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Bobhead's 2012 Sliders

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Old 03-12-2012, 08:58 PM   #1
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Bobhead's 2012 Sliders

Sliders last updated: 5/28/2012 --9:50 PM (EST)

Track the stats of my franchise, from walks, to line drive percentage.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Recommended Options
Plate Coverage Indicator: Off
Baserunning/Sliding Decisions: Assist
Pitching Ball Marker: Off
API: On
Throwing Meter: Off
Throwing Decision: Off
Throw Cancelling: On
Fielding Decision: Assist
(Visual Fielding Indicators are all "On")

~~~Set #1: Hall of Fame Zone Batting / All-Star Pure Analog Pitching~~~
-- Human --
Human Contact: 5
Human Power: 5
Human Timing: 9
Stride Difficulty: -
Human Foul Frequency: 3
Human Solid Hits: 3
Human Starter Stamina: 6
Human Reliever Stamina: 1
Human Pitcher Control: 2
Human Pitcher Consistency: 0

-- CPU --
CPU Contact: 2
CPU Power: 5
CPU Timing: 9
CPU Foul Frequency: 3
CPU Solid Hits: 4
CPU Starter Stamina: 6
CPU Reliever Stamina: 2
CPU Pitcher Control: 2
CPU Pitcher Consistency: 0
CPU Strike Frequency: 1
CPU Manager Hook: 7
CPU Pickoffs: 6

-- Global --
Pitch Speed: 1
Fielding Errors: 7
Throwing Errors: 7
Fielder Run Speed: 1
Fielder Reaction: 0
Fielder Arm Strength: 3
Baserunner Speed: 7
Baserunner Steal Ability: 4
Baserunner Steal Frequency: 8
Wind: 4
Injury Frequency: 6



~~~ Set #2: All-Star Zone Batting / All-Star Pure Analog Pitching ~~~
-- Human --
Human Contact: 4
Human Power: 6
Human Timing: 4
Stride Difficulty: -
Human Foul Frequency: 4
Human Solid Hits: 4
Human Starter Stamina: 6
Human Reliever Stamina: 2
Human Pitcher Control: 2
Human Pitcher Consistency: 0

-- CPU --
CPU Contact: 2
CPU Power: 5
CPU Timing: 9
CPU Foul Frequency: 4
CPU Solid Hits: 4
CPU Starter Stamina: 6
CPU Reliever Stamina: 2
CPU Pitcher Control: 3
CPU Pitcher Consistency: 3
CPU Strike Frequency: 4
CPU Manager Hook: 7
CPU Pickoffs: 6

-- Global --
Pitch Speed: 4
Fielding Errors: 7
Throwing Errors: 7
Fielder Run Speed: 1
Fielder Reaction: 0
Fielder Arm Strength: 3
Baserunner Speed: 7
Baserunner Steal Ability: 4
Baserunner Steal Frequency: 8
Wind: 4
Injury Frequency: 6


~~~Set #3: Hall of Fame Zone Batting / Hall of Fame Pulse Pitching~~~
-- Human --
Human Contact: 5
Human Power: 5
Human Timing: 9
Stride Difficulty: -
Human Foul Frequency: 3
Human Solid Hits: 3
Human Starter Stamina: 6
Human Reliever Stamina: 2
Human Pitcher Control: 5
Human Pitcher Consistency: 4

-- CPU --
CPU Contact: 4
CPU Power: 4
CPU Timing: 6
CPU Foul Frequency: 4
CPU Solid Hits: 3
CPU Starter Stamina: 6
CPU Reliever Stamina: 4
CPU Pitcher Control: 2
CPU Pitcher Consistency: 0
CPU Strike Frequency: 1
CPU Manager Hook: 7
CPU Pickoffs: 6

-- Global --
Pitch Speed: -
Fielding Errors: 7
Throwing Errors: 7
Fielder Run Speed: 1
Fielder Reaction: 0
Fielder Arm Strength: 3
Baserunner Speed: 7
Baserunner Steal Ability: 4
Baserunner Steal Frequency: 8
Wind: 4
Injury Frequency: 6


---
Overview
---

-- Human Offense --
- Plate coverage/range at the plate: too big on All Star, too small on Hall of Fam)
- Line drive percentages are excessively low on default All-Star

-- CPU Offense --
- absurdly high plate vision and plate discipline
- slightly too many home runs

-- Pitching --
- Too much accuracy, not enough walks, balls, etc...
- Too much confidence/consistency, not enough rallies, meltdowns, wild pitches, etc...
- Starters tire slightly too quickly
- Relievers tire slightly too slowly

-- Global Attributes --
- Fielders react and run too quickly
- Fielders throw too strongly
- Fielders field too accurately (a sexy way of saying not enough errors)
- Pickoffs are stupid
- CPU base runners not aggressive enough with steal attempts

Why turn the throwing meter off? For whatever reason, when the throwing meter is on, the speed of throws is significantly sped up in the game. In addition, some of the throwing animations happen a bit too quickly. I feel like the fielders throw in a more fluid and realistic fashion with the meter off.

Last edited by Bobhead; 05-28-2012 at 09:50 PM.
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Old 03-12-2012, 09:13 PM   #2
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Re: Bobhead's 2012 Sliders

Fielder Run Speed: 3
Fielder Reaction: 4
Fielder Arm Strength: 0
Baserunner Speed: 3


Those ones look interesting. Are you sure the users won't give up(or even get) too many doubles(or even triples) with arm strength that low? Even with baserunner speed and fielder speed at 3, it seems like they might have been able to go far.
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Old 03-12-2012, 09:36 PM   #3
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Re: Bobhead's 2012 Sliders

I actually haven't hit a single triple, although I have given up at least one. Don't forget baserunner speed is lowered also.
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Old 03-12-2012, 09:53 PM   #4
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Re: Bobhead's 2012 Sliders

It is, but on my sliders, I have speed and arm strength at 4 and the AI gets 1-2 doubles a game, so lowering strength by 2 while speed is only 1, makes me wonder if they'll get more or what.


Though I have gotten tired of seeing guys thrown out at 1 even though the SS basically ran almost behind the 3B to get the ball.
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Old 03-12-2012, 11:11 PM   #5
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Re: Bobhead's 2012 Sliders

I will try these tomorrow. Ive used timing for ever but im getting tired of the pci always being off. Practiced with zone tonight and did ok.
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Old 03-13-2012, 12:04 PM   #6
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Re: Bobhead's 2012 Sliders

Bobhead, nice job on this set. I've only played 1 game but it had everything I was looking for - and I am liking your throw meter off / 0 fielder arm strength - It really gives the throws across the diamond a realistic look and feel.

I hit a ball with Ryan Braun down and In; he pretty much golfed it high and down the line. It just made it over the left field fence and I couldnt help for pump my fist as if I was watching a live broadcast haha.

I actually combined some of your tweaks with a working set I had been using, but it looks like I'll stick with these until the hitting gets too easy for me. Again, nice job.

PS - I am using Pulse Pitching, Analog Hitting

Last edited by b22gamer; 03-13-2012 at 12:07 PM.
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Old 03-13-2012, 12:46 PM   #7
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Re: Bobhead's 2012 Sliders

Quote:
Originally Posted by b22gamer

I hit a ball with Ryan Braun down and In; he pretty much golfed it high and down the line. It just made it over the left field fence.....

He had just enough....wait for it......"juice" to get it over the fence?

I slay me.
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Old 03-13-2012, 04:24 PM   #8
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Re: Bobhead's 2012 Sliders

I used your slider set last year (or, after several weeks of my own testing, a variation of it) and enjoyed/agreed with your methods and reasoning, so I'll definitely start using your set and post my thoughts...
I get the sense that the majority thinks that one of the only major problems with this year's game is baserunners being gunned down too easily (even at first from right field), hence your drastic adjustments to arm strength, fielder reaction, etc. since the opinion on this has been almost unaminous, don't you think we might see an adjustment in a patch that might correct this?
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