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DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

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Old 06-15-2015, 07:04 PM   #1
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DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA


It's finally happening! Defensive back and wide receiver interactions are going to be a big thing this year, according to a new blog on EA Sports website. Also being introduced this year are new pass catching mechanics, which will allow you to consider how you want your receiver to go after passes.

Quote:
"The most revolutionary addition this year is the new catching system. Previously, players had just one option (Y/Triangle button) to catch the ball. In Madden NFL 16, there are three different catches types to choose from.

The mechanics work by HOLDING the catch button as soon as the QB makes the pass. You no longer need to hit B, as catch control is now automatic on the intended receiver. However, it’s still possible to have more control by clicking on with B and steering the receiver with the left stick."

What This Means: The big thing is, this introduces another small layer of strategy on the field -- where you have to make an important decision during a play on whether to play aggressive or conservative. There's nothing wrong with that. Even better, playing as a WR in connected franchise just got a lot more fun. Again, a positive thing.

There are three ways to catch passes this year:
  1. RAC Catch (X/Square) - A run after catch, allows you to catch the ball and turn up field during the catch with the intent to gain yards. These catches have higher drop and knockout chances, and can be susceptible to interceptions if thrown into traffic.
  2. Aggressive (Y/Triangle) - This drives the receiver back to the ball to go up and catch the pass at the highest point possible. These catches have lower catch chances and higher knockout chances, but with guys like Calvin Johnson -- well they may work pretty ok.
  3. Possession (A/X Button) - The Possession catch is what it sounds like. It's safer to do, can help your receiver both catch the ball and stay in bounds. You lose RAC yards with this almost always, but ensures the reception. Good for those goal line plays or first-down conversion attempts.

New WR AI Traits, DB/WR Interactons

Quote:
"The Multiplayer Catch System is based on technology in development for more than two years, and allows receivers and defenders to go up for a catch simultaneously and battle for the ball in the air while using ratings, mechanics and positioning to deliver the appropriate outcome

The team added more than 400 new multiplayer catch outcomes, which includes knockouts, tip ball, simultaneous possession catches, offensive/defensive PI, interceptions and more."

What This Means: The enhancements we've been waiting on in the passing game look to finally be here. Not only will there be new animations, there will be new tools to use (as detailed above). Also, Madden is adding hundreds of new receiver/defender interaction animations -- including press interactions, zone chuck interactions, and hand fighting during route running.

Also included in the enhancements are new enhancements to the defensive pre-play alignment system. Think of this as trying to force the receiver inside or outside -- you can now strategically try to do that based on what you are expecting your opponent to do. Obviously lining up on the outside of the receiver forcing him in when he's running a slant won't work out well.

There will now also be 'shot plays' added into this year's game. There are 100 new shot plays (600 new plays overall), which will include team-specific shot plays in their playbook.

Finally, there will be new in-game feedback systems. These were developed in response to the success of Madden 15's pass rush and tackling feedback. This new system will be built around passing and catching. The feedback will tell you if the pass was under pressure, on the run, or off the back foot to provide context for why passes weren't accurate (if they aren't).

When a pass is released, there will be a catch UI that displays what kind of catch the AI is looking for. You can override that at any time by choosing the catch button you'd like.
Platform: PS3 / PS4 / Xbox 360 / Xbox One
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Old 06-15-2015, 07:08 PM   #2
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16

Sounds good, but I hope the cpu logic works well for this because I don't user catch much.
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Old 06-15-2015, 07:17 PM   #3
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16

Im looking forward to it. It doesnt sound amazing, but the receivers have needed a fire lit under them for a long, long time. They said catch-and-run are less successful. I like this because it emulates looking upfield without looking the ball in. A lot of good WRs do this all the time without drops, so hopefully they are minimally affected. As long as the three catch types are effective and balanced, i think its a huge bonus for gameplay.

The only thing I'm worried about is having one catch being the least useful and ultimately rarely-used.
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Old 06-15-2015, 07:25 PM   #4
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

"Simultaneous possession catches, offensive/defensive PI" that sounds great, gotta see it though

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Old 06-15-2015, 08:01 PM   #5
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Square is also the dive button so did they remove the ability to manually dive for balls? Also, I'm disappointed they didn't add a push and grab button for WR/DBs. They also didn't mention penalties like defensive holding or PI being called/improved, or penalty animations, which is worrisome.
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Old 06-15-2015, 08:07 PM   #6
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Also, what is a shot play? Never heard that term before. Is that short for shotgun play?
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Old 06-15-2015, 08:08 PM   #7
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

Quote:
Originally Posted by Godgers12
Also, what is a shot play? Never heard that term before. Is that short for shotgun play?
Basically short for "taking a shot". Going deep or a play designed for big yardage.
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Old 06-15-2015, 08:09 PM   #8
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

Quote:
Originally Posted by Godgers12
Square is also the dive button so did they remove the ability to manually dive for balls? .
Probably based on distance from ball... that makes the most sense.
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