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Madden NFL 16: Penalties Are Finally Going to Be a Thing

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Old 06-15-2015, 05:28 PM   #1
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Madden NFL 16: Penalties Are Finally Going to Be a Thing


Penalties have long not been a big part of the Madden NFL experience. This year, EA is hoping to change that legacy, which you can read fully fleshed out on their new blog:

Quote:
"Our hardcore simulation fans have been demanding realistic penalties for years. The team finally made this a point of emphasis in Madden NFL 16, and penalties will play a bigger factor than ever before.

In addition to several new penalties being added, we have updated all pre-existing penalties and built a system to control penalty frequency."

What This Means: Every player is going to get a penalty trait based on real-world NFL data, which will determine how likely they are to commit a penalty. Also, how you play the game will determine how many penalties are called as well. A pressing cornerback is used as an example, where your chances of seeing a defensive holding penalty are higher than if he is playing loose.

The penalty sliders also are getting a makeover, with the default setting based on NFL penalty averages over the last five seasons, which will make penalty type and frequency as authentic as possible, so EA says.

Penalties which got the updated treatment include: Encroachment, False Start, Offensive Holding, Facemask, Defensive Pass Interference, Illegal Block in the Back, Neutral Zone Infraction, Defensive Holding, Illegal Forward Pass, Illegal Touching, Delay of Game, Kick Catch Interference Running into the Kicker, Unnecessary Roughness and Roughing the Passer.

What do you think of the potentially improved penalties?
Platform: PS3 / PS4 / Xbox 360 / Xbox One
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Old 06-15-2015, 05:29 PM   #2
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Re: Madden NFL 16 Blog - Penalties and AI Improvements

"Every player is assigned a Penalty trait based on real-world NFL data, which determines how likely they are to commit a penalty; an undisciplined player has a far greater chance of committing a penalty than a disciplined player.

Players’ in-game strategy has an impact on penalties as well. For example, pressing cornerbacks are more likely to commit a defensive holding penalty, while goalline and max protect calls make offensive holding penalties more likely. Mistiming the “Off the Line” mechanic can easily draw a neutral zone infraction or encroachment penalty.

Finally, all penalty sliders have been updated to allow players to fully customize the experience to their liking. The Default slider setting is based on NFL penalty averages over the last five seasons to make both penalty type and frequency as authentic as possible."

Very nice
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Old 06-15-2015, 05:31 PM   #3
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Re: Madden NFL 16 Blog - Penalties and AI Improvements

Quote:
Originally Posted by The JareBear
"Every player is assigned a Penalty trait based on real-world NFL data, which determines how likely they are to commit a penalty; an undisciplined player has a far greater chance of committing a penalty than a disciplined player.

Players’ in-game strategy has an impact on penalties as well. For example, pressing cornerbacks are more likely to commit a defensive holding penalty, while goalline and max protect calls make offensive holding penalties more likely. Mistiming the “Off the Line” mechanic can easily draw a neutral zone infraction or encroachment penalty.

Finally, all penalty sliders have been updated to allow players to fully customize the experience to their liking. The Default slider setting is based on NFL penalty averages over the last five seasons to make both penalty type and frequency as authentic as possible."

Very nice
Yeah.

Its the most impressive thing Ive heard about Madden this year....which is depressing given all of the CCM info theyve released.
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Old 06-15-2015, 05:33 PM   #4
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Re: Madden NFL 16 Blog - Penalties and AI Improvements

Quote:
Originally Posted by Steel4Reel
Yeah.

Its the most impressive thing Ive heard about Madden this year....which is depressing given all of the CCM info theyve released.
Agreed. This is the first thing that I've seen that made me excited, but I really need to see it in action.
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Old 06-15-2015, 05:33 PM   #5
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Re: Madden NFL 16 Blog - Penalties and AI Improvements

Uh oh, it didn't mention OPI....
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Old 06-15-2015, 05:34 PM   #6
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Re: Madden NFL 16 Blog - Penalties and AI Improvements

Quote:
Originally Posted by The JareBear
"Every player is assigned a Penalty trait based on real-world NFL data, which determines how likely they are to commit a penalty; an undisciplined player has a far greater chance of committing a penalty than a disciplined player.

Players’ in-game strategy has an impact on penalties as well. For example, pressing cornerbacks are more likely to commit a defensive holding penalty, while goalline and max protect calls make offensive holding penalties more likely. Mistiming the “Off the Line” mechanic can easily draw a neutral zone infraction or encroachment penalty.

Finally, all penalty sliders have been updated to allow players to fully customize the experience to their liking. The Default slider setting is based on NFL penalty averages over the last five seasons to make both penalty type and frequency as authentic as possible."

Very nice
I'll echo this but I'd like confirmation that certain penalties are not still tied to user inputs. False Start is one of the two by far most called penalties but in Madden as it stood, it only ever got called if you used the fake snap. No fake snap, no false starts ever. I'd love to see random fall starts based on the ratings. Same goes for offsides.
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Old 06-15-2015, 05:34 PM   #7
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Re: Madden NFL 16 Blog - Penalties and AI Improvements

But will there be O penalties other than offsides and holding
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Old 06-15-2015, 05:36 PM   #8
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Re: Madden NFL 16 Blog - Penalties and AI Improvements

Will need to see it to believe it, but sounds like steps in the right direction.
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