03-15-2013, 06:23 PM
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#6
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Rookie
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Re: Please tell me what these four sliders do???
It manages the collision factors, the defensive factors, and the physic fields for those two factors. By factors i mean whatever algorithms used by the 2k developers that eventually equal defense and collision animations.
The 2k team broke down the scoring animations into 2 stages, one is the gather instance, which is its own seperate 'class' and then there is the release instance. If you increase the setting for a jumpshot "gather" then it basically increases the defensive intensity (which is further tweaked by defensive awareness, strength, and on-ball defense attribute, as well as a little by hands) on the gather increases.
Turn it all the way up and guy facing a shooter who is standing at the 3pt line, can effectively affect his shot heavily from say the ft line, by just pressing whatever command effects defense (LT on xbox 360, or holding up on right stick, or both)
With the layups its essentially the same thing, it will cause more altered layups if there are defenders near by even if they are not close enough to physically alter the shot.
The release then impacts in the same way but this time during the release portion of the shooting command. So if you lower this all the way down, a guy can be holding the defense button and have his hands up (so long as the hands rating isnt high enough to actually interact with the ball) and have no effect on the shot or altering it. Ditto on layups.
By increasing this attribute at any point it also increases the collision factor. So if you leave it all the way down on gather, but raise it to the max on release, the guy will be able to get to the air, but then there will be more collision effects, higher chance of the ball being knocked away or blocked, and the animations selected will be the "ugly ones".
However, if you have on-ball defense extremely low, the shots are still viable to fall in despite the heavy collisions, just because of other factors.
Remember, no slider is actually absolute, they all play off one another in some shape or fashion.
If you want better animations when attacking the rim you want to impact the layup defense gather and releases.
I like keeping the gather on the shots and layup to be low, because i feel most nba players arent heavily effected by people running at them or just be nearing their shot (and on drives i figure most guys can find weird ways to get to the rim) but increase the release attribute quite a bit (because thats where shot defense truly should matter).
hope that helps
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