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Cowher's Sunday Night Football sliders

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Old 08-25-2012, 04:28 AM   #1
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Cowher's Sunday Night Football sliders








Hey guys,I'm going to jump back into the slider madness this year,I took some time off from working on Madden sliders,but I feel this year just may be different.
I'm going to be looking at different facets of the game,and will release a base set first,from there hopefully I'll get enough support and testers to fine tune these into the best around.

I know what I'm looking for and hoping to accomplish,and if some of my ideas pan out,you're going to see sliders that look awkward...that will make you say "WTF" there's no way that will work. Trust me guys,I will do everything and anything possible (within the realms of the game) to make sure I get these as close to perfection as I can.

I am going to be doing these on All-Pro,so hopefully with all the other slider creators,everybody will have their favorite set to pick from.

Stay tuned............

These were designed for online CC,so I'm not sure how these will play offline. I wanted the benefit of server side tuning's,so that it why I decided to go online with a single player online CC.

**Update**
Beta sliders version 1

Changes in red

GAME OPTIONS
SKILL LEVEL - All-Pro
PLAYCALL - User preference
QUARTER LENGTH - 15 Minutes
MINIMUM PLAY CLOCK TIME -13
AUTO STRAFE - On
AUTO SPRINT - Off
INJURIES - 50
FATIGUE - 55
GAME SPEED - Very Slow
MIN SPEED THRESHOLD - 50 30

PLAYER SKILL
PASSING
QB Accuracy - 5
Pass Blocking - 0
WR Catching - 40

RUSHING
Broken Tackles - 25
Run Blocking - 15
Fumbles - 25

PASS DEFENSE
Reaction Time - 40 50 For some reason at 75,the cpu couldn't run the ball against me
Interceptions - 30 35 my db's had butter fingers at 30
Pass Rushing - 80

RUSH DEFENSE
Reaction Time - 20 0 with threshold higher,the cpu has a nice running game
Block Shedding - 34 5 same as above Lowered this a bit to open up cpu running game
Tackling - 25 5 the cpu will now usually shed the first block

CPU SKILL
PASSING
QB Accuracy - 60
Pass Blocking - 0
WR Catching - 45

RUSHING
Broken Tackles - 75
Run Blocking - 90
Fumbles - 25

PASS DEFENSE
Reaction Time - 95
Interceptions - 65
Pass Rushing - 50 90 This is the big one,raised because I was having to much time in the pocket,and will force you to use checkdown routes,as well as blocking assignments

RUSH DEFENSE
Reaction Time - 90
Block Shedding - 75
Tackling - 25

SPECIAL TEAMS
FG Power - 50
FG Accuracy - 45
Punt Power - 50
Punt Accuracy - 50
Kickoff Power - 50

Update as of 9-15. These are the sliders that I have been currently using. There are quite a few changes,so if you have any question,please feel free to ask away,as well as feedback...good or bad,It's greatly appreciated.


PLAYER SKILL
PASSING
QB Accuracy -5
Pass Blocking - 0
WR Catching - 50

RUSHING
Broken Tackles - 0
Run Blocking -0
Fumbles -0

PASS DEFENSE
Reaction Time -50
Interceptions - 35
Pass Rushing - 0

RUSH DEFENSE
Reaction Time - 8
Block Shedding -8
Tackling - 4

CPU SKILL
PASSING
QB Accuracy - 75
Pass Blocking - 0
WR Catching - 55

RUSHING
Broken Tackles - 100
Run Blocking - 100
Fumbles - 4

PASS DEFENSE
Reaction Time - 45
Interceptions - 35
Pass Rushing - 0

RUSH DEFENSE
Reaction Time - 80
Block Shedding -75
Tackling - 0

Update as of 9-18. I have started playing pro with some ideas from 3 other folks,along with a few tweaks of my own. I hope you get the same results as I have. Special thanks to Mooch,phukwiddit and Jaredlib. These are still used on very slow

PLAYER SKILL
PASSING
QB Accuracy - 5
Pass Blocking - 73
WR Catching - 40

RUSHING
Broken Tackles - 75
Run Blocking - 25
Fumbles - 20

PASS DEFENSE
Reaction Time - 50
Interceptions - 25
Pass Rushing - 50

RUSH DEFENSE
Reaction Time - 50
Block Shedding - 1
Tackling - 1

CPU SKILL
PASSING
QB Accuracy - 75
Pass Blocking - 87
WR Catching - 75

RUSHING
Broken Tackles - 75
Run Blocking - 75
Fumbles - 25

PASS DEFENSE
Reaction Time - 47
Interceptions - 50
Pass Rushing - 95

RUSH DEFENSE
Reaction Time - 75
Block Shedding - 75
Tackling - 75


PENALTIES:

Offside- 70
False Start- 54
Holding- 55
Face Mask- 54
OPI- 55
DPI- 99
PCI- 50
Clipping-35
Intentional Grounding-50
Roughing the Passer- 50
Roughing the Kicker- 25



Penalty sliders I have left out because I feel it's user preference as to how many each person wants to see...and besides that,some don't get called no matter how high you set it anyway..lol

Also as far as auto subs go,with the increase in the fatigue slider,I didn't feel like these needed to be changed.
As always....feedback is MORE than welcome,and hopefully I'll get enough testers to test these out,and see where we need to go.

Another plus and positive for playing a solo online CCM.....

Quote:
Originally Posted by bcruise
As the poster of the 2 minute AI defeciences in the bug thread, I can say that it's now much improved for the online CCM. That certainly lends credence to the idea that the above quoted line is truth. I've seen it both passing when behind as well as use the kneel down in the proper situation in a few games now.

Offline it remains awful, and that will probably have to wait for a certified patch.
Pittsburgh Steelers at Philadelphia Eagles
Jan 1, 1ST2ND3RD4THSCORE
Pittsburgh Steelers (0-0)01471435
Philadelphia Eagles (0-0)31031430
Team Stats Comparison
PITPHI
Total Offense489355
Rushing Yards218103
Passing Yards271252
First Downs1415
Punt Return Yards180
Kick Return Yards133138
Total Yards640493
Turnovers31
3rd Down Converstion10-132-10
4th Down Conversion0-01-1
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals3-01-3
Penalties6-582-15
Posession Time25:2522:35
Pittsburgh Steelers
PASSINGC/AYDSTDINT
Leftwich5/714511
Batch6/811621
Johnson1/21700
RUSHINGATTYDSAVGTD
Dwyer241425.92
Redman6193.10
Mendenhall55410.80
B. Batch231.50
Philadelphia Eagles
PASSINGC/AYDSTDINT
Kafka11/2320821
Vick4/54900
RUSHINGATTYDSAVGTD
D. Lewis12564.60
McCoy7425.90
D. Jackson133.00
Vick122.00



Indianapolis Colts at Pittsburgh Steelers
Jan 1, 1ST2ND3RD4THSCORE
Indianapolis Colts ()101331440
Pittsburgh Steelers ()0072128
Team Stats Comparison
INDPIT
Total Offense281186
Rushing Yards6777
Passing Yards214109
First Downs157
Punt Return Yards104
Kick Return Yards119213
Total Yards410403
Turnovers14
3rd Down Converstion5-143-10
4th Down Conversion1-12-2
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals2-23-0
Penalties8-808-92
Posession Time27:0820:52
Indianapolis Colts
PASSINGC/AYDSTDINT
Stanton12/1912911
Luck8/119310
RUSHINGATTYDSAVGTD
Moore16573.50
Brown1060.60
Luck188.00
Pittsburgh Steelers
PASSINGC/AYDSTDINT
Leftwich11/1912512
Roethlisberger0/3001
RUSHINGATTYDSAVGTD
Dwyer16513.12
Leftwich4153.70
Mendenhall252.50


Pittsburgh Steelers at Buffalo Bills
Jan 1, 1ST2ND3RD4THSCORE
Pittsburgh Steelers ()1000717
Buffalo Bills ()00033
Team Stats Comparison
PITBUF
Total Offense240227
Rushing Yards83148
Passing Yards14579
First Downs1113
Punt Return Yards2110
Kick Return Yards4147
Total Yards349284
Turnovers20
3rd Down Converstion5-123-13
4th Down Conversion2-21-2
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals1-10-0
Penalties4-404-40
Posession Time21:3426:26
Pittsburgh Steelers
PASSINGC/AYDSTDINT
Batch9/1811602
Roethlisberger4/59910
RUSHINGATTYDSAVGTD
Dwyer15644.20
Mendenhall492.20
B.Batch482.01
C.Batch341.30
Buffalo Bills
PASSINGC/AYDSTDINT
V. Young11/178500
Fitzpatrick0/1000
RUSHINGATTYDSAVGTD
Spiller16412.50
Jackson8374.60
V.Young7578.10
Fitzpatrick11313.00


Final preseason game.....

Carolina Panthers at Pittsburgh Steelers
Jan 1, 1ST2ND3RD4THSCORE
Carolina Panthers ()077822
Pittsburgh Steelers ()793625
Team Stats Comparison
CARPIT
Total Offense311267
Rushing Yards118147
Passing Yards193120
First Downs710
Punt Return Yards210
Kick Return Yards13090
Total Yards443367
Turnovers11
3rd Down Converstion2-133-14
4th Down Conversion1-10-0
2-Point Conversion1-10-0
Red Zone Touchdowns/Field Goals0-01-3
Penalties2-175-36
Posession Time21:3926:21
Carolina Panthers
PASSINGC/AYDSTDINT
D. Anderson9/2019730
Newton3/61801
RUSHINGATTYDSAVGTD
Stewart13261.90
Grant7202.80
Newton27135.50
Tolbert111.00
Pittsburgh Steelers
PASSINGC/AYDSTDINT
J.Johnson8/1413100
RUSHINGATTYDSAVGTD
Redman22984.40
Dwyer10383.80
Johnson760.81
Rainey252.50
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Last edited by Kramer5150; 09-21-2012 at 02:46 AM.
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Old 08-25-2012, 07:08 AM   #2
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What if I wanna play in Monday night?? Lol jk! I'll try em out when you get em posted.
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Old 08-25-2012, 04:33 PM   #3
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Re: Cowher's Sunday Night Football sliders

Have been working like crazy on the demo to get a nice base up asap. There are still some things that I don't like,but feel I'm getting real close.

I have fixed the lack of run game from the cpu,almost to the point I think I made them TO good...lol
I have also been working on user pass rush,and feel I've found a nice balance.

The area that has been giving me the most problems (so far) is the cpu qb and cpu wr. I want to get it to where overthrows and underthrows happen,and wr's will drop some passes here and there,but nothing unrealistic.

I do have a couple of ideas,which I will put to the test tonight...so we'll see.

The first base won't be up till after I get the game at the Midnight release,as I want to input what I've got so far into the retail,and see if there's any major differences.
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Old 08-28-2012, 05:43 PM   #4
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Re: Cowher's Sunday Night Football sliders

OK guys (if anybody's still interested..lol)
I've tried a few different sets on here,and they all suffer from the same issue...the cpu simply cannot run the ball.

I have been working on my All-Pro set,and feel I am close to releasing a base set for you guys to try. I'm going to play a few more games tonight,and see if anything needs tweaked,and if all goes well,I will release them tonight.

Remember....these will only be a base set,as I want to get the most input possible,to see where we need to go.

In my latest test,as the Steelers I was playing the Bengals,and BJGE put up 120+ yrds against my Steeler defense,so I feel the cpu running game is on point.
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People are for reviews if it backs their argument, and against them when they don't.
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“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
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“Quarterbacks should wear dresses.” Jack Lambert
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Old 08-28-2012, 06:16 PM   #5
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Re: Cowher's Sunday Night Football sliders

Offline CCM?
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Old 08-28-2012, 06:30 PM   #6
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Re: Cowher's Sunday Night Football sliders

Quote:
Originally Posted by ultimatefighter
Offline CCM?
As of right now,I've been doing play now games to get them dialed in. This is where I will need the help (if you don't mind) to see if there is a major difference or not.
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People are for reviews if it backs their argument, and against them when they don't.
Quote:
“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
Quote:
“Quarterbacks should wear dresses.” Jack Lambert
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Old 08-28-2012, 07:03 PM   #7
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Re: Cowher's Sunday Night Football sliders

I can help test if you still need it when I get the game on Thursday. Ive heard play now and CCM sliders and testing play out differently
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Old 08-28-2012, 07:07 PM   #8
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Re: Cowher's Sunday Night Football sliders

Quote:
Originally Posted by ultimatefighter
I can help test if you still need it when I get the game on Thursday. Ive heard play now and CCM sliders and testing play out differently
Sounds good.
I've heard about the differences also,I'm sure it's like Maddens and NCAA's of the past....play now games play out differently than franchise/dynasty.

Hopefully it won't be to bad though.
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People are for reviews if it backs their argument, and against them when they don't.
Quote:
“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
Quote:
“Quarterbacks should wear dresses.” Jack Lambert
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