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PuntNL's NBA 2K12 Pro Sim Sliders

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Old 10-09-2011, 03:33 PM   #1
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PuntNL's NBA 2K12 Pro Sim Sliders

PUNTNL'S NBA 2K12 PRO SIM SLIDERS

LATEST UPDATE: December 28, 2011 - v5 (post-patch 1.04)

Sliders available on 2K Share for PS3: PuntNL's Pro Sliders v5 (username: PuntNL)



A new NBA 2K, so a new year of slider madness. Although 2K is doing a better job every year I will probably always keep on adjusting the out of the box slider sets to a certain extent.

My goal is to get an enjoyable and realistic game of basketball (with as realisitic as possible stats). As most of you guys who have followed me in the past years probably know my theory has always been to make as few adjustments as possible and to try to not hit any sliders into the exteme values (0 and 100). For 2K12 it is looking that this year this may really work.

Sliders are tested with the official 2K rosters.


Gameplay
Difficulty: Pro
Game Style: Custom (start with default as a base for adjusting the sliders mentioned below)
Game Speed: 50
Quarter Length: 10-12 minutes (depending your style of play)
Fatigue: On
Injuries: On
Clutch factor: On
Shooting type: Real player %
FT Shooting type: Real player %
FT difficulty: 50

Controller Settings
Defensive Assist Strength: 100

Select default gamestyle and than adjust the sliders mentioned below, so everything else remains on 50. If only one value is stated this value applies to both user and cpu, if two values are stated the 1st value is for the user and the 2nd for the cpu.

Between the (purple brackets) some adjustments for the more skilled NBA 2K players.


Offense
Inside Shot: 48 (48/49)
Close Shot: 48 (48/49)
Mid Range: 51 (51/52)
3 Pt: 51
Dunks in traffic: 45
Pass accuracy: 49
Contact shot: 48

Defense
Driving contact shot freq: 20
Inside contact shot freq: 80
Steal Success: 48

Attributes
Quickness: 40
Vertical: 40
Stamina: 45
On-ball Defense: 40 (40/50)
Consistency: 40
Clutch Factor: 40

Tendencies
Mid Range: 60
3 point: 40
Look for post player: 70
Playing passing lanes: 42
Go for on ball steals: 40

Fouls
Over the back: 60
Charging: 70
Blocking: 70
Reaching: 60
Shooting: 70
Loose Ball: 60



Full-time stats of Celtics (CPU) @ Knicks (User) on v3.0 (11 minute quarters)


Half-time stats of Clippers (CPU) @ Knicks (User) on v2.0 (11 minute quarters)

Last edited by PuntNL; 12-28-2011 at 08:04 AM.
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Old 10-09-2011, 03:35 PM   #2
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Re: PuntNL's NBA 2K12 Pro Sim Sliders

Here we go again :-) Let the good times roll. Things looking nice already out of the box on sim, but some tweaking will still be needed (if you ask me). v0.1 is a very preliminary set (after a weekend of play), but would like to hear some experiences from you guys, with this set or just in general with 2K12. Where do you think the focus should be?
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Old 10-09-2011, 03:45 PM   #3
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Re: PuntNL's NBA 2K12 Pro Sim Sliders

Loved your sliders for 2K11, so I'm going to try these out.
Been getting pretty good games @ PRO so I'm happy to see that your sliders are for that level also.
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Old 10-09-2011, 10:19 PM   #4
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Re: PuntNL's NBA 2K12 Pro Sim Sliders

Punt I loved 2k11 with your sliders and have not bought the new game yet. I was perfectly satified with 11 and had planned on not getting this game but I've read its a big improvement. Do you agree? Is this worth a purchase cuz the football games as always suck so Im debating whether or not to make the move.
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Old 10-10-2011, 05:08 PM   #5
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Re: PuntNL's NBA 2K12 Pro Sim Sliders

I enjoy the philosophy of Punts slider sets. One thing I'm encouraging while using them is that players fatigue levels never actually go below 4 in a quarter. If we're using "rotation" I guess that doesn't matter.
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Old 10-12-2011, 01:10 AM   #6
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Re: PuntNL's NBA 2K12 Pro Sim Sliders

Used your sliders in 2k11 and absolutely loved them.
Hopefully I will get the same results with these.
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Old 10-12-2011, 02:21 AM   #7
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Re: PuntNL's NBA 2K12 Pro Sim Sliders

Is there a way to just drop steals to 0 and lower the CPU's shooting % for a good balanced game? Honestly, I know how to play basketball. As a matter of fact, I'm really good in real life. I can't seem to understand why it's difficult to pass the ball unless it's stolen all the time. The computer seems to think they're on the fire all the time. They can drop wide open shots but I can't. This doesn't make sense.
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Old 10-12-2011, 03:23 AM   #8
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Re: PuntNL's NBA 2K12 Pro Sim Sliders

Hello Punt.

I'm using your sliders as a base and I started playing from the PRO level to get a hang of the game. I like your approach and I'll try to change less sliders as possible, but so far they play good on PRO. I lowered ON BALL D to 55 and changed some foul sliders. I'll play some games to gather stats and see what happens.

Thanks!
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