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Fiddy's NCAA 14 Sliders

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Old 08-04-2013, 03:01 PM   #1
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Fiddy's NCAA 14 Sliders

alright OS buds, i know here we go, another slider set. but here me out!

last night i was just wanting to play the game and enjoy it, yet i couldn't. i was sucked into the slideritus a bit bc of the forums. reading everyone's thoughts and opinions on every single slider, hum, cpu, and effects penalty sliders had on gameplay etc.

while i enjoy all of that and respect everyone's views on the game (Yukon46, Matt10, Jarrodd21, Charter04, Oraeon, SECElit3, authentic, Jistic, Chedapalooza, BentleyA, ZaPPPa, insert whoever i missed here etc) i just wanted to play.

i went back to my old way of setting up the game sliders and settings. kind of what EA does when going up or down a level, just use increments of 25. so, my only options for all sliders are 0, 25, 50, 75, and 100. thats it, no excuses, set them like that and leave it be.

everyone's skill level is very different. so im sure how i have mine set will be very easy for some and thats fine. bump it up a level and adjust by 25's and see what ya can come up with.

my feeling is that, by only going up and down by 25's is that the game plays more true to how EA has the game set up by default. the way they do things by default is obviously not perfect, but the more we mess with 5 clicks here, 5 clicks there, the more the game is out of whack it seems. just dont feel right, something always feels off. (im a believer in all the testing everyone has done though for the record. proof is in the pudding, you guys have proved it view posts and video.)

so by going with just adjusting by 25 im back to having some fun. sure, it might not be 100% realistic, but it sure is fun.

im seeing QB's spread the ball around all over the field, sideline animations, diving catches, lunging catches, tipped balls being intercepted, QB's taking off at times, QB's throwing it away at times, and even penalties being called..

the stuff above, was very rare for whatever reason with a lot of changes. maybe staying a bit more true to how they go up and down levels helps this stuff out? who knows, but it feels that way.

anyway, sorry for the rant.. but if this helps anyone else enjoy the game a bit more and are not worried about 5 clicks here and there, then that makes me one happy bud. LOL.

please, leave any type of feedback ya want. ill update this 1st post with any changes that i make.

thanks guys!

----------

Adjustment Scale
25 Point Scale
0/25/50/75/100

In Between Scale
10/35/60/85

----------
Updated 8/29 1PM EST

Gameplay Options
Offense: All-American (or Varsity)
Defense: Heisman
Injuries: On
Fatigue: On
Quarter Length: 8-9 Minutes
Play Clock: On
Game Speed: Normal
Speed Threshold: 85 (or 100)
Home Field Advantage Effects: On
Ice The Kicker: On

Game Rules
Offsides: 50
False Start: 50
Holding: 50
Facemask: 50
Offensive Pass Interference: 50
Defensive Pass Interference: 50
KR/PR Interference: 50
Clipping: 50
Intentional Grounding: 50
Roughing the Passer: 50
Roughing the Kicker: 50

Custom AI (User & CPU)
---
QB Accuracy: 10/50
Pass Blocking: 0/50
WR Catching: 25/35
RB Ability: 50/50
Run Blocking: 0/75
---
Pass Coverage: 25/75
Interceptions: 50/50
Rush Defense: 25/75
Tackling: 50/50
---
FG Power: 50/50
FG Accuracy: 0/35
Punt Power: 50/50
Punt Accuracy: 50/50
Kickoff Power: 35/35
----------
Rosters

what NCAA 14 Rosters to use? IMO it really dont matter what Roster you use with these. ill post all of them that i have used below, bc i respect all of the work these guys have done for the OS Roster Community!

http://www.operationsports.com/forum...ster-x360.html
http://www.operationsports.com/forum...d-rosters.html
http://www.operationsports.com/forum...ed-roster.html
http://www.operationsports.com/forum...ed-roster.html
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Last edited by Fiddy; 08-29-2013 at 02:30 PM. Reason: moved CPU Run Blocking from 50 to 75
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Old 08-04-2013, 06:57 PM   #2
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Re: Fiddy's NCAA 14 Sliders

i started a "Season" with Notre Dame..

Game 1
Temple Owls at Notre Dame Fighting Irish
Aug 4, 20131ST2ND3RD4THSCORE
Temple Owls (0-1)30003
#11 Notre Dame Fighting Irish (1-0)7143731
Team Stats Comparison
TEMND
Total Offense155391
Rushing Yards22-53-038-130-3
Passing Yards10/23 - 0 - 10222/38 - 3 - 261
First Downs621
Punt Return Yards1121
Kick Return Yards058
Total Yards166470
Turnovers1 (FUM)4 (3INT 1 FUM)
3rd Down Converstion3-1311-18
4th Down Conversion0-22-2
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals1-0-17-4-1
Penalties1-50-0
Posession Time12:4823:12


3 INT's, i havent thrown 3 INT's in i cant tell you how long. 1 bad read by me, 1 great play by the DB, 1 off of a deflected pass down field...

i fumbled, lost it, they fumbled (stripped RB), lost it.

obviously ND should be Temple and i did. this could have been worse, but those picks, man!
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Old 08-04-2013, 11:47 PM   #3
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Re: Fiddy's NCAA 14 Sliders

Game 2
Notre Dame Fighting Irish at Michigan Wolverines
Aug 4, 20131ST2ND3RD4THSCORE
#9 Notre Dame Fighting Irish (2-0)014101438
#15 Michigan Wolverines (1-1)1070724
Team Stats Comparison
NDMICH
Total Offense444386
Rushing Yards27-170-123-96-1
Passing Yards26/40 - 4 - 27424/43 - 2 - 290
First Downs2316
Punt Return Yards4323
Kick Return Yards1310
Total Yards618409
Turnovers3 INT's1 INT
3rd Down Converstion6-103-14
4th Down Conversion0-03-5
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals6-5-15-3-1
Penalties0-00-0
Posession Time21:1214:48
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Old 08-05-2013, 04:36 PM   #4
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Re: Fiddy's NCAA 14 Sliders

Game 3
Notre Dame Fighting Irish at Purdue Boilermakers
Aug 5, 20131ST2ND3RD4THSCORE
#6 Notre Dame Fighting Irish (3-0)777324
Purdue Boilermakers (1-2)730010
Team Stats Comparison
NDPUR
Total Offense353219
Rushing Yards36-152-124-78-1
Passing Yards21-36-2-20115-25-0-141
First Downs229
Punt Return Yards705
Kick Return Yards5735
Total Yards480259
Turnovers5 (4INT 1FUM)1 (FUM)
3rd Down Converstion10-152-10
4th Down Conversion1-10-2
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals4-2-12-1-1
Penalties1-152-20
Posession Time29:5013:15


i really had some bad reads in this one. which lead to those INT's. but this was another one where i didnt feel threatened after the first few possession from Purdue. unlike last game, where Michigan was a tough game from start to finish.

overall though good feel so far...
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Old 08-05-2013, 06:13 PM   #5
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Re: Fiddy's NCAA 14 Sliders

I love your theory on this, and I'm going to use that theory to tweak what you've created and create my own set using only 0, 25, 50, 75 and 100.
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Old 08-05-2013, 06:35 PM   #6
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Re: Fiddy's NCAA 14 Sliders

Quote:
Originally Posted by cactusruss
I love your theory on this, and I'm going to use that theory to tweak what you've created and create my own set using only 0, 25, 50, 75 and 100.
That's what makes this type of "theory" or default type setup great. It will work on all skill levels. If something needs tweaked, isolate the issue, bump up or down 25.

I've been having a blast since using these. They are not the end all be all sliders but man they sure get the game to play how it was intended out of the box animation wise IMO.

Let me know what you end up using. Post some results here etc. Thanks.
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Old 08-06-2013, 07:20 PM   #7
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Re: Fiddy's NCAA 14 Sliders

Any reason why you left penalties at default? Thanks I'm giving these a shot right now
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Old 08-06-2013, 07:39 PM   #8
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Just played a qtr with these and Fiddy I'm leaning towards that it may be some truth to your findings

Animations are insane with these settings. First series and you instantly notice free flowing movement.

I love Matt10's/crew slider set but one thing I hate is tweaking sliders all over the place to get desired results bit at the same time I understand that most of the.time it is a must.

Give me.realistic penalties and then im a happy gamer

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