01-27-2014, 11:45 PM
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#8
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Rookie
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Re: *RUMOR* OOTP guys making a football game?
Honestly, I'd be happy to see what OOTP can bring to textsim football, but I don't have a ton of faith. There's a reason the majority of football text sims are horrible...
Football is pretty much the most misunderstood sport in existence.
One example that will likely apply to most people in this forum (and I say that not as an insult, but as in illustration... the people in this forum are educated on their sports. If you fall under this, it's a shortcoming of the sports media, not you)...
Every (and I mean every) football video game, text sim or otherwise, consider "3-4 vs. 4-3" to be the primary distinction between defenses. This is ridiculous... that's like saying the 49ers propensity to run 22 personnel is what most makes their offense unique from the Jets, who typically trot out 11 personnel. In truth, both teams favor a power running game an intermediate horizontal stretch based passing game predicated on play action.
3-4 is 3 defensive linemen and 4 linebackers. 4-3 is 4 defensive linemen and 3 linebackers. You can send either package out there and align in any front you like. The base personnel package is irrelevant to the tactical side of the game... it's a strategic decision. The Ravens and Seahawks both primarily use "Under" as their base defensive front... the only difference is that Suggs is considered a "linebacker" and Clemons is considered an "end." For the purpose of the Under front, they're both a "Buck", just as Simeon Rice was for the Tampa Bay Buccaneers Under defense during their glory years.
So I've just equated the current Ravens, Seahawks, and the Dungy/Kiffen Bucs... 3 defenses that the media and any football video game would NEVER equate. They all based out of the "Under" front (the combination of a front and a shell is what makes up the defensive equivalent of a "formation", although that's not really an applicable term for defense).
Another point is the running game. Every single text sim treats a run as a run... no regard as to whether it's a misdirection run (attempting to move the defense away from the point-of-attack), a quick run (attempting to reach the point-of-attack before the defense can react), a power run (attempting to get more bodies to the point of attack than the defense can), or a zone run (attempting to let the defense reveal to you the ideal point of attack).
If we get basically Front Office Football with OOTP's polish and interface, I'll be hugely disappointed.
Last edited by DropkickCleary; 01-27-2014 at 11:49 PM.
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