|
Quote: |
|
|
|
|
Originally Posted by tcnumba10 |
|
|
|
|
|
|
|
|
Not sure if everyone knows this but just want to point out that the CPU gameplay Sliders actually affects your teammates when you are not controlling them.
It is a little complicated so I will try to explain it more clearly, when you are playing against the CPU, you are playing 5 vs 5 basketball and you, the user is in control of one player at a time. Whenever you are in control of one player, let's say you are using the PG, your other 4 teammates are being controlled by the CPU.
In the gameplay sliders screen, you have the freedom to change attributes/tendencies/etc for both User and CPU using the trigger buttons. But did you know that the User sliders only pertain to the User controlled player and not the whole team (so not including your 4 CPU teammates at any give time) and the CPU Sliders affect the other 9 players on the court.
Example: let's say you only decide to play the PG position and never switch positions for the entire game, and you change the User attribute Defensive Awareness slider to 10 and change the CPU attribute Defensive Awareness slider to 90 (in the gameplay slider using the trigger button) This will result in the CPU opponent players to have a boost of 90 in Defensive Awareness as well as the other 4 players on your team (SG, SF, PF, C). Only the PG who you are controlling on your own team will have the attribute down to 10.
I came across this find last night since I was playing with the sliders to try to make the game more difficult on HOF level. I tried boosting both the CPU offensive and defensive awareness up to 70 to make the CPU opponent play smarter but it did not really have an affect and saw that the CPU was limited and restricted offensively to my surprise; my User sliders for offensive and defensive awareness were not changed and stayed at 50. So what I did was, left the CPU offensive slider to 70 and only lowered the CPU defensive slider to 50 and saw that this opened up the CPU opponent offensive game since now my CPU teammates as a result was at 50.
I hope with this insight, it helps with your adjustment with gameplay sliders.
|
|
|
|
|
|
so to have a more difficult CPU at the HOF level that we have to put values?
so you have awareness off 70 cpu and awareness dif 50 cpu, for the user you have the same values?
Inviato dal mio SM-A510F utilizzando Tapatalk