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FIFA 18 OS Community Sliders

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Old 09-12-2017, 02:31 PM   #1
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FIFA 18 OS Community Sliders

Welcome to another year of the Operation Sports Sliders thread. This is a collaboration space for us to work on a set together, and build off of the experiences that this year's version of FIFA presents. Yes, we are aware of the updates that EA releases, and will adapt as required. We are focused on providing a sim/realistic experience. This thread moves FAST, so please refer to this original post if you need the current sliders, or sliders that are in beta for testing.

Since most of the time we are testing the values of previous sets, you will see the same value twice if it is currently in beta testing status. This will be marked red in this format: "BetaV3" (Beta Version 3). There will be an explanation of the values as well as the credits when sets are finalized.

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3/24/18: Version 1.10 Update released.

FIFA 18 Operation Sports Sliders | Version 1.10 Update
World Class/Legendary, 10-15 Mins, Slow Speed
as of 3/24/18




Sprint Speed - 45/48 - Need this discrepancy so the player marking the ball carrier doesn't give up too soon. The user can always start their sprint over, but the CPU is at the mercy of this setting which results in them slowing up, and often times being beaten. I believe why there is a bit more open play here - and in favor of the user.

Acceleration- 50/50 - Wanted true fatigue back. Animations seem much smoother as well since putting these back to 50.

Shot Error - 50/50 - Clarification on this one just because I had made the recommendation for 49/49, but shooting became too clinical, and still some posts hit. May have to live with it, but for now, we'll go back to 50/50 per the previous set.

Pass Error- 50/50 - Pass Error gets a look here to actually help the CPU be a bit more mindful of their passing. More possession versus just going forward as quickly as possible. While this isn't the answer alone, it definitely has shown to have helped in combination of the slider set.

Shot Speed- 51/51 - Very slight bump here because there were many powerful shots that were being cushioned instead of deflected. Nice to see some venomous strikes and creating that sense of anything can happen as a result. Note, pay attention to keeper save animations, in particular backward save animations (where they jump backwards to save powerful shots). This has been my hesitation with increase shot speed in the past.

Pass Speed - 48/48 - update 3/7: Looking into Pass speed + Sprint Speed relevant to the DAA and Locomotion animations.

Injury Frequency - 64/64 - less players walking off the pitch, and more recovering from injuries. Credit to @mark0r .

Injury Severity - 4/4 - still plenty of severe injuries and variety of injuries. Credit to @mark0r .

GK Ability - 48/48 - Lowered this just a tad to stop the ridiculous saves, but more importantly, the constant need for the GK to try to intercept every cross. If the cross is high and floaty, then sure, but if it's driven, it shouldn't mean the GK can anticipate it so quickly. Can't go too low on this value as it can result in the GK dropping underneath the flight of the ball when attempting to save.

Marking - 52/52 - Good suggestion for a slight increase here, and with the length discrepancy + change to width, we should see a bit better coverage throughout the pitch.

Run Frequency - 1/1 - As mentioned in the preview, this is just something that tends to happen no matter what. Throughout all final sliders, we always end up here. The concept is that a 50/50 RF is like a 70/70, and a 20 is like a 40, so 1 is really like a 10. If that means nothing, then consider it more so the amount of runs and the positions. I like to think that 1/1 means that 1 forward makes the streaking run, and the other makes a check to the ball run. So if you have 2/2 it's two forwards who run at a streak. Go up higher to like a 10/10, now it's an unlimited amount of players that can run on these streaks, which causes a lot of issues and that constant end-to-end action. Just a bit more hesitation is the goal here. It's not perfect, and definitely needs to be looked at. I know there are some who hate the lower run frequency and feel that handicaps the runners, but I would say give it a shot and report back your findings. As always, video of the players off the ball - and their runs - would be the best way for us to diagnose what may be going on.

Height- 60/60 - Like I said, it is a solid patch update, but it still leaves the user's defenders not meeting the attackers early enough. So, there is a necessary bump in height, length and marking. This is actually working out quite well and actually feels like all players are in-tune with where the ball is. Granted, there is not much that can be done with the driven pass to the CPU striker, but at least when it does occur, there is a defending player nearby. Did not want to raise this too high as the higher it goes, the more exposed the defensive line will be and the less the CTT's will come into play. The higher marking value alone should allow them to move forward more, so there is no need to overdue it and risk things becoming linear. The best part about this patch update is that no longer are the midfielders "pushed" out of position due to the higher height. They will now remain compressed if needed, which really looks great when the numbers are built in defense properly. Makes for a proper defensive third stand or attack - depending which side of the ball you're on of course.

Length - 42/44 - Length discrepancy makes an appearance here to help spread out the CPU players a tad defensively. DAA seems to be caused by indecision on who is going to mark the ball carrier. Get them too close (compressed) and there is more chance for confusion. Benefit of increasing length as well brings in a sense of hesitation going forward and the hope is to always signify a bit of resistance (passing lanes blocked) that the CPU can feel.

Width - 50/50 - Back and forth here, but it's tricky with each update. The DAA seems to rear its ugly head when the DMF and FB do not know who to mark, and it results in the indecision. The DMF will follow the ball carrier as far as possible, but the second they release it, the FB is is out of position. I do think the CPU's discrepancy in Sprint will help matters though as well so whoever is chasing the ball carrier, they don't give up too soon.

FB Positioning - 50/50 - FB's were getting up the pitch too quickly, and running into the midfield, not to mention being able to be found very easily with a switch ball.

FT Control - 55/55 - Another slight bump here, and it's looking much better. Always tricky when we lower pass speed. The game gets "soft", so we have to compensate with a higher chance of error and more "bobble" of the ball. Pressure to perform is created, but not in an artificial way that every player has terrible control. There is a threshold as well here for those that play with handballs on as go too high and the ball will just fly up to the players hands. Good way to get fouls, bad way to enjoy the game for the most part. If anyone tests this value in particular, pay attention to whether or not the CPU starts to play "Hot potato" where they want to get rid of the ball instantly - regardless of their position, or position of possible recipients.
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Looking for the Previous Official Version from Patch Update 1.07? Click the Spoilers at the bottom of the page.

****************************

Here is FBC's set up video as well, that uses the sliders from 1.07:



****************************

Best way to provide feedback: Here are some questions you can ask yourself, and answer for us...
What made it so easy?
What made it so hard?
What do you think should happen? (Animation, player attitude, etc)
****************************

Our Number 1 RULE: PLEASE DO NOT POST YOUR OWN SLIDER SET. The base is posted here in the Original Post, please provide feedback and suggested tweaks (and why) from it directly. Thank you.


Referee List

Thanks to jamesbeaver and hunkerdownuga for providing this list of Referees in FIFA. Fouls are a hot topic, as always, for any soccer video game; and there seems to be a big correlation of Fouls to Referee strictness:

Code:
 NAME                     CARD STRICTNESS  FOUL STRICTNESS 
-----------------------------------------------------------
 Abdulmajeed Al-Reshedi   Lenient          Strict          
 Afonso Secretario        Average          Strict          
 Afonso Soveral           Average          Strict          
 Alessandro Vecchioccina  Strict           Average         
 Alexey Borochovsky       Strict           Average         
 Alvaro Arias Romera      Strict           Average         
 An-Jol Park              Strict           Strict          
 Andriy Markinov          Average          Strict          
 Ansgar von Hauenstein    Strict           Strict          
 Baptiste Alacoque        Strict           Average         
 Benoit Taillade          Average          Strict          
 Buk-Choi Choi            Strict           Lenient         
 Daniel Soengas Bello     Average          Strict          
 Dario Nuessli            Average          Strict          
 Derek Milborrow          Strict           Average         
 Dietmar Schonlebe        Strict           Average         
 Dobroslav Dzmura         Strict           Average         
 Dong-Kyoo Choi           Average          Strict          
 Elias Monteiro Flavio    Strict           Average         
 Ernesto Colombano        Strict           Average         
 Esben Schjonberg         Average          Strict          
 Eufemio Lafranchi        Strict           Average         
 Fabrice Madoulet         Strict           Average         
 Francisco Caldejos       Strict           Lenient         
 Fuad Al-Rishani          Strict           Strict          
 Gokberk Topaloglu        Strict           Average         
 Greg O’Millend           Strict           Lenient         
 Guido Pantaloncini       Average          Strict          
 Guilherme Santoso        Strict           Average         
 Gustavo Apollonio        Average          Strict          
 Henry McDillon           Strict           Average         
 Heribert Allmaier        Strict           Strict          
 Ian Lowcroft             Strict           Average         
 Ignacio Muniz Villate    Strict           Strict          
 Ireneusz Iglikowski      Strict           Strict          
 Jascha Zurheide          Average          Strict          
 Jefferson Robertford     Strict           Average         
 Joep Druppers            Average          Strict          
 Klemens Pilegaard        Strict           Strict          
 Lasse Lagerroth          Strict           Average         
 Lauro Leopardi           Strict           Strict          
 Loic Dacquigny           Strict           Strict          
 Ludger Falck             Strict           Average         
 Lukas Papwick            Average          Strict          
 Lutz Gersthofer          Strict           Average         
 Luuk Hoebacke            Strict           Average         
 Manuel Rui Barbosa       Strict           Strict          
 Nikodem Dworaczyk        Strict           Strict          
 Ozgur Ozturkmek          Average          Strict          
 Pat Framlow              Strict           Lenient         
 Pedro Orteguilla         Strict           Strict          
 Philippe Daboussier      Average          Strict          
 Pim Ploegmakers          Average          Strict          
 Pim van Tillburgh        Average          Lenient         
 Ramon Alcanto            Average          Strict          
 Rodolfo Costinha         Strict           Average         
 Shane McDonnelly         Average          Strict          
 Steffen Schwurbel        Strict           Average         
 Thorvald Oedegaard       Strict           Lenient         
 Torjus Loken             Strict           Average         
 Valente Larrazabal       Strict           Strict          
 Viggo Toksvig            Strict           Average         
 Wesley Vangorten         Strict           Average         
 Wilson Mountland         Average          Strict          
 Xavier Aguilar Ramirez   Strict           Strict          
 Zachariasz Krzywicki     Average          Strict
Previous Beta Sets & Findings/Notes :

Spoiler


Official Previous Versions:

Spoiler



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Last edited by Matt10; 03-24-2018 at 01:18 PM.
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Old 09-12-2017, 02:40 PM   #2
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Re: FIFA 18 OS Community Sliders

Ball is still small and delay on the buttons only played 2 games tho lol


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Old 09-12-2017, 02:44 PM   #3
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FIFA 18 OS Community Sliders

Positioning is good, game looks good, feels nice on the ball, also the car stayed back with the instruction for a change


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Last edited by Aaron458f; 09-12-2017 at 03:05 PM.
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Old 09-12-2017, 03:08 PM   #4
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Re: FIFA 18 OS Community Sliders

Quote:
Originally Posted by Aaron458f
Ball is still small and delay on the buttons only played 2 games tho lol


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That's disappointing, but expected. Not enough people thought it was an issue. Out of sight, out of mind, I guess :P

Quote:
Originally Posted by Aaron458f
Positioning is good, game looks good, feels nice on the ball, also the car stayed back with the instruction for a change


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Nice to hear the CDM (I'm assuming that's what you meant?) staying back. Hopefully CTT's are working well so krebs can do his magic.
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Old 09-12-2017, 03:11 PM   #5
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Re: FIFA 18 OS Community Sliders

Also, in case anyone asks, the demo doesn't seem to have sliders, but we can at least start addressing what to look at if need to. Good to play default as well as the goal is always stay close to default, unless absolutely something stands out.
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Old 09-12-2017, 03:13 PM   #6
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Re: FIFA 18 OS Community Sliders

Yeah meant cdm auto correct lol @matt10


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Old 09-12-2017, 03:49 PM   #7
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Re: FIFA 18 OS Community Sliders

Quote:
Originally Posted by Aaron458f
Ball is still small


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This is a bummer. Esp considering I saw in a Madden patch they addressed the size of the ball.

Playing pes demo really made me see how small the ball in FIFA is.

Frustrating, but can't wait to get my hands on it tonight

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Old 09-12-2017, 04:39 PM   #8
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Re: FIFA 18 OS Community Sliders

What, two weeks before Christmas and you've already flipped out the shopping list for dinner. hah

No condemnation though,
i like the excitement.
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