I need GAMEPLAY questions only and please be as specific as you can. If I see a bunch of back and forth or questions that are not related to GAMEPLAY, it will be deleted.
Madden NFL 13 Interview Questions - Gameplay
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Madden NFL 13 Interview Questions - Gameplay
I'm headed to EA Tiburon next week to get some hands-on time with the game. If you have any questions for the Madden NFL 13 GAMEPLAY team, please post them here.
I need GAMEPLAY questions only and please be as specific as you can. If I see a bunch of back and forth or questions that are not related to GAMEPLAY, it will be deleted.Tags: None -
Re: Madden NFL 13 Interview Questions - Gameplay
1. Will there be more variety of penalties called than holding, facemask and clipping?
2. Will elite DE's be able to sack the QB with a variety of moves on a more consistent basis, in both 3-4 or 4-3?
3. Will DB's still mirror WR's routes?
4. Will there there be better trajectory on passes?
5. Will there be double team blocking on pass plays?
6. Will there be tiered play calling?
7. Will there be a simulation mode and a arcade mode?
8. Will there be in-game saves?
Steve, if you are still reading this, once you gather the answered questions, will there be a NDA on those answers or will you be able to publish the answers as soon as you return?Last edited by roadman; 04-07-2012, 09:14 PM. -
Re: Madden NFL 13 Interview Questions - Gameplay
Have the pass trajectories been improved on intermediate and deep passes and if not are their plans to do so?
Will weight and momentum of the two or more characters involved in a tackle play a bigger role in determining which tackle animation is activated?
(By gameplay are we talking specifically on the field, or are all the pieces of gameplay, i.e gamemodes, part of it)
Will Wide receivers and Defensive backs interact with each other passed the line of scrimmage?Last edited by Kaiser Wilhelm; 04-06-2012, 07:17 PM.Thanks to LBzrules: So these threads won't be forever lost.
Tiered Play Calling
Outs and Curls (Bracketing Receivers)
If anybody is interested in a "spiritual successor to the socom franchise, check out this thread.Comment
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Re: Madden NFL 13 Interview Questions - Gameplay
1. Will there be new/improved routes for the passing game (Smoke, Short Fade, Long Fade, Sluggo)?
2. Will the WR Smoke route be included as an audible for all 32 teams?
3. Will the Hit Stick be improved/more efffective for the defense?Comment
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Re: Madden NFL 13 Interview Questions - Gameplay
will the run blocking be be better for the fb? cant tell ya how many times he runs threw the hole and right past the de,dt or lb and dosent even attempt to block them.
also agree with the penalties and pass trajectories of the ball both ned to be fixed.
also what about the release of qb's? they seem to be slow cant tell ya how many times i've had wr's te's rb's open and go throw and it ends up in sack because i hit button asnd wind up is slow.Comment
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Re: Madden NFL 13 Interview Questions - Gameplay
Madden NFL 13 Gameplay:
Is Madden leaning away from the arcade element that it is known for & moving torwards a realistic NFL simulation title that fans demand ? Have physics & players acting like their real counterparts. Players
move roboticly & there is warping & ice skating in the game which
needs to be removed. -Stop the suction blocking players should not
attract like magnets, they should react upon contact. Add footplanting
make it look like his feet are actually hitting the ground when he
runs. Add a real time physics engine in the game like NaturalMotion thisshould help the game AI in major ways & players will act more
lifelike.Have signature animations for all player positions the playersshould act close to their real life movements as possible.
Fix the player models the players kind of look like clay models,
there's no real skin tone or texture, or texture on anything
player-model related. I just feel like the player models are kinda fat
looking and don't have a lot of detail. Is Madden leaning away from the arcade element that it is known for & moving torwards a realistic NFL simulation title that fans demand ?
Player differentiation right now everyone pretty much has the same
animations. Add specific animations to players based off their
ratings. If a guy has an agility rating of 60, he shouldn't make the
same jukes as a guy with a 94 in agility. This is one of the main
drawbacks from the game.
Have big chunks of grass in your face mask if you get hit hard
into the ground & players getting ready to get into it but then it
gets broken up by teammates.
Make the ball smaller and give it a true spiral, make it react the
way a ball should when it's put on the ground.
Fix ball trajectory and formation shifts -Redo most animations to
represent NFL effort
-Fix running animation so strides are faster & eat up less ground
-More foot planting - it doesn't have to effect control, just make
direction changes look realisticComment
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Re: Madden NFL 13 Interview Questions - Gameplay
1. Will there be any sideline interception animations for defenders? Interceptions are always dropped around 1-2 yards from the sideline or in the back of the endzone.
2. Will defenders have to establish full possession of the interception by tapping both feet on the ground instead of it being called and interception while they are still in the air.
3. Did they tone down that over the shoulder animation when switching off to attempt an INT when the defender should be jumping up for it instead.
4. Will the CPU be more aggressive with there playcalling on 4 and short on there opponents side of the field(Like NCAA) instead of always kicking a FG or punting it?
5. Will the sliders be stronger for the CPU to help the gameplay out?
6. Will the CPU defend the run better on 13? The elimination of suction tackling was a breath of fresh air but it made the run game a little too easy. Tougher CPU sliders should help this. I currently have the USER breaktackles and runblocking on 0 along with the CPUs run defense maxed out at 100 for everything and I'm still able to have two 1000 yard backs every season.. It shouldn't be that easy to run the ball with the sliders maxed out like that for the CPU.
7. Will the CPU make better defensive playcalling? They still come out in base defense sometimes when I'm in 4WR sets. They also spread there Dline out wide sometimes in obvious running situations. I can be in goaline and they come out with there Dline spread wide giving up an easy 3 to 5 yards. They should be ready to defend any formation I come out in with the right personnel on the field.
8. Is the CPUs man and zone coverage playcalling a little more balanced this year? I loved the zone improvements but the CPU called way too much zone coverage during the game. I think it should be a little more balanced.
9. Did the CPUs defensive 2 minute drill improve? They still get a little too agressive in 2 minute situations by blitzing too much or pressing the outside WRs with no safety help giving up an easy game winning score when they should be in safer coverages..
10. Has the Dline/Oline interaction improved?
11. Did they tone down the CPUs pass block on All-Madden? The USER gets no push up front even with the CPUs pass block on 0.
12. Has the CPUs open field running improved? They present no threat on kickoff or puntreturns because they get the ball and run straight down the field without trying to put any moves on the defenders or cut it back across the field.
13. Will players weight and strenght mean something on 13? It kind of fell off on 12. It was better on 10-11.
14. Will penaties be called like everyone is is mentioning? Especially pass interference.
I can't think of anything else at the moment but these are some of the things that come off the top of my head.. Gameplay is my main concern..Last edited by Jarodd21; 04-06-2012, 09:42 PM.Comment
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Re: Madden NFL 13 Interview Questions - Gameplay
I honestly have a ton of question but will everyone please repeat Roadman's first question in some shape or form to ensure that it gets asked and answered.
Have PENALTIES, especially defensive pass interference, been addressed?
What has been done specifically for Special Teams?
Have ratings/OVR been addressed at all and if so, how?
What improvements have been made to DPP?
Have shading, man align and defensive assignments (having one defender cover a specific offensive player causing other offensive players to be wide open) been fixed?
Can intended receivers trigger pass defense animations to attempt to prevent potential INTs?
Can the User still get a turbo boost when switching to control a CPU player that should already be running full speed?
Are there progressive and cumulative injuries meaning can players have injuries that can potentially get worse over a longer period of time and have more than 1 injury at the time?
Is Player Lock in this year?Last edited by Big FN Deal; 04-06-2012, 09:28 PM.Comment
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Re: Madden NFL 13 Interview Questions - Gameplay
1. Will there be engaged player movement?
2. Will defensive linemen be programmed to man specific gaps?
2A. Will defensive ends be given aiming points up the field instead of "looking" to engage the tackle? example: Jim Washburn with the Eagles gives the ends on a speed rush an aiming point about 7 yards in the backfield...
...kinda like this:
3. Will the CPU defense align properly? example: I come out in a 3 wide set. The CPU counters with Nickel, but leaves my slot receiver uncovered with the CPU Nickel back on the other side of the field.
4. Will the CPU on both sides of the ball call plays to the field? example: in the NFL, most of the time .when a team runs 3 receivers or trips, the 3rd receiver will be on the wide side of the field.Last edited by Senator Palmer; 04-06-2012, 09:03 PM."A man can only be beaten in two ways: if he gives up, or if he dies."Comment
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Re: Madden NFL 13 Interview Questions - Gameplay
The big question I have is whether or not they have tuned the pass rush, and if so, how.
I am particularly curious to know if they have toned down the pass rush from the DT position and if they have redone the rush animations between the OT and DE.
There's a super quick rip animation that triggers all the time between the LDT and RG that causes far too many pressures from the inside. Have they tried to address that?
Also, have they tried to address the way OT and DE/OLB engage? Currently the rush turns into a patty cake at the LOS and you either get an instant win, or more often, a massive push outside the pocket that doesn't mimic well the true angle and push of an edge rush. Have they consciously tried to change that this year?
Thanks for taking requests!Comment
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Re: Madden NFL 13 Interview Questions - Gameplay
1.Have they fixed the Replay system so you get to watch the whole replay during a challenge?
2. Did they fix the Challenge play so you have options on what you want challenged, if its a catch, did they have control for 3 seconds,ball spot,inbounds things like this?
3. Have they fixed special teams so you can get blocks and have a chance to run it back. Have better punted ball spots and players not running to the field goal after kicks.
4. Superman LBs and Jumped routes by DBs.
5. Ovrs so players play like stars or 3rd string, so overalls adjustments?
6. Will we be able to pick out celebrations or create them for endzone TDs,INTs and Sacks?
7.Have they fixed the O-line pancakes?
8. Have they fixed FS tackles when simming so they get a descent amount of tackles seems like they only get there tackles when you play yourself.
9.Routes
10.Physics ?
11.Dropped INTs way to many in a game?
12.Penalties fixed?
13. Not sure if this goes here but will team chemistry and player moral be back, upset players?
These would be enough to make me happy, Thanks.Last edited by juggalotusx; 04-07-2012, 08:14 PM.NINERS FAN SINCE 96Comment
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Re: Madden NFL 13 Interview Questions - Gameplay
1. Has the oline blocking for the pass and run blocking been greatly improved?
2. Has the DB mirror imaging WRs routes been taken out?
3. Has the Super LBer problem been fixed?Comment
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Re: Madden NFL 13 Interview Questions - Gameplay
Do pass interference and defensive holding get called with reasonable frequency this year? I have yet to see any pass interference calls in Madden 12, and obviously defensive holding is not a penalty in that game.
NCAA Football 13 will reportedly see changes in how the passing game works; will Madden NFL 13 also see those changes?
Can formation substitutions be set outside of a gameplay context?
Can the player manually reset formation subs with a dedicated reset button? (note that by this I specifically know that I can sub the original player back in, that is not what I am asking here, that still counts as a formation sub)
Will user-created package substitutions return this year?
Can I motion more than one player in a formation prior to a play starting?Comment
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