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(PS4) The TrueSim Roster Project: NBA 2k15

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Old 01-09-2015, 11:55 PM   #1
TrueSim Projects-Creator
 
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Location: Minneapolis, MN
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(PS4) The TrueSim Roster Project: NBA 2k15

THE TRUESIM ROSTER PROJECT

If you appreciate my work, I don't charge for its use, but I do accept donations.
https://www.paypal.com/cgi-bin/websc...if%3aNonHosted


FEATURES
-Transactions as of 2/20/16, including all trade deadline moves
-Drafted Players on their respective teams with accurate ratings and tendencies
-Customized play priorities and tempo adjustments
-Sig updates (In progress)
-Updated player badges
-Improved Player Labels
-Shot location tendencies completely re-done
-Full rotation edits for improved bench usage
-Attributes completely re-done for all players, driven by statistics and thorough research
-Player ambition tweaks for stars



THE TRUESIM RATINGS SYSTEM
Each player is objectively evaluated and compared versus his counterparts. His strengths and weaknesses will be apparent, and his player label will be a good snapshot of where he excels. Players are rated based upon their production over the past 3 seasons, with the current season being weighted higher for both attributes and tendencies. As a result, player separation is greatly improved.



DOWNLOAD
PSN ID: Cycloniac24
Roster & Sliders: TrueSim 2k16


SLIDERS
Tested using CPUvCPU, tweak if needed to fit your preferences.

Difficulty: All-Star
Game Style: Simulation (changes to Custom)
Quarter Length: 12 Minutes
Shooting Type: Real Player %
Free Throw Shooting Type: Real Player %
Game Speed: 65
Free Throw Difficulty: 50



OFFENSE

Inside Shot Success: 43
Close Shot Success: 48
Mid-Range Success: 48
3PT Success: 50
Layup Success: 55
Dunk In Traffic Frequency: 60
Dunk In Traffic Success: 60
Pass Accuracy: 45
Alley-Oop Success: 75
Contact Shot Success: 25

DEFENSE

Driving Contact Shot Frequency: 25
Inside Contact Shot Frequency: 100
Layup Defense Strength (Takeoff): 56
Layup Defense Strength (Release): 75
Jump Shot Defense Strength (Gather): 23
Jump Shot Defense Strength (Release): 25
Help Defense Strength: 70
Steal Success: 75


ATTRIBUTES

Acceleration: 45
Vertical: 50
Strength: 100
Stamina: 75
Durability: 50
Hustle: 26
Ball Handling: 40
Hands: 55
Dunking Ability: 50
On-Ball Defense: 1
Speed: 60
Stealing: 75
Blocking: 75
Offensive Awareness: 75
Defensive Awareness: 75
Offensive Rebounding: 60
Defensive Rebounding: 26
Offensive Consistency: 75
Defensive Consistency: 75
Fatigue Rate: 40
Lateral Quickness: 50


TENDENCIES
Take Inside Shots: 33
Take Close Shots: 33
Take Mid-Range Shots: 33
Take 3PT Shots: 66
Post Shots: 33
Attack the Basket: 66
Look for Post Players: 33
Throw Alley-Oops: 100
Attempt Dunks: 55
Play Passing Lanes: 45
Attempt Putbacks: 25
Go for On-Ball Steals: 75
Contest Shots: 100
Backdoor Cuts: 50

FOULS
All 100, except shooting (90)


Suggested Audio Settings for Authentic TV Broadcast:
Commentary: 100
PA: 90
Crowd: 75 (80 in playoffs)
SFX: 40
Player Chatter: 50

Gameplay Options:
After Basket Cuts: Occasionally
Instant Repay: Never
Ball Handler Text: None
Shot Feedback: Off
Shot Meter: Off
Rhythm Icons: Off
Pick and Roll Overlay: Off


MY LEAGUE SETTINGS
Credit to Shady Mike for these.

30 Team control suggested
Setup
Autosave - On
Salary Cap Value - 80
Salary Cap Inflation Rate - 75
Hard Cap - Off
Trade Logic - On
Trade Deadline - On
Financial Trade Rules - On
Trade Override - Off
CPU Trade Offers - On
CPU-CPU Trades - On
Trade Approval - On
Start w/ Existing Trades - On

General
Quarter Length - 12 Minutes
Sim Quarter Length - 12 Minutes
Injuries - On
Injury Severity - 16
Injury Duration - 50
Progressive Fatigue - On
Team Chemistry - On

Difficulty Settings
Gameplay Difficulty - All-Star
Simulator Difficulty - 50
Trade Negotiation Difficulty - 60
Contract Negotiation Difficulty - 75
CPU Re-Signing Aggressiveness - 90
Morale Difficulty - 100
Morale Effects - 20
Chemistry Difficulty - 50
Chemistry Effects - 15
Trade Frequency - 55
CPU Injury Frequency - 50
User Injury Frequency - 50
Career-Ending Injury Frequency - 1
User Injury Effects - 22
CPU Injury Effects - 22
Draft Class Quality - 47
Player Progression Rate - 55
Payer Regression Rate - 45
In-Season Training Effects - 35
Player Non-Financial Ambitions Factor - 100
Normalize Player to Sim Minutes - On
Normalize Played to Sim Minutes - On


MyLeague Automation:

General Automation
Draft Combine - Auto
Game Participation - Auto
Pre-draft Workout - Auto
Prsopect Scouting - Auto
Staff Management - Auto

Lineup Automation
Before Games - Auto
Injury - Auto
Roster Change - Auto

Roster Automation
Cut Player - Auto
Cut Player New Season - Auto
Draft - Auto
Fill Roster New Season - Auto
In-Season Free Agent Signing - Auto
Off-Season Free Agent Signing - Manual
Free Agent Pre-offers - Manual
Qualifying Offers - Manual
Contract Extensions - Manual
Target List - Auto
Team Option - Manual
Trades - Auto
Trade Block - Auto

MyLeague Automation:

General Automation
Draft Combine - Manual
Game Participation - Manual
Pre-draft Workout - Manual
Prsopect Scouting - Auto
Staff Management - Manual

Lineup Automation
Before Games - Manual
Injury - Manual
Roster Change - Manual

Roster Automation
Cut Player - Manual
Cut Player New Season - Manual
Draft - Manual
Fill Roster New Season - Manual
In-Season Free Agent Signing - Manual
Off-Season Free Agent Signing - Manual
Free Agent Pre-offers - Manual
Qualifying Offers - Manual
Contract Extensions - Manual
Target List - Manua
Team Option - Manual
Trades - Manual
Trade Block - Manual
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Last edited by Cycloniac; 02-20-2016 at 04:56 AM.
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Old 01-10-2015, 03:58 PM   #2
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Re: (PS4) The TrueSim Roster Project: NBA 2k15

For your sliders, when you say "as a base for vs CPU", does that mean I would have to make some changes for it to play well as user vs CPU? Or can I play with no changes?
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Old 01-10-2015, 04:16 PM   #3
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Re: (PS4) The TrueSim Roster Project: NBA 2k15

Quote:
Originally Posted by ghosti98
For your sliders, when you say "as a base for vs CPU", does that mean I would have to make some changes for it to play well as user vs CPU? Or can I play with no changes?
You can play with no changes, but as you play, you may feel that certain sliders need to be tweaked.

I use these for CPUvCPU, so the USER sliders may need to be tweaked if you feel it is too hard, or too easy; this is the case with any slider set.

All I'm saying is tweak the USER sliders to your liking, basically.
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Old 01-11-2015, 09:07 PM   #4
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Re: (PS4) The TrueSim Roster Project: NBA 2k15

Wow, Cycloniac, nice!
I love all you've done for the NHL community, and now that EA really messed us up, finding you here was amazing.
Keep doing what you enjoy and benefitting us while at it!
Take care.
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Old 01-12-2015, 02:42 AM   #5
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Re: (PS4) The TrueSim Roster Project: NBA 2k15

Awesome, I've been waiting for something like this! None of the rosters I've used thus far have been very accurate with the Hawks, unfortunately.
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Old 01-12-2015, 12:30 PM   #6
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Re: (PS4) The TrueSim Roster Project: NBA 2k15

Quote:
Originally Posted by tylerh
Awesome, I've been waiting for something like this! None of the rosters I've used thus far have been very accurate with the Hawks, unfortunately.
Hope I can nail them then!
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Old 01-12-2015, 12:41 PM   #7
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Re: (PS4) The TrueSim Roster Project: NBA 2k15

hey man, i would just like to ask nicely...when do you think you'll finish all teams so we can start a myGM or myLeague thanks a lot man for making this for everyone!
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Old 01-12-2015, 12:47 PM   #8
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Re: (PS4) The TrueSim Roster Project: NBA 2k15

Quote:
Originally Posted by ballin91
hey man, i would just like to ask nicely...when do you think you'll finish all teams so we can start a myGM or myLeague thanks a lot man for making this for everyone!
Unfortunately, I do not have an ETA at this time, but keep an eye on the thread.
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