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NBA 2K18 "Real" Synergy Scouted Team Specific Playbooks - COMPLETE!
This is a discussion on NBA 2K18 "Real" Synergy Scouted Team Specific Playbooks - COMPLETE! within the NBA 2K Basketball Rosters forums.
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09-29-2017, 01:24 PM | #1 | ||||||||||||||||||||||||
MVP
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NBA 2K18 "Real" Synergy Scouted Team Specific Playbooks - COMPLETE!
ALL CURRENT & CLASSIC TEAMS FINAL DRAFTS ARE DONE!
UPDATE: These are now completed as of OCT. 25th.
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I am DONE! All teams are now done & the PROJECT IS COMPLETE! Every team has all the early game scouting and plays included. Every team has a new playbook that I will start putting in the blog now. The only playbook that has not changed is the Hawks as I just finished that a few days ago. I uploaded the roster online under Team Specific Playbooks OS & I added them to the 2k file they just released yesterday morning. So injuries, rosters, accessories are all current. The Classic teams playbooks are empty as of now, but I plan on entering those all in tomorrow while making some small tweaks to all of those as well... I will also add Michigan Fan's rotations tomorrow too. So, the base roster is up with no changes outside of 2k's release besides playbooks...
I am anxious for you guys to try playing vs the Bulls as that playbook is very unique with Hoiberg's system and all the DHO's they do. It's probably not as USER friendly as others because of that but remember the whole point of this project is to have team specific plays they use IRL as well as getting the CPU teams to play like there real life teams... I made sure each team has PNR plays they use IRL from the spots they run them from (Think M. Conley with more Right Wing PNR's). Some teams are vanilla as they are IRL and some more exotic. If a team ran a ton of floppy action, DBL staggers, Flares, etc they have them. All the universal plays added for familiarity as you play each team, all plays in order to get team specific actions more than others. This project is FINAL! I will tweak here and there and add notes as I watch more games and the season go's on but from here on out those changes will basically be 1 play replaced by another in the same play type. I will start to post those with red so you don't have to redo a whole teams playbook every time I make a change. But these will be small tweaks. Don't expect any for a few weeks... I literally put in 300-400 hours (26 in last 2 days) easy on this and have been doing this project since the release of the game to get this done ASAP. Testing every play, scouting every teams pre season and regular season games, typing everything out for you guys, & entering it all into the roster. My plan was get it done by Oct. 31st so I can start my my league! It made it easy waiting for updated rosters and the game coming out so early compared to the start of the NBA season. Anyways long story short I'm exhausted & happy to be done! I hope everyone enjoys the hard work! Remember, if you see any play a team runs IRL that I am missing please Let me know and we will get it in. Send a video of a play or something. I'm surprised no one has really come up with anything yet. Lastly, the OP is a great tool to make playbooks. It was so much easier for me finishing these up. I saw a team run staggers, zippers, flex, more Wing PNR's, DBL screens, horn sets, DHO's, they ran cross screening action for the post, ran T series, etc. You just go to the categories and find what you need. Add a play or 2 (depending on how often they run the action) in different play types and you will get some good counter action. It was easier to do playbooks but harder at the same time because I'd find to many plays for a team and I had to narrow each team's playbook down which took some time... Anyways, I really look forward to seeing some playbooks from you guys. There is a million ways you could create these playbooks. ENJOY! Edit: Blog is fully updated... __________________________________________________ __________________________________ Hey guys, I wanted to start a thread to discuss everything playbooks for 2K18. This can be team specific plays or actions. Plays that work well or don't. I have started the playbook process like I did a few years back and you can find more information on the project here at: Classic Teams: https://forums.operationsports.com/v...eam-playbooks/ Current Teams: https://forums.operationsports.com/v...ull-playbooks/ Info About This Project
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Hey Guys, it’s been awhile since I’ve done this as I sat out the last two 2k editions, but this years game is amazing and it brought me back. Some of you might remember the playbooks I did a few years ago for 2k12 & 2k13. For those who don’t know me I have been here on OS for the last 10+ years as I lurked a few years before joining. I have taken a lot from this great community over the years so this is my way of giving back as well as I’m crazy OCD about playbooks and CPU AI Execution of them! LOL! I literally can not play the game until these are done. Anyways, I am a basketball coach and do so as a career and have been doing so for the last 20 years. I have coached at all levels from grade school, high school, AAU, & most recently dipped into coaching at the next level with college basketball. I’m a student of the game and am constantly trying to pick up new things as the game continues to change & evolve. I’m a huge play guy and love the X’s & O’s. I have a video library of well over 250 coaching DVD’s that I still watch on a weekly basis. Knowledge is power. I was lucky enough to get selected to the original 2K team up event by 2k and they flew me out to the 2k studios a few years back. After taking a few years off from the last 2 games of 2k (bought games but wasn’t feeling them on release) it’s night and day the difference in gameplay. It’s cool to see how far this game has come in the years off and the last few years and to see a lot of the feedback I gave finally added to the game from a list of suggestions I gave them years ago. Things like calling for PNR, and the ability to change sides of which it’s set, I harped on them about giving us a pass speed slider, player reads (Curls or flares & PG’s go either direction off a ball screen), adjusting ,and a few other things from plays, etc… You can see some of the suggestions in a blog I posted years ago here and I gave them a long list as well. https://forums.operationsports.com/v...st-once-again/ The playbooks are a very tedious project all by itself and after 2k12 and 2k13 I was kind of spent. I think a lot of people can vauge for the huge difference it had back then in playing vs the CPU. Now I don’t think this year it’s needed as much as 2k12 & 13 but classic teams 100% it is! I also do think it is still needed in current teams as well for the CPU to be as efficient as possible. Also, as good as the new motion engineis, the addition of freelance offenses, player reads, and some of the team specific plays that are in there, there are still some bad plays mixed in that takes me away from the immersion of a game. So, here we go…
Now that introductions or reintroductions are out of the way let’s get to the meat and potatoes. To start I have tested every play in the game a few times and put in well over 100 hours of testing in already and I have been taking notes since release day. I would test each play at least 10x a piece. For me to use a play it has to be successful at least 7/10x. Now that I have all the major grunt work out of the way (don’t get it twisted thats the fun part for me) my 1st project was to get the classic team playbooks done 1st. The reason for this is #1 the Classic team’s playbooks are pretty bare bones and just plain awful. Some playbooks have as little as 15 plays in them and the plays within them are bad because of poor spacing, bad action, etc. Now I know 2k added plays for classic teams to fit the era that they played in as far as more playing within the 3 pt line, but unfortunately that doesn’t translate to the current game engine and against the 2k defense. #2 as always the deeper I get into testing and putting together playbooks I find that they get better as I go because maybe I forgot about a play or I found something that did or didn’t work well when further testing in game. What this means is my next project will fly by and be 1000x easier when doing the current teams and those playbooks will be higher quality from 1-30. Now thats not to say the classic playbooks won’t be good but I have had to go back over them 7-8x now where that might only need to be once or twice with the current teams with the lists and notes I have put together… My goal with the playbooks are as follows… 1 - Test all the plays (yes every play) in the game and make notes on actions, how long it takes to run the play, check and make sure each play has good spacing, see what position is in corners for PNR’s, and scoring opportunities, as well as finding the plays that have multiple options within a play if option A is taken away the CPU can go to option B. 2 - As I’m testing the plays I’m separating the best plays into categories like these below. Once I am done doing that it’s easy to go into each play type and pick actions for a specific player or coach to add. A) Break Down Best Plays per play type B) Separate Plays By Sets like UCLA, Flex, Chin, Swing, Horns, Triangle, Thru, & Motion plays C) Separate Plays by Actions like Zippers, Loops, Floppy’s, High/Low, Hammer action, Flares, Curl’s, DHO’s, Double Ball Screens, Spain Action (sad the world has caught on & now got my play I ran for the last 15 years LOL), & Screen the screener (STS) Action. D) Separate player specific plays such as plays for a stretch 4 or a stretch 5. PNR Plays with a stretch 4 or 5 in 3 Point position. Non shooting bigs inside the 3pt line. I will look for the best High/Low plays & PNPop plays for mid & 3 pt range bigs. Mouse plays for a PG like GP, J. Kidd, etc... 3 - Then I need to find the plays that translate over to both a user & CPU. What I mean by this for example is some Dribble hand off’s (DHO’s) the CPU will run effectively but when a user try’s to use the same play it breaks down. There are very few good plays that both the CPU and user can execute within Cutter & DHO play types. You will see the same 6-8 plus throughout every playbook. 4 - If I find a good play with good spacing, action, & execution I wilt label that as a universal play like let’s say Horns 15 Alley (PNR) for example. I will put this play in almost all playbooks as it’s a basic top PNR play. It starts as a horns set but comes a single screen with 3 shooters wide. Punch 4 also has great spacing with no cut after the pass to the post, & Punch 15 Spread is another play that has great spacing and action but this play sends a low Laker Cut baseline after the post entry pass (You see a lot of this action in the NBA but not many plays in the game like this). Plays like these I will add to each team’s playbooks so as a user you will see some familiarity when playing with different teams. 5 - I try and add team specific actions. We want to see AI, Rip Hamilton, Ray Allen, & JJ Reddick running off floppy’s, the Spurs swing offense, the Phil Jackson triangle, etc… If a team runs a lot of horns sets, flex action, chin action, floppy’s, zippers, razors, etc they will have those teams will have those actions within each play type to keep us as users on our heels not knowing whats coming as RIP coming off a razor, zipper, or loop action might lead to a PNR or a post up somewhere else. 6 - Organize each playbook. Each team I will put the best plays on the 1st page of each play type so as a user you know what’s the best. Keep in mind the best might mean simple easy action as well. Keep in mind we want the CPU to run the best plays more often as well. In testing it SEEMS like the CPU will call play 1 in a play type more so than play 9 in the same play type. NOTE: The 1st draft all teams will have all these in order except the PNR plays. I will go back over those once I complete the team lists. 7 - Player specific plays. I listed a few examples above about this, but I tried to manipulate some plays for certain players on different teams more so than others. For example you will see Sabonis being the passing Center he was through plays without any player tendency edits. 8 - You might see some funny things as far as why does so and so have a certain play type. Believe me there is a method to the madness. Some teams I have Centers with a cutter play type to get a alley oop cutter play in their playbook. If I did this it might be the only cutter play in that teams playbook and no one else shares a cutter play type on the team. Things like that. 9 - Also keep in mind some plays might be as an example: Punch 4, but if your 5 man has low post play type and you call punch 4 your 5 man will be the post man. There are a few plays that are position specific though, but for the most part ignore the number and focus on the punch, fist, give, etc within a play name… The only time you should need to worry about numbers is if you are tying to clean playbooks up by eliminating all pst players (PNRoll man play type) from your play types. Then it will use the number selected or it should like Swing 25fist should be your 5 man setting a ball screen for your 2 or 3 depending on if you have your SG & SF with PNR Wing and who you call the play for. Hope that makes sense… 10 - The goal is to make the CPU as efficient as possible by adding the best plays in the game per play type and trying to maintain team specific action as well. Adding to that while playing as a user having the ability to pick up and play different teams for the 1st time while having familiarity of a few plays within each playbook. You will also know what the best plays are as they are listed in the 1st page of a play type in each players specific playbook. This year’s gameplay as well as the new motion engine is fantastic! The game plays truly amazing especially when executing ALL plays. Da Czar did an amazing job with the freelance offenses and transferring plays over to the new motion engine. That being said there are still a lot of plays that just aren’t very good. They are either too slow in developing, have bad spacing, or the scoring action isn’t effective like on cutter plays, etc… I should also note that there needs to be a ton of player editing for the classic teams as they are a complete mess as far as player tendencies go. These playbooks will help a little, but until thats done teams won’t truly play true to themselves IMO. For example the plays are very efficient now 1-50, but if Danny Ainge comes off a stagger and is wide open but his shoot off screen tendency is a 20 and he doesn’t pull the trigger whats the point of running the play? I saw a ton of this with guys like Larry Bird. SMH! I had to go in and edit him just to get him to shoot wide open shots off screens and all of a sudden it was a night and day difference. The plays work but tendencies need some serious love as well. That being said the sim world roster will have both current and classic teams done this year as well as these playbooks applied. The other thing I should add is it’s amazing the gameplay difference between the classic teams and current teams. I assigned the same playbooks for some classic teams to current teams and because of the better current player tendencies compared to the classic teams it was an awesome experience and more so than playing classic vs classic teams. Obviously assigning a playbook from a classic team with similar personnel as the current team you assign it too is necessary if doing this though. Keep in mind play types as well. But the gameplay in general is 100x better with current teams. The gameplay feels way different almost like it’s a different game. The reason I bring this all up is I think It’s time classics get some love in the future & I hope it’s both visually and player rating tendency wise. Lastly, before I get into the playbooks below is a quick preview of whats next & to what the current teams playbooks will have done coming up after I complete the classic teams lists. I will not be redoing each team’s whole playbook this year. Each team will have 50 plays but It is just NOT needed. I looked at a lot of the plays within the current teams books and there is a lot of plays I have down as solid. Da Czar has some good team specific plays within each team that are well executed. I would say each team will probably keep roughly half of it’s book and I will replace the other half (Keep 25 & replace 25) with better executing and more efficient action plays as well as ore team specific stuff. The main play types that will for surely need some love is the play types like Cutter, DHO’s, Guard Post, High Post, PNR Mid, PNR 3pt, & Mid Range plays. Those will be the major tweaks and you will see most all the same 8-12 plays between each type as there are only a handful that are efficient within each of those play types. Then obviously the Low Post & PNR plays will be about personal in spots and proper spacing. With all that said here is the playbook list for all the 2k18 classic teams. I will be adding to this list as I go and enter them in. I have all the teams done but need to input them into document to share with you all (very time consuming). I will also upload the roster on 2k share under my gamertag vannwolfhawk206 once I complete the lists. I entered these plays into the release day roster set. I made a few player tendency edits within classic teams (but not many). However, the playbooks will not be listed in the order you see below or entered into how they will be in the sim world rosters. That means the CPU will not be calling the best game possible but it will give you an idea of what plays to use as well as the impact it has in game without inputting yourself (very time consuming). One other note for entering plays into your roster. I have listed the plays below in order per play type the way I think they should go in (this is obviously open to interpretation). If you want a different play at a certain spot delete the whole play type’s list of plays. Then add all the plays in the order you wish to see them in your player playbook in game. For example: PNR plays. Lets say I have a PNR play Horns 15 alley as the 1st play on my page I select that 1st, then I want PNR Mid Play 2nd, & another PNR play 3rd, followed by a PNR option play 4th on the 1st page of my playbook. Now they will not list like this in your playbook BUT they WILL use them in the order you choose them. The game separates plays in the viewing of your playbook differently. Don’t fret as long as you entered them in in the order you want them in your book your good. If you want to change your order then just delete a play type and start over 1st to last in that play type in the order you want. Keep in mind these are rough drafts and I will likely be tweaking them here and there. Enjoy! 2k day 1 rosters with playbooks entered for all teams...
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Here is the roster with all the playbooks entered in case you don't want to do it yourself. This is using 2K's base roster from Oct. 24th. I have made no changes to this roster except the playbook so teams have proper accessories, full opening night rosters, injuries applied, as well as the latest ACE update. I have all the classic teams playbooks empty but will be plugging those in as well as Michigan Fan's rotations tomorrow...
XBOX 1 Gamertag - Vannwolfhawk206 - TEAM SPECIFIC PLAYBOOKS OS November 23rd Updated Roster Playbooks & Roster Project with all the tendencies done for current teams - XBOX 1 Gamertag - Vannwolfhawk206 - Playbooks Done & Edit WIP Info Found here: https://forums.operationsports.com/f...s-realism.html - All 30 Teams playable & done with small tweaks coming this week... I will update this with any changes made as well... At least it saves you guys time and everyone can get used to the playbooks (Before SIM World rosters release) while having plays listed in the correct order without the hassle of entering all the plays in yourselves... __________________________________________________ __________________________________ I will update the blog team by team as I enter them in and finish them (very time consuming). These will also be entered into the Sim world rosters. I will continue to update the lists listing all plays per play type in best to worst in a sense so this will change order wise as I go back through. Anyways, I'd love to hear about any team specific plays for classic teams or current teams you have found that I may have missed. When you read the blog you will see my main focus is plays that can both be well executed by the User as well as the CPU. Preferably plays with multiple options with a plan A, B, etc. Classic teams done & currently up on the blog... https://forums.operationsports.com/v...eam-playbooks/ 84-85 Bucks 85-86 Bulls 85-86 Celtics 85-86 Hawks 86-87 Lakers 88-89 Pistons 88-89 Bulls 89-90 Cavaliers 90-91 Bulls 90-91 Lakers 90-91 Trailblazers 90-91 Warriors 92-93 Bulls 92-93 Hornets 93-94 Rockets 93-94 Nuggets 94-95 Knicks 94-95 Magic 95-96 Bulls 95-96 Sonics 96-97 Heat 97-98 Jazz 97-98 Lakers 97-98 Bulls 97-98 Spurs 98-99 Knicks 99-00 Trail Blazers 99-00 Raptors 01-02 76ers 00-01 Lakers 01-02 Kings 01-02 Nets 02-03 Mavericks 03-04 Lakers 03-04 Pistons 03-04 Timberwolves 04-05 Suns 07-08 Celtics 07-08 Rockets User Playbook 1 - MY User vs User Playbook User Playbook 2 - Universal Playbook The following teams do not have playbooks in the game so assign the following books… 15-16 Golden State Warriors - Assign Current Warriors Playbook 13-14 Indiana Pacers - User Playbook 2 12-13 Memphis Grizzlies - User Playbook 2 11-12 Oklahoma City Thunder - User Playbook 2 11-12 New York Knicks - User Playbook 2 10-11 Dallas Mavericks - User Playbook 2 10-11 Chicago Bulls - User Playbook 2 07-08 Denver Nuggets - User Playbook 2 07-08 New Orleans Hornets - User Playbook 2 06-07 Golden State Warriors - User Playbook 2 06-07 Cleveland Cavaliers - User Playbook 2 05-06 Memphis Grizzlies - User Playbook 2 04-05 San Antonio Spurs - Assign Current Spurs Playbook __________________________________________________ ___________________________________ Current teams done & up on the blog... https://forums.operationsports.com/v...ull-playbooks/ 76ers - Updated Oct. 26th - FINAL Bucks - Updated Oct. 25th - FINAL Bulls -Updated Oct. 25th - FINAL Cavaliers - Updated Oct. 26th - FINAL Celtics - Updated Oct. 30th - FINAL Clippers - Updated Nov. 6th - FINAL Grizzlies - Updated Oct. 26th - FINAL Hawks - Updated Oct. 26th - FINAL Heat - Updated Oct. 26th - FINAL Hornets - Updated Oct. 26th - FINAL Jazz - Updated Oct. 26th - FINAL Kings - Updated Oct. 25th - FINAL Knicks - Updated Oct. 25th - FINAL Lakers - Updated Oct. 25th - FINAL Magic - Updated Oct. 25th - FINAL Mavericks - Updated Oct. 26th - FINAL Nets - Updated Oct. 26th - FINAL Nuggets - Updated Oct. 26th - FINAL Pacers - Updated Oct. 26th - FINAL Pelicans - Updated Oct. 25th FINAL Pistons - Updated Oct. 26th - FINAL Raptors - Updated Oct. 26th - FINAL Rockets - Updated Oct. 26th - FINAL Spurs - Updated Oct. 28th - FINAL / Freelance - 4 Out 1 in or Swing Suns - Updated Oct. 25th - FINAL Thunder - Updated Oct. 30th - FINAL Timberwolves - Updated Oct. 25th - FINAL Trailblazers - Updated Oct. 28th - FINAL / Freelance - Flow Warriors - Updated Oct. 26th - FINAL Wizards - Updated Oct. 26th - FINAL __________________________________________________ ___________________________________ Play breakdown info from within the thread... All the plays listed are executed well by both the CPU & the User (some better than others) with fast & good actions... I will keep updating these below as I go through all of my notes... Passing Bigs / Elbow Plays / DHO's
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The Elbow plays like I listed above...
Here are some for passing bigs like Webber or Sabonis. Check those classic teams as well as I loaded them up with big passing plays... Below are a few passing plays from bigs in the post, elbow, and high post. Keep in mind some the action go's through them not necessarily getting the assist. Also, these are plays the CPU and User can run well. I'm sure there are a few more but either bad spacing, execution, etc.... Passing Bigs
Best DHO Plays
Good DHO's from other Play Types
PNR Plays
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I spoke earlier about breaking PNR's down to personnel and actions and locking down 30 of the best from different areas of the floor. There are some plays with different names you might not see on the list but I have the action covered and might be the same as a different play. No need to use the same set up and play name twice throughout playbooks as we want to create familiarity for a user as we go through the playbooks. Example is Fist 19 Up and Fist 5 Up Horns. These have great spacing and the CPU runs them well. It's now just about fitting best play to personnel in spots on the floor. So you will see all these plays littered in throughout all the teams books depending on scouting & personnel. Some plays have STS action, running screens, etc. Also, keep in mind when setting play types you can set P&R point, ball handler, or wing. So, when I set up the order for a wing PNR it will go in order of the PNR plays we want them to run 1st to last. I could have 15 PNR plays for the 1 that the wing can't use. They can only use the 24, 34, plays etc if set to wing PNR... Hope that makes sense.
Top Key PNR
Running Screens
Wing PNR (To The Middle)
Wing PNR (To The Side)
DBL Screens
SG/SF PNR's
W2T = Wing to Top/Middle of floor attack T2W = Top Key to wing/side attack W2S = Side PNR to baseline T-Series Plays
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Elbow Flex Option Read Plays
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I call this Warrior action as Mark Jackson ran a lot of this his 1st year with the warriors. You see a lot of this action in the NBA today with the flex option reads, but unfortunately not a lot of great plays in this area to use so here are the best ones that both CPU & USER can execute with some PNR options within them if the initial look is not there. These plays are also good for passing bigs.
Weave Action
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Floppy's / Loop's / Zipper's / Stagger's / Flare's / Drag's
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Loop's
Zippers
Flares
DBL Stagger's
Floppy's
Drag's
Flex Action
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Hawk Series
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Rare Plays / Common Action / Specials / Fast / Universal?
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Low Post Plays
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High Laker Cuts
Low Laker Cuts
No Cuts After Post Feed
Action After Post Feed For Shooters
Cross Screen
T-Series Post Plays
High/Low
PNR Then Post
Wheel Post
Shuffle & RIP Cuts To Post
Other Post Plays
Elevator Plays
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Hammer Plays
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Best Alley Oop Plays
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Best Guard Post Plays
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Best ISO Plays
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High Post Elbow Post Up’s/Iso’s
TOP 3 Pt. ISO
Wing ISO
Punch to Low Post Up ISO
PNR into ISO
Top Key
Motion into ISO (Loop’s/RIP’s/Floppy’s/Swing’s/Pin Down)
PG Spread ISO’s
Best Cutter Plays
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Best Mid Range Plays
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UCLA Sets
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Swing & Thru Action
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Swing Action
Thru Action
Horns Sets
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Regular Horns/A-Set Plays
Chin Sets
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Triangle
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Taildog's area of expertise... Where are you? LOL!
Motion / Quick / Good Action Plays
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Flow
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Stretch Big's & Pick N Pop's
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SLOB's
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BLOB's
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List of Out of the Box Playbooks - https://drive.google.com/file/d/0B69...dsM2tGRjg/view Last edited by vannwolfhawk; 11-24-2017 at 02:23 PM. |
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09-29-2017, 04:29 PM | #2 |
MVP
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Re: 2k18 Everything Playbooks
Thanks for doing this always loved your playbook edits
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09-30-2017, 02:28 PM | #3 |
MVP
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Re: 2k18 Everything Playbooks
Heads up for anyone thats interested and wondering where the play types are for certain teams. Because the process is so time consuming entering teams in I have decided to just enter each teams playbooks 1st and then go back and do the play types for each player. I just want to get the hard part out of the way and get these plays entered in 1st and foremost.
By the way, I should also note that some teams do not have playbooks in the game. I am using certain playbooks like the 96, 93, 91, & 89 Bulls books will be using the 98 Bulls. The 01-02 Kings will use the 00-01 Blazers as they have very similar personnel at all positions sharing a lot of the same play types as well. The 01-02 Nets will use Seattle's book, The 97 Heat & the 99 Knicks will use the 95 Knicks playbook. I made sure when adding plays to books that were shared that they worked for both teams. I know I can use some other books (standard, 85 76ers, pro am, etc) to get what I'm looking for to get more specific but thats down the road... OP Updated... |
09-30-2017, 02:45 PM | #4 | ||||||||||||||||||||||||
MVP
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2k18 Everything Playbooks
I played a lot of seasons on last gen thanks to your extensive work on playbooks. I squeezed every ounce of enjoyment out of those games! Always amazing work!! Classic teams definitely need some love. Players are assigned play types but those types aren't in the playbook. Byron Scott for example is assigned mid range but there are no mid range plays in the the Lakers playbook. Play assignments need some work too. I've only had time to glance at a few players but I remember someone having incorrect play types assigned. Derrick Coleman or some other big man had pick & roll ball handler. Sent from my iPhone using Tapatalk Last edited by jmarcguy; 09-30-2017 at 03:11 PM. |
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09-30-2017, 03:52 PM | #5 |
Rookie
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Re: 2k18 Everything Playbooks
Thank you for putting this up... is nice to see people that care about X's and O's and not always dunks and highlights.
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09-30-2017, 04:54 PM | #6 |
MVP
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Re: 2k18 Everything Playbooks
As I have been entering playbooks in I have assigned plays in order in every play type. They can obviously be tweaked to ones liking. The only 1 that you would need to redo is all the PNR plays and enter them in order you want between all play types. Meaning you don't need to enter in all PNR plays, then PNR mid, PNF 3 Pt, PNR Option in that order. If you mix them in order 1st to last play entered your in game playbook will display this order. I put it in the blog but I like my 1st page to be clean with top PNR, Top to Side PNR, Wing PNR, Then Side PNR. If I have a good stretch 4 I will put PNPop plays on the 1st page. The 2nd page will be the same but have the double screens on it. It's just cleaner and if I'm on the side of the floor I can just hit play X and know I will be in spot already to initiate the play and not have to run to the middle of the floor to set it back up. I saw a video a few years back where Sam Pham did the same thing...
I have done the same or tried to with all the Low Post plays as I put a high/low play as the 4th play on each page of the playbook. 1st Punch 4 is basic post play, while 2nd play is most always a post pass with a Low Laker Cut Baseline, then 3rd play is usually a PNR into a post up. I would go team specific though in doing these so Steve Nash will be coming off a lot of PNR's 1st before hitting the post for some decoy action. Then the 1st High Post Play is usually always a pick N pop then a basic high post play. So, The playbooks are pretty much in the order they should be. When entering just delete a whole play type then add them back in order. No need to empty the whole book this year...
kingchilla and ffaacc03 like this.
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09-30-2017, 04:57 PM | #7 |
MVP
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Re: 2k18 Everything Playbooks
Not Sure whats up with the blog it won't let me enter right now. Tried to enter 2 teams 5-6x and it won't let me and says invalid blog??? Ill try later...
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10-01-2017, 02:21 PM | #8 |
MVP
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Re: 2k18 Everything Playbooks
All Classic Teams Books are done and OP updated... I have a few tweaks and plays I will be adding and subtracting that will replace some actions, but it's a start. Hope it helps everyone's classic teams game experiences.
Remember these plays are specifically for classic teams for the most part. With the current teams you might see that I add some of the same plays I added for the classics, but I have a lot more era specific plays to add for the current teams. In todays game we see a lot more T Series action, Spain PNR, DHO's, more horns and flare actions, DBL screens, etc, that I will be adding to today's teams & game that I did not add for the classic teams as they just didn't run much of that action back then. You will see more swing action, loops, floppy's, etc... The current teams won't need a overhaul like the classics did. I would like to hear if anyone has any team specific actions as they watch games this year. I watched a bit of the T wolves Laker game last night. I saw the Lakers run some weave, a few flex sets, and some RIP action to post while I saw the T wolves run some T series, Horns DBL screen at the top of the key, flex & again RIP for Guard post. Just watched a quarter... Anyways, look forward to hearing what you guys find and see... Last edited by vannwolfhawk; 10-01-2017 at 02:40 PM. |
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