You're right. You wouldn't be able to throw multiple body kicks and then go high with a head kick and catch your opponent blocking the wrong level (Jones/Cormier 2), or any naked head kick scenario (like Machida vs Munoz) would be less likely. I'm trying to think of a way to simplify user-blocking, having it mechanic (and fighter statistic) driven. If we were going to go user-input driven, the better way to do this would be RT+right thumbstick. I still want RT+LT body gone. Ideally, RT+up is general block head and RT+up-right is a *strong block* to the right side of your head.
AI Mechanic/Stat Driven Blocking (RT blocks low and high)
Completely stat and mechanic driven blocking that uses block breakdown to also "breakdown" high/low.
If they are holding "regular" block... they'll block the kick. Two or three head kicks landed in close succession would do serious damage/block break (fighter would need to use distance/movement to avoid).
If they anticipate the timing wrong with a RT+LT "strong block"... they get hit. If they time it correctly, they take block damage but no bleed thru.
Head kicks could still be landed in sequence. Any different-vertical strike counts towards block break.
- straight, straight, headkick (how it is now, straights and rounds)
- body, body, headkick
- straight head, any body strike (counts like a straight), headkick
- straight head, hook head, body kick
Works: left leg kick, right straight, left high kick would bleed thru/block break (unless timed strong block on headkick)
Doesn't Work: straight head, body hook, body kick (counts as "straight, round, round")
Does Work: hook head, straight body, body kick (counts as "round, straight, round")
Completely User-Driven Input Blocking
In this scenario, block breaking only is in effect if the fighter is holding high or low. Any zone specific block (up-left, bottom-right) does not incur block break (effectively a "strong" block).
RT+right-thumbstick direction
Up/Down thumbstick governs high and low
Vert+Horz is strong block to zone, example: Up-Left is a very strong block, but would leave Low-left just as vulnerable as any attack to right side.
I'd like there to be a way to use head movement AND block at the same time. Maybe RT+LT... instead of a duck (forward), with RT+LT it's a duck but with a high block (to block uppercuts). Only vulnerable area here would be legs and round strikes to body. RT+LT+back would be a lean while blocking the body. Again, legs vulnerable (or takedown) or head if it can be reached.