Can't EA just put some real work into CFM logic and allow for pre-season to work properly?
See, this is the biggest issue with most Madden features and the reason for all the features that get taken out.
1. EA implements a feature
2. The feature is filled with bugs
3. EA gets notified by the community through various channels
4. The keep on claiming they test thoroughly (doubtful)
5. Yet it is not fixed
6. Players get fed up, and either a) stop playing the mode or b) stop using the feature or c) ask for the feature to be removed
7. EA removes or leaves the feature untouched claiming their telemetry shows users don't use the feature
8. Repeat (endlessly)
And there you have it, the CFM feature life-cycle
Edit:
Just to finish venting, since I don't want to play CFM anymore as the CPU keeps cutting players from my team even if everything is set to manual.
The biggest philosophical problem with EA's way of doing things is they like to build houses on top of swamps.
They keep "developing" stuff for CFM even though the foundation is broken. To give you a clear example, the CPU has been doing this auto-cuts thing for 2 or 3 years now, and nothing has been done; this year they come out with a new feature "big decisions" (LOLOLOL) which to the core implies development around the process of cutting players, and yet this bug goes without a fix. How is it they test the mode? You don't need to play 30 minutes to find this bug :/
Also, it seems they come up with an idea and run with it, no more thinking involved... Big decisions, you can bring a player early from injury!!!! But... There is no decision to be made actually, unless your backup is a 50OVR player (which doesn't happen because rookie classes were also messed up to start with), there is no real reason to bring a player one week early since their attributes take such big hits. How can a player be one week away from returning from an injury if his speed is -15, and throw power is -12??? That seems like a dude 4 or 5 weeks away from returning; how about a -4 or -5 max hit to playing attributes and a -15 hit to injury? nah that would be too logical.
To conclude, I think we all can agree CFM is not where it needs to be, and at this pace it will hardly ever be. The user has to invest hours upon hours to simply prevent the CPU from ruining the mode; and that's without going into the flawed AI team management for CPU controlled teams.