Preface Like most of you I have been in these forums for years dating back to PS2 searching for football authenticity. Great slider makers provide us with the best playable sliders years in and years out. By way of hours of playing time, research, and general analysis from the communities comments and feedback in posts. I simply needed to put the pieces together, from a PURELY FOOTBALL stand point. We harp on EA and there lack of, well, anything but we also dont give enough credit where its due. NCAA 14 is an amazing game and you will now get to fully enjoy all the personalities and physics that will have you benching a 3 year starter for a hungry true freshman because the freshman wants it more.
Personalities: ill be brief but notice how each player is different in their personal playing style. Some players hustle more than others while some shy away from contact... you'll see...
Ratings Matter You can now expect player ratings to translate to the field... if he's slow, you will know. If he's fast, you will know. IMPACT PLAYERS are now the actual impact players. (RATINGS NOW MATTER)
You can expect realistic outcomes, meaning, would that have happen in real life?!?!?! Kick returns, crazy interceptions, momentum, and nerves all play critical factors in the game play. Hot and cold streaks critical... finding mismatches critical.
BASICALLY FOOTBALL - THE CHESS MATCH OF IT
Ready to have fun in PLAY NOW, RTG, COACH MODE OR DYNASTY??? Lets go!!!
(
These SLIDERS are backwards compatible for all previous versions of NCAA with sliders.)
HOUSE RULES: Stay away from cheeser plays. If going to create new recruits ONLY do so at 4 year intervals to maintain roster integrity. Player lock allows you to feel your team in dynasty. Dont cheat lol.
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Skill levels: All-American (Optimum skill level, however Heisman is only reserved for extreme players.) (ADDITIONALLY, IF YOU WATCH OR COACH MODE... IT CAN ONLY BE ON
VARSITY)
Injures: On
Fatigue: On
Qtr Length : 7 Mins
Play Clock: On
Game Speed: Normal
Threshold: 0 - Just like it says creates the biggest disparity - Ratings Matter
HFA: Off
ITK: Off
---TURN ALL PENALTIES OFF---
1. THEY DONT CALL THEM ANYWAY.
2. THE INTRODUCE ARTIFACT THAT ALTER GAME PLAY TO CREATE AN EVENT OR CALL.
3. IF YOU JUST GOTTA PLAY WITH PENALTIES
, DONT EXPECT THE RESULTS MENTIONED ABOVE.
---LEAVE A.I. AT DEFAULT 50/50 FOR HUMAN AND COMPUTER---
1. THE GAME WAS DESIGNED TO BE BALANCED MOVING LEFT OR RIGHT AT ANY RATE THROWS THE FOUNDATION OFF.
2.THIS IN ESSENCE TELL THE GAME TO LOOK AT THE PLAYER RATINGS FROM A NEUTRAL STAND POINT, CREATING DIFFERENCE.
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In Dynasty Coach Tendencies need to reflect 85% for substitutions for all coaches... YOUR teams coaches and the other teams coaches. This tells the game to factor in fatigue at a normal rate. So in combination with the auto-subs, PLAYERS WILL PERFORM AS THEY SHOULD!!!
***In user profiles its critical that auto subs be as followed***
QB, OL IN:
19
QB, OL OUT:
20
RB, FB, TE, WR IN:
79
RB, FB, TE, WR OUT:
80
DE, DT, LB, CB, S IN:
79
DE, DT, LB, CB, S OUT:
80
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Volume
Commentary 100
Crowd 100
PA 75
Field 75
Music and Effects 25
***PLAY LOUD FOR STADIUM EFFECT***
Again these sliders work on all modes on all difficulties. However the best gaming experience will be through the options posted above.
If playing
HUMAN VS HUMAN both players must be on All-American and BOTH HAVE LOADED PROFILES with custom option loaded or it wont WORK. So your profile and a friends or guest but it must be a loaded profile.
Please feel free to
TRY,
REVIEW, and
COMMENT any feelings or opinions on these sliders. Who knows
YOU might help someone else make this game better.