08-04-2012, 09:52 PM
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#1
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Rookie
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Play recognition = CPU cheating
Here are my thoughts on the problems of NCAA 13.
EA has not fixed the psychic defensive players...period.
All CPU-controlled defensive players react INSTANTANEOUSLY to a pass and puts your receiver in double-, triple-, or quadruple-coverage all the time. Yards after catch, for a human controlled receiver, are laughable.
If EA feels this is necessary so human-controlled teams don't win consistently 90-0, I might understand this....HOWEVER, CPU-controlled players on your team are DUMB AS DIRT. If you don't intervene, your CPU-controlled receiver will run directly behind a defender as the ball is coming in. You have milliseconds to adjust your receiver, and usually (in my case) I make the receiver's situation worse.
When using slant or curl routes, the CPU regularly predicts the play and has the defensive player run a better route than the offensive player. The defender will curl before the receiver does. The defender will run the slant route ahead and inside of the receiver.
DEEP COVERAGE HAS TO BE FIXED ASAP. One cornerback can still cover 2 or 3 receivers on a deep route, allowing the CPU to blitz and still cover the deep ball. As soon as the quarterback throws the ball, a single CPU-controlled cornerback will leave his receiver (who will continue on his own pass route all by himself) and be in perfect position to knock down or intercept the deep ball. By contrast, CPU-controlled defenders on my team do not leave their man to help other defenders until AFTER the ball is caught.
TACKLES MADE BY CPU-CONTROLLED PLAYERS THAT COME FROM OFF-SCREEN. EA, we humans are not computers. If there are players that do not show up on the screen, we do not know that they are there. This often occurs on running plays where I intentionally move outside away from the lineman and see some open field, when WHAT TO MY SURPRISE a defender was running directly at me and tackles my running back, occasionally stripping the football with a big hit when I had no idea that they were there. HOW ABOUT A LITTLE ARROW ON THE SIDE OF THE SCREEN TO LET US KNOW A PLAYER IS JUST OFF CAMERA?????
Tackling has some issues. There are FAR TOO MANY 3RD/4TH AND INCHES. The CPU has to be programmed to make the game more difficult in these situations, this cannot be sheer coincidence! Also, how are CPU-controlled defenders SEEMINGLY ALWAYS able to tackle and force you backwards, even when they tackle you from behind or from the side? Physics are a bit off, EA.
CPU-controlled defenders are able to tackle squarely and with a big hit too often. In pursuit, CPU-controlled defenders work to get ahead of the ball carrier in order to perform a big hit or to stop him quickly. By contrast, CPU-controlled defenders on my team seem to only pursue and try to get behind the ball carrier so he can run for the endzone. The AI seems to have different strategies for the angles defenders take, and to add another advantage to the CPU.
Overall, the CPU is given an automatic advantage by being able to know what opposing play is called, even audibles. Screen/bubble passes are the WORST. Even though you use the same formation for other plays, the CPU knows that it will be a screen/bubble and jumps the route consistently.
RECRUITING is getting a little out of hand, EA. I enjoy that part of the game so that I control the players that come to my dynasty, however it takes far too much time, particularly when there is a bye. Recruiting has improved in 13, but it needs to be speedier.
My love for college football keeps me playing these games, but EA is beginning to lose my loyalty. NCAA 13 NEEDS A LOT OF FIXES. The best part, IMO, is Road to Glory.
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