Home

Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

This is a discussion on Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable) within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 06-01-2015, 01:32 PM   #1
Executive Editor
 
RaychelSnr's Arena
 
OVR: 57
Join Date: Jan 2007
Location: Oklahoma City, OK
Posts: 4,846
Blog Entries: 490
Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)



Last week, we learned a ton about what Madden NFL 16 is bringing to the table when it comes to connected franchise mode. Several intriguing new features are coming, which will include a visual depth chart and a new weekly goal system. However, it is in that latter feature where the staff finds its biggest hang-up with the announcement of the mode. Is Madden sacrificing realism to create a more RPG like experience in Connected Franchise? We discuss after the jump!

Read More - Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)
Platform: PS3 / PS4 / Xbox 360 / Xbox One
RaychelSnr is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-01-2015, 01:41 PM   #2
Donny Baseball!
 
Skyboxer's Arena
 
OVR: 55
Join Date: Jul 2002
Location: West Virginia
Posts: 20,276
Pretty close to my thoughts Ben, in a thread the other day I posted.

Goals etc.. could IMO have had an impact also on $.
Reach goals and player asking price when contract is up.. goes up etc..
So much more football GM/Coach aspects could have been tied to the goal system other than the easy way out of just linking with XP stuff.
Skyboxer is offline  
Reply With Quote
Old 06-01-2015, 01:47 PM   #3
Dead!
 
CM Hooe's Arena
 
OVR: 45
Join Date: Aug 2002
Location: Culver City, CA
Posts: 20,960
Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

Quote:
Originally Posted by Ben Vollmer
Player performance should dictate player progression, not a series of arbitrary goals (which one can only muse will be something like: "achieve two sacks with X player!").
Aren't statistics one means by which to measure player performance?

Unless the author wants a more continuous scale for progression rather than discrete goal thresholds, I'm not sure what he's asking for here. Anyone care to elaborate?
CM Hooe is offline  
Reply With Quote
Old 06-01-2015, 01:49 PM   #4
Hall Of Fame
 
redsox4evur's Arena
 
OVR: 0
Join Date: Jul 2013
Location: Boston
Blog Entries: 4
Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

Quote:
Originally Posted by CM Hooe
Aren't statistics one means by which to measure player performance?
Yes and most casual fans determine performance by looking at stats.
__________________
Follow me on Twitter
redsox4evur is offline  
Reply With Quote
Old 06-01-2015, 01:51 PM   #5
Dead!
 
CM Hooe's Arena
 
OVR: 45
Join Date: Aug 2002
Location: Culver City, CA
Posts: 20,960
Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

Quote:
Originally Posted by redsox4evur
Yes and most casual fans determine performance by looking at stats.
To be absolutely clear, I'm not saying there aren't better stats to look at to handle player progression - I'm big on the advanced stats like Win Probability Added and Expected Points Added - but the whole point of tracking statistics is to compare players' performances relative to one another.
CM Hooe is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-01-2015, 01:52 PM   #6
Banned
 
OVR: 21
Join Date: Jul 2002
Location: CT
Blog Entries: 1
Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

They are going backwards. Pretty soon it will be run for 2000 yards and unlock this player or that piece of equipment. All the stuff that the younger casual crowd gets off on that "realism" guys tend to despise.

I paid for the game. Just let me have access to everything! And the observation is spot on - goals will make cheesing and exploits a high priority again.

C
capa is offline  
Reply With Quote
Old 06-01-2015, 02:01 PM   #7
Banned
 
OVR: 5
Join Date: Jan 2008
Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

Yes it is sacrificing realism. XP/Goals/Stats is the exact opposite to how this mechanism works in real life.

People confuse re-evaluation with progression. re-evaluation happens after seeing performance. This would be how a coach, scout, or other talent evaluator perceives a players talents. This portion could be a great, realistic addition to Madden.

Progression follows practice, coaching, and many other realistic factors. Better performance follows progression. That's realistic.

CFM lacks this kind of realistic depth. It has been moving toward, and continues to move toward arcade depth. I don't like it, but many others do.

I could come up with many ways to make CFM more realistic, but that probably should be in another thread.
bucky60 is offline  
Reply With Quote
Old 06-01-2015, 02:04 PM   #8
All Star
 
JayD's Arena
 
OVR: 16
Join Date: Mar 2004
Location: Kennesaw, GA
Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

MUT and online is ruining CFM.
JayD is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:39 PM.
Top -