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CPU clock managemnt ruining sliders/game

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Old 03-04-2012, 03:06 PM   #1
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CPU clock managemnt ruining sliders/game

It makes no sense 2 me that EA cant mae the CPU aware of the time or situation of the game ...... 2 me its ruining the overall game for me .. maybe they need the acc clock like madden 2 get rid of these issues

it irritates when teams like alabama rush 2 run a play
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Old 03-06-2012, 02:26 PM   #2
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Re: CPU clock managemnt ruining sliders/game

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Originally Posted by EAGLESFAN10
It makes no sense 2 me that EA cant mae the CPU aware of the time or situation of the game ...... 2 me its ruining the overall game for me .. maybe they need the acc clock like madden 2 get rid of these issues

it irritates when teams like alabama rush 2 run a play
I know that you believe you understand what I think you said, but I'm not sure you realize that what you said is not what you meant.
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Old 03-06-2012, 10:40 PM   #3
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Re: CPU clock managemnt ruining sliders/game

ahhh lol
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Old 03-07-2012, 09:54 AM   #4
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Re: CPU clock managemnt ruining sliders/game

It get son my nerves as well. The CPU snaps the ball with so much time let on the play clock that you're forced to play shorter quarter lengths. The time remaining on the play clock for the CPU should be relative to the time the user sets for quarter length OR give us the Madden Acc. Clock.

But these are too easy and makes sense so EA probably won't do it.
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Old 03-07-2012, 02:03 PM   #5
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Re: CPU clock managemnt ruining sliders/game

Both of you are on drugs

If the cpu snaps the ball quickly how does that equal shorter quarters? If anything you get the ball back quicker and have more time to put up points thus making it longer for you with more TOP.... Just sayin.....
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Old 03-07-2012, 02:53 PM   #6
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Re: CPU clock managemnt ruining sliders/game

I was just saying what I thought about it but you have your opinion and I have mine
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Old 03-07-2012, 03:31 PM   #7
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Re: CPU clock managemnt ruining sliders/game

Yes it does get irritating when the CPU goes 86 yards 17 plays and only take off 1 min 46 secs off the clock because they snap the ball with 34 secs left on the play clock. Most of the time with 2 mins left they can be up and still rush to the line and snap it before it ever reaches 36 sec left on the play clock. It just one of those things you have to account for when you chose your quarter length.
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Old 03-07-2012, 04:14 PM   #8
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Re: CPU clock managemnt ruining sliders/game

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Originally Posted by therealslimshady
Both of you are on drugs

If the cpu snaps the ball quickly how does that equal shorter quarters? If anything you get the ball back quicker and have more time to put up points thus making it longer for you with more TOP.... Just sayin.....
That's the problem. I don't want my time of possession to severely outweigh my CPU opponent. I want realistic CPU strategy. If my offense is high octane there is no CPU opponent that wants to run the ball and chew clock to keep my offense on the sideline. It really just adds to every CPU game feels the same.
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