get away with some holding, go ahead with Normal or Aggressive.
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Custom AI (HUM-CPU)
QB Accuracy: 10-45
Pass Blocking: 70-70
WR Catching: 45-50
RB Ability: 50-70
Run Blocking: 20-60
Pass Coverage: 50-100
Pass Rush: 55-90
Interceptions: 20-30
Rush Defense: 20-90
Tackling: 45-40
FG Power: 50-50
FG Accuracy: 25-40
Punt Power: 45-50
Punt Accuracy: 30-75
KO Power: 50-50
Remarks
Running with the ball should be much more organic and challenging on both sides. It should be based purely on the team's talent level at HB/FB and OL.
Stopping the run is a whole new beast with this set. Take a terrible team and try to defend against a potent rushing attack and it will be a long game! Weak running game against great defensive line will be a breeze.
Special teams should be perfect at this point. It should be a challenge to nail the long FGs from the hashes with Kick Accuracy at 20, but not too unforgiving to make it a frustration.
See DocHalladay32's research on Special Teams sliders: Special Teams Research
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Auto-Subs
QB OUT: 25
QB IN: 75
RB OUT: 70
RB IN: 75
WR OUT: 79
WR IN: 85
FB/TE OUT: 50
FB/TE IN: 70
OL OUT: 50
OL IN: 70
DT OUT: 75
DT IN: 80
DE OUT: 75
DE IN: 80
LB OUT: 60
LB IN: 80
CB OUT: 35
CB IN: 75
S OUT: 35
S IN: 75
Remarks
This is the optimal substitution settings that are widely used.
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__________________
"We don't see things as they are, we see them as we are."
-- Anais Nin
Last edited by Silent Nature; 09-08-2011 at 05:24 PM.
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