The 4 Best and Worst Things We Know About Madden 18 So Far - Operation Sports Forums

The 4 Best and Worst Things We Know About Madden 18 So Far

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33294

    #1

    The 4 Best and Worst Things We Know About Madden 18 So Far



    Hope springs eternal as another year of Madden brings about the same usual excitement and unrealistic...

    Written By: Kevin Scott

    Click here to view the article.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • Ziza9Noles94
    MVP
    • Jul 2008
    • 1422

    #2
    No significant attention or improvements to CFM. I'm happy to be proven wrong between now and release. 
    I bleed Garnet and Gold. In The 'Slim Reaper' We Trust. Go Noles!

    Comment

    • patsfan1993
      Pro
      • Jul 2008
      • 950

      #3
      Re: The 4 Best and Worst Things We Know About Madden 18 So Far

      Agree with pretty much everything. My only change would be swap out Tom Brady for no specific attention or improvements to CFM, as of right now.

      Hope they have some surprises but not holding my breath

      Comment

      • Toupal
        MVP
        • May 2014
        • 1296

        #4
        Re: The 4 Best and Worst Things We Know About Madden 18 So Far

        The worst:
        Ignoring CFM

        Comment

        • Cowboy008
          MVP
          • Mar 2012
          • 4573

          #5
          Re: The 4 Best and Worst Things We Know About Madden 18 So Far

          I agree with just about everything. The only thing I would change is Tom Brady on the cover and replace it with no big improvements made to CFM.

          Comment

          • kyle81
            Rookie
            • Jun 2009
            • 106

            #6
            Re: The 4 Best and Worst Things We Know About Madden 18 So Far

            I didn't even think of target passing just being excess. Only time I plan on using it things like back shoulder fades and the such.


            Sent from my iPhone using Operation Sports

            Comment

            • Retropyro
              Pro
              • Jul 2010
              • 798

              #7
              Target absolutely felt missing.  Passing felt too easy.
              Allegiant Football Discord

              Allegiant Gaming Discord

              Comment

              • kennylc629
                Rookie
                • Jun 2017
                • 80

                #8
                The only concern I have w/ target passing is that I really wished they explained how QB ratings affect this. Worried that Mark Sanchez and Nick Foles will have the same precision as Brees and Brady. I am also concerned that the user will put the target 12 yards in front of the receiver and the receiver will warp to the ball.

                Comment

                • michapop9
                  Pro
                  • Feb 2008
                  • 777

                  #9
                  Re: The 4 Best and Worst Things We Know About Madden 18 So Far

                  I completely disagree with the thought on target passing. First off Its an optional mechanic.

                  Secondly, the balls not tethered to a reciver anymore! Isnt that what weve been wanting? Im ecstatic and will put in the time to learn it.

                  Thirdly, I can understand being apprehensive about a new mechanic but listing it as a bad feature right away without letting yourself get used to it? Bad form!

                  This thought process and the complaints behind it are what make the devs scared to try new things and ultimately what led to the demise of the vision cone. Instead of improving it or at least making it optional, they flat took it out. Im afraid this is exactly what will happen with TP. Practice with it people, stop holding the game back, or dont use it, its simple.
                  Last edited by michapop9; 07-25-2017, 03:53 PM.

                  Comment

                  • ODogg
                    Hall Of Fame
                    • Feb 2003
                    • 38006

                    #10
                    Re: The 4 Best and Worst Things We Know About Madden 18 So Far

                    I'm shocked no improvements to CFM isn't on one of the 4 worst things about Madden 18 as that is all I'm seeing about why people here are angry about the new game.
                    Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
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                    Comment

                    • jsteele14
                      Rookie
                      • Jun 2015
                      • 408

                      #11
                      Re: The 4 Best and Worst Things We Know About Madden 18 So Far

                      I actually did not realize the extent of MUT 3 vs 3 with the coaches. I have never been a MUT fan but that addition sounds interesting

                      Sent from my SM-G920V using Tapatalk

                      Comment

                      • JoshC1977
                        All Star
                        • Dec 2010
                        • 11569

                        #12
                        Re: The 4 Best and Worst Things We Know About Madden 18 So Far

                        I agree that the apparent lack of CFM improvements is concerning.

                        But....that isn't the title of the article....the article title is about things "WE KNOW" about the game. We really don't know anything about CFM right now.

                        Maybe I am arguing semantics; but to be honest, they could have made a slew of minor tweaks in CFM that we will all love that we don't know anything about right now. Minor tweaks can mean all the difference to CFM folks but not really "move the needle" from a marketing perspective.

                        If EA added the ability to change the CPU team to a custom playbook without a two controller workaround, many of us would consider that to be HUGE. But that is not exactly a back-of-box feature.
                        Play the games you love, not the games you want to love.

                        Comment

                        • gameface1324
                          Pro
                          • Jul 2009
                          • 0

                          #13
                          Re: The 4 Best and Worst Things We Know About Madden 18 So Far

                          Something something summer child....

                          Sent from my SM-G935V using Tapatalk

                          Comment

                          • Birdman18
                            Flyin' High
                            • Feb 2007
                            • 65

                            #14
                            Re: The 4 Best and Worst Things We Know About Madden 18 So Far

                            Originally posted by Toupal
                            The worst:

                            Ignoring CFM


                            This is far and away the biggest issue with M18.


                            Sent from my iPhone using Tapatalk
                            www.twitch.tv/birdman18

                            Comment

                            • Ziza9Noles94
                              MVP
                              • Jul 2008
                              • 1422

                              #15
                              Re: The 4 Best and Worst Things We Know About Madden 18 So Far

                              Originally posted by JoshC1977
                              I agree that the apparent lack of CFM improvements is concerning.

                              But....that isn't the title of the article....the article title is about things "WE KNOW" about the game. We really don't know anything about CFM right now.

                              Maybe I am arguing semantics; but to be honest, they could have made a slew of minor tweaks in CFM that we will all love that we don't know anything about right now. Minor tweaks can mean all the difference to CFM folks but not really "move the needle" from a marketing perspective.

                              If EA added the ability to change the CPU team to a custom playbook without a two controller workaround, many of us would consider that to be HUGE. But that is not exactly a back-of-box feature.
                              That's why I specified "significant" improvements. Fixing the controller workaround would be good, but I wouldn't get all giddy over it. The mode needs a lot of work to create a more immersive experience. Minor tweaks are nice, but CFM needs a bit more love than that.
                              I bleed Garnet and Gold. In The 'Slim Reaper' We Trust. Go Noles!

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