Jarodd21s Madden 15 All-Madden Sliders

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  • Jarodd21
    Hall Of Fame
    • Dec 2010
    • 10556

    #1

    Jarodd21s Madden 15 All-Madden Sliders

    Sorry for the wait. Been going through a few personal things, along with chasing around two toddlers(2 and 1) so I wasn't able to dedicate a lot of my time to the sliders like I have in years past. I also wasted weeks testing the sliders in Play Now which is totally different from Connected Franchise(like always). I finally had some time to go in on the sliders and came up with something I believe will be fun and competitive for most people.

    For the guys who have never used my slider sets before. I have 4 sets of sliders for guys to use depending on there skill level. The Green set is my first set of sliders and is basically for All-Madden beginners or guys who have a difficult time with default All-Madden. My Green set should help anyone adjust to the All-Madden gameplay until they feel there game is good enough to move up to one of my higher sets. My Red set is for average All-Madden players and should provide a decent challenge to most. My Blue set is for above average All-Madden players who are pretty good at the game. My Black set(the set I use) is for highly skilled, Madden Veterans, who have been dominating Madden for years and need the sliders to be extremely high in order to get a challenge from the CPU. If you slack in anyway with my black sliders you will find yourself on the wrong end of a blowout. You have to be 100 percent focused all game in order to compete with the difficulty of my black set. My advise is to work your way up to my black set if you have never used them in the past.

    Game Options
    Skill Level- All-Madden
    Game Speed- Fast/Very Fast(or Optional)
    Quarter Length 14 or 15 Minutes
    Minimum Play Clock Time- 10 Seconds
    Injuries- 46
    Fatigue- 62
    Threshold- 0

    Penalties-
    Offside- 100
    False Start- 50
    Holding- 100
    Facemask- 52
    D-Pass Int- 100
    O-Pass Int- 100
    KR/PR Int- 100
    Clipping- 100
    Int Grounding- 100
    Rough the Pass- 50
    Rough the Kick- 100


    New Tweaks- October 11th, November 10th, December 20th, January 11th

    October 11th- On all 4 sets I lowered the USER runblocking to 0.
    November 10th- On all 4 sets I lowered the USER/CPU punt power to 35.
    December-20th- On all 4 sets I lowered the CPUs fumbles to 35, lowered the USER fumbles to 5, lowered the USER pass reaction to 70, lowered the USER pass coverage to 70, lowered the USER/CPUs fg accuracy to 0, lowered the injuries to 46.
    January 11th- On all 4 sets I raised the CPUs pass blocking to 100, raised the CPUs catching to 45, raised the USER INTs to 60, and lowered the USER tackling to 20.

    December 20th- On the green set I lowered the CPUs pass reaction to 70, lowered the CPUs pass coverage to 70, lowered the CPUs tackling to 35, and lowered the USER pass blocking to 75.
    January 11th- On the green set I lowered the CPUs accuracy to 15, lowered the CPUs runblocking to 30, lowered the CPUs INTs to 45, lowered the CPUs tackling to 20, lowered the USER accuracy to 15, and raised the USER catching to 45.

    December 20th- On the red set I lowered the CPUs pass reaction to 80, lowered the CPUs runblocking to 35, lowered the CPUs pass coverage to 80, and lowered the USER pass blocking to 50.
    January 11th- On the red set I lowered the CPUs accuracy to 30, lowered the CPUs INTs to 50, lowered the CPUs tackling to 30, lowered the USER accuracy to 12, and I raised the USER catching to 30.

    December 20th- On the blue set I lowered the CPUs runblocking to 40, lowered the CPUs pass reaction to 90, lowered the CPUs pass coverage to 90,and lowered the USER pass blocking to 25.
    January 11th- On the blue set I lowered the CPUs accuracy to 45, lowered the CPUs runblocking to 40, raised the CPUs INTs at 55, lowered the CPUs tackling to 40, lowered the USER accuracy to 9, and I raised the USER catching to 15.

    October 9th- On the black set I raised the CPUs pass blocking to 100
    November 10th- On the black set I lowered the CPUs runblocking to 45.
    December 20th- On the blackset I raised the CPUs accuracy to 75, lowered the CPUs tackling to 50, raised the USER accuracy to 6, lowered the USER catching to 0, and lowered the USER pass blocking to 0.
    January 11th- On the black set I lowered the CPUs accuracy to 60, and raised the CPUs INTs to 60.

    Green Set USER-CPU

    Accuracy 15-15
    Pass blocking 75-100
    Catching 45-45

    Runblocking 0-30
    Fumbles 5-35

    Reaction Time 70-70
    Interceptions 60-45
    Pass Coverage 70-70

    Tackling 20-20

    Red Set USER CPU

    Accuracy 12-30
    Pass blocking 50-100
    Catching 30-45

    Runblocking 0-35
    Fumbles 5-35

    Reaction Time 70-80
    Interceptions 60-50
    Pass Coverage 70-80

    Tackling 20-30

    Blue Set USER-CPU

    Accuracy 9-45
    Pass blocking 25-100
    Catching 15-45

    Runblocking 0-40
    Fumbles 5-35

    Reaction Time 70-95
    Interceptions 60-55
    Pass Coverage 70-95

    Tackling 20-40

    Black Set USER-CPU

    Accuracy 6-60
    Pass blocking 0-100
    Catching 0-45

    Runblocking 0-45
    Fumbles 5-35

    Reaction Time 70-100
    Interceptions 60-60
    Pass Coverage 70-100

    Tackling 20-50

    Special Teams- USER & CPU
    FG Power- 50
    FG Accuracy- 0
    Punt Power- 35
    Punt Accuracy- 100
    Kickoff Power- 50

    Auto-Subs- http://www.operationsports.com/forum...b-sliders.html
    Aaron did a good job with these. Saved me the time I haven't tried out his new one yet.

    I would definitely appreciate the feedback from anyone who tries out my sliders. These are still a work in progress so the feedback will definitely help me out with my testing. I know most people are probably locked in with there sets by now but these should provide you with some good gameplay and competition. Remember you can mix and match any of my sets. I always set them up for guys to figure out which setting matches there skill level. If anyone needs help adjusting the sliders just leave a comment and I'll help you out. Remember to test these sliders in Connected Franchise only. Sliders play out different in Play Now.

    Play at least 3-4 games to get a good sample size in order to see how the sliders are playing out. One game isn't a good enough sample size to determine how the gameplay is.
    Last edited by Jarodd21; 01-12-2015, 10:49 PM.
    https://forums.operationsports.com/f...n-sliders.html

    PSN: Jarodd21
  • Teleo
    MVP
    • Nov 2013
    • 2302

    #2
    Re: Jarodd21s Madden 15 All-Madden Sliders

    Jarrod, do you have help assists on or off?

    Comment

    • MvPeterson2828
      MVP
      • Feb 2014
      • 1364

      #3
      Re: Jarodd21s Madden 15 All-Madden Sliders

      I'll be testing, been waiting to see sliders from you!

      Comment

      • Jarodd21
        Hall Of Fame
        • Dec 2010
        • 10556

        #4
        Re: Jarodd21s Madden 15 All-Madden Sliders

        Originally posted by TheSaints7
        I'll happily test these out if you'd like when I'm next available and give you some feedback
        Cool which set are you looking to test?
        https://forums.operationsports.com/f...n-sliders.html

        PSN: Jarodd21

        Comment

        • Jarodd21
          Hall Of Fame
          • Dec 2010
          • 10556

          #5
          Re: Jarodd21s Madden 15 All-Madden Sliders

          Originally posted by Teleo
          Jarrod, do you have help assists on or off?
          I have it off..
          https://forums.operationsports.com/f...n-sliders.html

          PSN: Jarodd21

          Comment

          • MvPeterson2828
            MVP
            • Feb 2014
            • 1364

            #6
            Re: Jarodd21s Madden 15 All-Madden Sliders

            Testing now.. The red set

            Comment

            • Jarodd21
              Hall Of Fame
              • Dec 2010
              • 10556

              #7
              Re: Jarodd21s Madden 15 All-Madden Sliders

              Originally posted by MvPeterson2828
              I'll be testing, been waiting to see sliders from you!
              Yeah sorry about that. I had a lot going on plus I wasted weeks testing in play now only to find out the gameplay was different in Connected Franchise so I had to jump back in the lab again. Let me know how it goes when you test a few games..
              https://forums.operationsports.com/f...n-sliders.html

              PSN: Jarodd21

              Comment

              • MvPeterson2828
                MVP
                • Feb 2014
                • 1364

                #8
                Re: Jarodd21s Madden 15 All-Madden Sliders

                Originally posted by Jarodd21
                Yeah sorry about that. I had a lot going on plus I wasted weeks testing in play now only to find out the gameplay was different in Connected Franchise so I had to jump back in the lab again. Let me know how it goes when you test a few games..
                It's all good man, no worries.


                I played 2 games in my CFM as raiders... I made a few tweaks I know I was completely sure about...

                CPU and HUM accuracy up. CPU 30

                HUM 10

                Hum pass block to 45... I was sacked 24 times in 2 games,

                Int for HUM and CPU to 40.. Now I see drops too... 45 they picked anything...

                Quarter Length to 14, 15 seconds... Was seeing to many plays.

                Besides that I love it jarrod. Just like Madden 12, loved your sliders.
                I'll post some stats tomorrow, off to studying... Great work! Keep it up!


                And IMO I believe that CPU qb accuracy has to be above 25... If anything blow, it's dink and dunk passes. I played with Armor & Swords sliders and Quinn's a lot.
                But great work by those 2!

                Their QB accuracy was at 10.. All it was short passes... Finally tried Swagger's set, set at 50 and played fantastic!

                I've played with slider to figure the lowest you can go; I say anywhere from 25 down is where the CPU AI just goes dink and dunk.

                I think the Accuracy determines how accurate they are... But more important if they will go deep more often instead these little passes...

                Another thing... Sacks! We know this is an issue... But I have looked into this a lot,.cause it bothers me.. I turned off defensive graphics, so none should say... Tested with that and fast speed.

                So far, it has eliminated a bit..


                But, this is my Opinion and what I think. Hope it helps... Not trying take over your thread!


                Great work!

                Comment

                • Jarodd21
                  Hall Of Fame
                  • Dec 2010
                  • 10556

                  #9
                  Re: Jarodd21s Madden 15 All-Madden Sliders

                  Originally posted by MvPeterson2828
                  It's all good man, no worries.


                  I played 2 games in my CFM as raiders... I made a few tweaks I know I was completely sure about...

                  CPU and HUM accuracy up. CPU 30

                  HUM 10

                  Hum pass block to 45... I was sacked 24 times in 2 games,

                  Int for HUM and CPU to 40.. Now I see drops too... 45 they picked anything...

                  Quarter Length to 14, 15 seconds... Was seeing to many plays.

                  Besides that I love it jarrod. Just like Madden 12, loved your sliders.
                  I'll post some stats tomorrow, off to studying... Great work! Keep it up!


                  And IMO I believe that CPU qb accuracy has to be above 25... If anything blow, it's dink and dunk passes. I played with Armor & Swords sliders and Quinn's a lot.
                  But great work by those 2!

                  Their QB accuracy was at 10.. All it was short passes... Finally tried Swagger's set, set at 50 and played fantastic!

                  I've played with slider to figure the lowest you can go; I say anywhere from 25 down is where the CPU AI just goes dink and dunk.

                  I think the Accuracy determines how accurate they are... But more important if they will go deep more often instead these little passes...

                  Another thing... Sacks! We know this is an issue... But I have looked into this a lot,.cause it bothers me.. I turned off defensive graphics, so none should say... Tested with that and fast speed.

                  So far, it has eliminated a bit..


                  But, this is my Opinion and what I think. Hope it helps... Not trying take over your thread!


                  Great work!
                  Yeah I wanna see what more people think about the CPUs accuracy because I agree I don't believe there CPUs accuracy should be any lower then 25 too. Too much dink and and dunking plus they hold on to the ball lower but I noticed alot of other people playing with the CPUs accuracy super low so I decided to put the accuracy on 5 for the green set. I'll definitely be looking to move that slider up if more people are having these same issues. I know it doesn't elimiate the high completition percentage from the CPU with the accuracy lower. They just dink and dunk and take sacks.. But I'll definitely take that feedback into consideration if I make some changes during the week. Keep me posted too..

                  I'm also going to make some changes to the USER accuracy too for the green, red, and blue set. I usually have the accuracy higher on those sets but it seems like most people around here was handling the USER accuracy at 5 but I do have to take into consideration of how I have the CPUs pass defense setup so I'll probably make a few changes to those sets tonight.
                  https://forums.operationsports.com/f...n-sliders.html

                  PSN: Jarodd21

                  Comment

                  • MvPeterson2828
                    MVP
                    • Feb 2014
                    • 1364

                    #10
                    Re: Jarodd21s Madden 15 All-Madden Sliders

                    Originally posted by Jarodd21
                    Yeah I wanna see what more people think about the CPUs accuracy because I agree I don't believe there CPUs accuracy should be any lower then 25 too. Too much dink and and dunking plus they hold on to the ball lower but I noticed alot of other people playing with the CPUs accuracy super low so I decided to put the accuracy on 5 for the green set. I'll definitely be looking to move that slider up if more people are having these same issues. I know it doesn't elimiate the high completition percentage from the CPU with the accuracy lower. They just dink and dunk and take sacks.. But I'll definitely take that feedback into consideration if I make some changes during the week. Keep me posted too..

                    I'm also going to make some changes to the USER accuracy too for the green, red, and blue set. I usually have the accuracy higher on those sets but it seems like most people around here was handling the USER accuracy at 5 but I do have to take into consideration of how I have the CPUs pass defense setup so I'll probably make a few changes to those sets tonight.
                    I'll be playing some more tomorrow. Yeah, I have seen people play with the Accuracy low.. I've always kept HUM in the range of 10-18.. CPU definitely 25 up. Getting realistic completion percentages was either I saw int jacked way up, catching jack way down so they will drop it. Then end game with realistic %'s... But, There's probably way to solve the high completions on higher Accuracy...

                    From everything I have tested, I came up with;

                    WR catching for User or CPU should be above 42, at least! 42 i'm not that comfortable with, I still see the drops, a lot. In real life there's drops, but not quite often.. So I think catching should be in a 45-70 range.. 65 I think is a sweet spot.
                    Fumbles; both sides, HUM or CPU 35-50 35 I saw a lot... Was weird. 40 saw least 1-3 a game.

                    INT; 35 is decent, but way to many drops.. I like 40. But a range from 35-45 not bad.

                    Reaction time I think it needs to be above 25.. I tested at 10 and 15, it was let the QB throw anywhere, always opened...

                    All I have really had time to test in past few weeks.. But I'll do more later on.

                    Special teams I have figured out a bit,

                    The automatic field goals,,
                    FG power 51
                    FG accuracy 38

                    I see realistic misses and ones that should be made, tested this quite often.


                    All I got so far.

                    Penalties; welp they are broken this year, but no effect on gameplay,

                    I jacked them up to 100 for most part besides Int grounding to 10
                    Face mask 54
                    And false start 75

                    Besides that everything else is 100.

                    Post some game stats tomorrow as well.

                    Welp, I hope my feedback can help a bit. I'll be glad to help you. Sticking with your sliders!!
                    Last edited by MvPeterson2828; 09-30-2014, 11:54 PM.

                    Comment

                    • Jarodd21
                      Hall Of Fame
                      • Dec 2010
                      • 10556

                      #11
                      Re: Jarodd21s Madden 15 All-Madden Sliders

                      Originally posted by MvPeterson2828
                      I'll be playing some more tomorrow. Yeah, I have seen people play with the Accuracy low.. I've always kept HUM in the range of 10-18.. CPU definitely 25 up. Getting realistic completion percentages was either I saw int jacked way up, catching jack way down so they will drop it. Then end game with realistic %'s... But, There's probably way to solve the high completions on higher Accuracy...

                      From everything I have tested, I came up with;

                      WR catching for User or CPU should be above 42, at least! 42 i'm not that comfortable with, I still see the drops, a lot. In real life there's drops, but not quite often.. So I think catching should be in a 45-70 range.. 65 I think is a sweet spot.
                      Fumbles; both sides, HUM or CPU 35-50 35 I saw a lot... Was weird. 40 saw least 1-3 a game.

                      INT; 35 is decent, but way to many drops.. I like 40. But a range from 35-45 not bad.

                      Reaction time I think it needs to be above 25.. I tested at 10 and 15, it was let the QB throw anywhere, always opened...

                      All I have really had time to test in past few weeks.. But I'll do more later on.

                      Special teams I have figured out a bit,

                      The automatic field goals,,
                      FG power 51
                      FG accuracy 38

                      I see realistic misses and ones that should be made, tested this quite often.


                      All I got so far.

                      Penalties; welp they are broken this year, but no effect on gameplay,

                      I jacked them up to 100 for most part besides Int grounding to 10
                      Face mask 54
                      And false start 75

                      Besides that everything else is 100.

                      Post some game stats tomorrow as well.

                      Welp, I hope my feedback can help a bit. I'll be glad to help you. Sticking with your sliders!!
                      Yeah that's why I been messing with the USER pass defense kind of high, trying to see if I can find some kind of sweet spot without making CPU hold on to the ball and take sacks because of the coverage.. I'm definitely not lowering there accuracy on the black set.

                      I bumped up the USER accuracy on the green, red, and blue set. I also bumped up the USER pass blocking on all the sets.. I been thinking about changing that but my pride was keeping me at where I had it. Haha! I'm not use to having that many points for the USER pass blocking but it's definitely needed this year and the CPUs pass coverage can be brutal with the way I have it set up on the black set.

                      I think I'm going to take a look at your FG Accuracy.. I haven't been paying attention to it too much but I can't really recall any misses with the accuracy at 50 either.
                      https://forums.operationsports.com/f...n-sliders.html

                      PSN: Jarodd21

                      Comment

                      • MarketingWiz
                        Pro
                        • Mar 2010
                        • 780

                        #12
                        Re: Jarodd21s Madden 15 All-Madden Sliders

                        My Brudda From Annudda Mudda:


                        Waaaaaaaassssssssssaaaaaaaap?!?!

                        Was planning on resurrecting my "MarketingWiz" All-Madden slider set from two years ago because I had not seen you start yours, but here you are.

                        I have played all of the ALL-STAR slider sets and have futzed with my own ALL-STAR setting tweaks, not my cup of tea, TOO EASY!

                        I have my lab set up just as I did two years ago and have put the game through the paces on CFM mode for over three weeks straight. Willing to share my "gems" if need be, just say the word.

                        Heads up, the running game up the middle is once again, WAY TOO EASY, and can easily rack up 100 yards just about with any RB... It is tougher on SLOW speed, but not by that much. CPU INT at 45 is too high, the sweet spot is between 38-42. I have fumbles at 6 and am really enjoying the element of popping the offensive player with the hit stick to cause the occasional fumble, ESPECIALLY on the QB....I had my tackling slider as low as 5 for USER and CPU, great break tackle animations, but the yards per rush averages were outside of the NFL norms, so at present I have them at 25 USER and 40 for CPU.... The problem with getting the CPU tackling slider so high is that you begin to lose the "trucking"/breaking tackle attributes of power runners because the tackle becomes automatic, and this sucks when you see a puny CB, arm tackle, a beast running back and this is not realistic. Careful with setting your CPU RUN BLK slider to high because the CPU run game really does not need any help, in fact, I believe that I have it in the low teens.

                        I have QB ACC for user at 4 and it works JUST fine. With your skill level, you will probably find that 3 works best for your stick skills.

                        Another heads up, there is more than a casual relationship between the REAC TIME and PASS COVG sliders. In my opinion, these are the sliders that need the most work on to figure out how to balance them, so as to get a close to perfect slider set for All-Madden. My lab is presently doing INTENSIVE testing with different theories on the relationship with these two sliders.

                        Glad to have you back, make sure the rug rats don't spill your beer all over your PS4. Out.

                        Comment

                        • MvPeterson2828
                          MVP
                          • Feb 2014
                          • 1364

                          #13
                          Re: Jarodd21s Madden 15 All-Madden Sliders

                          I tested FG with a great kicker, decent, and not so great. Made them kick it 5 times each from 30,35,40,45,50,55,and 60.
                          Tweaked by 5's when it was needed.
                          Also, how are injuries for you?
                          I raised mine to 69 because in the 50's I never really had any, slowly bumped it up and still got no where till the mid to late 60's. 65 and up where I started see things happen. Was looking for minor injuries, huge injuries, just variety... Another thing I am trying figure out.

                          Also the fast the speed faster Oline man pick up the defense to slow down sacks. On speed it was easy walk in sacks. So eventually had CPU pass block to 100 normal, bit better.. Faster speed seems to dial it down a bit. So I'll mess with that a bit to see where I can get least better stats there without QB edited rosters.

                          Also, Int grounding, that is penalty I feel like that affects the QB. I played a bit with this. To came a conclusion that lower it is, faster the QB gets rid of it. Higher it is, slower they take.
                          Also penalties Pass interference and offensive apparently, ( haven't completely tested) at 25 for both, it makes CPU WR's catch more the balls on sideline in balanced and actually fight for it instead just putting a hand up... Not Sure on it, but I've heard. Was interested in it, so I'll get some time soon I hope to play with that..
                          Originally posted by Jarodd21
                          Yeah that's why I been messing with the USER pass defense kind of high, trying to see if I can find some kind of sweet spot without making CPU hold on to the ball and take sacks because of the coverage.. I'm definitely not lowering there accuracy on the black set.

                          I bumped up the USER accuracy on the green, red, and blue set. I also bumped up the USER pass blocking on all the sets.. I been thinking about changing that but my pride was keeping me at where I had it. Haha! I'm not use to having that many points for the USER pass blocking but it's definitely needed this year and the CPUs pass coverage can be brutal with the way I have it set up on the black set.

                          I think I'm going to take a look at your FG Accuracy.. I haven't been paying attention to it too much but I can't really recall any misses with the accuracy at 50 either.

                          Comment

                          • Jarodd21
                            Hall Of Fame
                            • Dec 2010
                            • 10556

                            #14
                            Re: Jarodd21s Madden 15 All-Madden Sliders

                            Originally posted by MarketingWiz
                            My Brudda From Annudda Mudda:


                            Waaaaaaaassssssssssaaaaaaaap?!?!

                            Was planning on resurrecting my "MarketingWiz" All-Madden slider set from two years ago because I had not seen you start yours, but here you are.

                            I have played all of the ALL-STAR slider sets and have futzed with my own ALL-STAR setting tweaks, not my cup of tea, TOO EASY!

                            I have my lab set up just as I did two years ago and have put the game through the paces on CFM mode for over three weeks straight. Willing to share my "gems" if need be, just say the word.

                            Heads up, the running game up the middle is once again, WAY TOO EASY, and can easily rack up 100 yards just about with any RB... It is tougher on SLOW speed, but not by that much. CPU INT at 45 is too high, the sweet spot is between 38-42. I have fumbles at 6 and am really enjoying the element of popping the offensive player with the hit stick to cause the occasional fumble, ESPECIALLY on the QB....I had my tackling slider as low as 5 for USER and CPU, great break tackle animations, but the yards per rush averages were outside of the NFL norms, so at present I have them at 25 USER and 40 for CPU.... The problem with getting the CPU tackling slider so high is that you begin to lose the "trucking"/breaking tackle attributes of power runners because the tackle becomes automatic, and this sucks when you see a puny CB, arm tackle, a beast running back and this is not realistic. Careful with setting your CPU RUN BLK slider to high because the CPU run game really does not need any help, in fact, I believe that I have it in the low teens.

                            I have QB ACC for user at 4 and it works JUST fine. With your skill level, you will probably find that 3 works best for your stick skills.

                            Another heads up, there is more than a casual relationship between the REAC TIME and PASS COVG sliders. In my opinion, these are the sliders that need the most work on to figure out how to balance them, so as to get a close to perfect slider set for All-Madden. My lab is presently doing INTENSIVE testing with different theories on the relationship with these two sliders.

                            Glad to have you back, make sure the rug rats don't spill your beer all over your PS4. Out.

                            What's going on man? I was about to send you a message when I seen you online right now. Yeah I noticed the running up the middle was kind of easy too. I been trying to find a balance with the CPU tackling slider and so far 40 seems okay.. Might go higher if I don't like it after a while but like you said it does take away the trucking animation from RBs with high trucking and stiff arm so trying to find the balance with that is tricky.. Looks like we landed in the same spot for the USER and CPU in this area. I'm also looking to drop the fumble slider some more because I'm not seeing the amount I should be seeing out there.

                            I settled in a 5 with the USER accuracy. I could go lower but I kind of like how the CPUs pass defense(especially the INTs) is with my setup so I can kind of afford to have the accuracy right there. In years pass the CPUs pass defense was so atrocious I dropped it down that low just to get a challenge.. I'll see how it goes with that for a while.

                            I have to keep the CPUs INTs at 45. It's just too many drops when I was testing it below that. I'll keep monitor it though.

                            I got my PS4 closed up in my Entertainment system to where my kids can't touch that thing, and they do be trying to get to it too. Haha!

                            Appreciate the feedback Wiz.. Keep me posted on your findings man.. I'm still trying to perfect these but I think I'm getting close..
                            https://forums.operationsports.com/f...n-sliders.html

                            PSN: Jarodd21

                            Comment

                            • MarketingWiz
                              Pro
                              • Mar 2010
                              • 780

                              #15
                              Re: Jarodd21s Madden 15 All-Madden Sliders

                              Bro:

                              Waaaaaaaaaaaaaaaaaaaaaaay too much "ROBO QB" at CPU 25 QB ACC for my liking...

                              I am working on CPU QB ACC @ 4 and CPU BLK @ 99.... I am seeing on avg. 7+ pass attempts of 20 yds or more per game... And depending on the offensive scheme, the number can go slightly down (KC Chiefs) or slightly up (ATL Falcons)....

                              Remember that in a typical NFL game, there will be NO MORE than about 8 plays that go for 20 yards or more, and the 7 of the 8 plays are typically passes. Also keep in mind that about 30% of pass plays in a typical NFL game will be UNDER 10 yards.

                              What my lab work seems to indicate is that PRESSURE or the SENSE that PRESSURE IS COMING, impacts the decision making (looks downfield vs. check-off's) of the CPU QB .... On DEF, I DO NOT play DL since I have found that "timing" the rush is much too easy this year thus affecting sacks and also disproportionately influencing the sense that "PRESSURE IS COMING" on the CPU QB, forcing a check-down... Setting the CPU PASS BLK at 99 truly helps the CPU QB "look downfield" more often than not at a QB ACC setting of 5 or less...

                              Sorry for ramblin' but I wanted to give you some feedback on your work. Peace brah.

                              Comment

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