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Antdoggydogg's 2K17 POE's Roster

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Old 12-11-2016, 10:51 PM   #1
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Antdoggydogg's 2K17 POE's Roster

This is my first time doing this, but I thought it would be worth it after all the positive feedback my Point of Emphasis Sliders got from the community last year. Along with providing POE's that result in real-life team statistics, I will also be uploading my roster which includes the following types of well researched edits, and for the sake of full transparency I've included all my reasoning and logic behind every change. I have so many more ways that I'd like to see the franchise evolve in the next few years and 2K does an amazing job every year trying to perfect this game.
  • Head Coach & Assistant Coach Offensive, Defensive, Potential grades and Badges for current and historic teams. (Based off both career track record and recent sample size.)
  • Updated Player Heights & Wingspans for current and historic teams.
    Spoiler
  • Updated Vertical for select modern and historic players.
    Spoiler
  • More accurate Draw Fouls ratings.
    Spoiler
  • More accurate Commit Fouls tendencies.
    Spoiler
  • Updated Overall Shot Tendency, 3-point and mid-range tendencies all-around.
    Spoiler
  • Updated Drive tendencies for important players.
    Spoiler
  • Updated Steals and blocks tendencies for all players, resulting in accurate big men stats in these categories.
  • Updated intangibles ratings to help result in more realistic contract negotiation demands. Remember to offer Bird Rights option if you want these guys getting paid realistically!
  • Updated Play-Types for players.

More selective and accurate Badge distribution across the league. I start by filtering the SportsVU data, I usually use a minimum number of possessions in order to weed out any outliers and so that I don’t end up with a hundred players from one season owning a particular badge. These badges are meant to separate the truly elite of the elite, so I usually aim for filters that result in around 60 players at most. That way these specific talents are more exclusive and the league doesn’t become oversaturated with Catch-and-Shoot snipers or Putback Kings, for example.

I noticed that historic teams seem to have players with Gold badges assigned to them just based off of their notoriety in history or some other misconceived reputation. Which leads to some players being unrealistically overpowering. I know Bill Russell was a star center that played in the old school, but that doesn’t mean he was a monster in the post and a bank shot expert. I’ve watched every available Bill Russell game that exists on the internet, the guy wasn’t very efficient on the block and just looked awkward with his hook shots. I don't think he deserves some of the offensive gold badges he currently has. Same goes with 1977 Dr. J who has been the most unstoppable player in this game for me. He averaged 32 points in 4 games against my 2008 Celtics defense, didn’t matter what I did while playing on Superstar Difficulty, turnaround jumper, hand in his face, the dude was going to score. Mostly due to his plethora of Gold badges in various scoring categories.

I like there to be some rhyme or reason for why certain players have certain badges, and with most historic teams the badges seem to have been handed out way too generously. So I usually look to the advanced stats in order to come up with a scale to award these badges to deserving players. Rhyme, reason and thorough research went into consideration when creating my custom Bronze, Silver, Gold and HOF scale for the following important badges:
  • Offensive General
    Spoiler
  • Defensive Anchor
    Spoiler
  • Clutch
  • Championship DNA
  • Putback King
    Spoiler
  • PnR Maestro
    Spoiler
  • Pick & Roller/Pick & Popper
    Spoiler
  • Corner Specialist
    Spoiler
  • Catch and Shoot
    Spoiler
  • Dimer
    Spoiler
  • Defensive Stopper
    Spoiler
  • Rim Protector
    Spoiler
  • Charge Card
    Spoiler
  • Brick Wall
    Spoiler
  • Hustle Rebounder
    Spoiler
  • Mid-Range Deadeye
  • Long-Range Deadeye
  • Limitless Range

Final Roster with all these changes, POE updates, and totally accurate stats can be found on Xbox Live:

User Name: Antdoggydogg
Roster Name: Antdoggydogg Accurate Stats

Here's a link to my work for anyone who wants to make PS4 edits: https://docs.google.com/spreadsheets...it?usp=sharing

Also attached my POE's spreadsheet.

Let me know how you guys enjoy it!
Attached Images
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Last edited by antdoggydogg; 04-07-2017 at 03:05 PM.
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Old 12-11-2016, 11:39 PM   #2
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Re: Antdoggydogg's 2K17 POE's Roster

Glad your back dude, Always
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Old 12-12-2016, 08:44 AM   #3
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Re: Antdoggydogg's 2K17 POE's Roster

This is great. Im currently using turty11's roster on PS4 and while im happy with user vs. cpu experience im not so happy with cpu vs. cpu sim results. For example 76ers are 11-3 after 14 games... Im not blaming the roster for this, it has been mentioned in another thread here and seems to be more of a problem of the 2k simulation engine. I made a backup save and simulated to the end of the season and almost all teams were around .50. All teams have the same POE settings so I will try these settings and simulate again...
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Old 12-12-2016, 12:14 PM   #4
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Re: Antdoggydogg's 2K17 POE's Roster

Quote:
Originally Posted by antdoggydogg
This is my first time doing this, but I thought it would be worth it after all the positive feedback my Point of Emphasis Sliders got from the community last year. Along with providing POE's that result in real-life team statistics, I will also be uploading my roster which includes the following types of well researched edits:

- Head Coach & Assistant Coach Offensive, Defensive and Potential grades for current and historic teams. (Based off both career track record and recent sample size.)
- Correct Player Heights & Wingspans for current and historic teams.
- Updated vertical for select modern and historic players.
- More accurate Draw Fouls ratings.
- More accurate Commit Fouls tendencies.
- Updated 3-point tendencies all-around.
- Updated Play-Types for players.
- More selective and accurate Badge distribution across the league. Rhyme, reason and thorough research went into consideration when creating my custom Bronze, Silver, Gold and HOF scale for the following important badges: Offensive General, Defensive Anchor, Clutch, Championship DNA, Putback King, PnR Maestro, Pick & Roller, Pick & Popper, Corner Specialist, Catch and Shoot, Dimer, Defensive Stopper, Rim Protector, Charge Card, Brick Wall, Hustle Rebounder, Mid-Range Deadeye, Long-Range Deadeye, Limitless Range.

Temporary POE's are here, I will update in a couple weeks.

that is awesome!

if your on PS4, it really sucks for us Xbox One users. Maybe you can provide an excel document with the details and we can release your project for XBOX as well?
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Old 12-12-2016, 01:43 PM   #5
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Re: Antdoggydogg's 2K17 POE's Roster

Why are some of the POEs blank at the top? Thanks for this btw I used your POEs last year
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Old 12-12-2016, 08:59 PM   #6
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Re: Antdoggydogg's 2K17 POE's Roster

Quote:
Originally Posted by ibrampton
that is awesome!

if your on PS4, it really sucks for us Xbox One users. Maybe you can provide an excel document with the details and we can release your project for XBOX as well?
I'm actually on Xbox One, so you're good. I will release my spreadsheet along with explanations of all my rating/tendency/badge reasoning soon.

Quote:
Originally Posted by Rondesuan
Why are some of the POEs blank at the top? Thanks for this btw I used your POEs last year
I realized the offensive style doesn't really affect sim stats in any way. And since POE's don't affect gameplay either, its basically pointless to spend time on.
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Old 12-12-2016, 09:29 PM   #7
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Re: Antdoggydogg's 2K17 POE's Roster

Could you explain what your seeing with each category i.e. Offensive tempo, defensive aggression. Like how/which stats are effected. Just curious. Great work by the way. Used these last year as well.
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Old 12-14-2016, 08:37 AM   #8
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Wow!

So glad you're back man. I have used your POEs from last year (moving the coaches around to their current clubs) -- using Turty's roster set and a game speed of 47, i'm getting realistic sim stats and scores on a full NBA season so far (24 games, 32-team control).
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