12-31-2015, 07:19 PM
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#1
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MVP
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Running a UFC 2 Universe
In UFC 1, after doing random fights against the AI, a couple runs through career mode and a bit of online play I finally found that the best way for me to enjoy the game was through making my own UFC Universe. I scheduled fight cards, kept track of records, and ended up doing about 45 5-8 fight events up until now. I might do a couple more super-events before 2 comes out, but I'm trying to cool off of UFC for a little bit so that 2 feels fresher when it comes out.
Anyway, I plan to do the same thing when 2 comes out, after getting what I can out of career mode and messing around with some of the new fighters. I know a few other people here do the same thing, and I was looking for some input on one major aspect of setting it up.
Will you all be 'starting from 0' on your universe or starting with the fighter's actual history? When I did mine I started from 0, except that I kept the then-recent champions. If Rousey lost her first title defense she didn't get an immediate rematch; she was just another 0-1 fighter. It led to some pretty interesting things, like Timothy Elliot and Mike Easton being undefeated monsters and Jon Jones being a mid-card nobody. It worked really well but with what we know about 2 I've got a concern.
There are a LOT of fighters now. That is great, but there's no way I'm going to be able to give them all enough fights to build up good histories for them. And the histories were what made my playthrough of 1 so memorable. I've got a couple ideas on how to handle this.
1) Start from 0, focus on the top fighters. Anybody out of the top 10 isn't getting any fights unless someone in the top 10 has a bad run and gets booted out. Maybe the rest of the guys are in Bellator or something and I do a show every once and a while for them?
2) Start with real-world records/history. The biggest drawback here is actually having to go through and type in a few hundred fighters' records and their last few fights. It'll take a really long time. The upside is that I'll start with a 'mature' league with guys already in position for title shots and all that. I would still probably end up not using guys outside of the top 10 much.
3) Focus on a few weight classes. I considered doing this in 1, but I could pick 4-5 weight classes and use them exclusively. This would let me build up the history in those classes about twice as fast. It would also be easier to keep track of. The obvious drawback is that I won't be using half of the fighters ever.
What are everyone's thoughts/plans for the new game?
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Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)
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