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Madden 19 - NEW Ball Carrier Mechanics

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Old 06-09-2018, 03:04 PM   #1
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Madden 19 - NEW Ball Carrier Mechanics



Check out the latest Madden NFL 19 video from 4wardProgressMadden, as he goes over the new ball...

Written By: Steve Noah

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Old 06-09-2018, 03:06 PM   #2
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Re: Madden 19 - NEW Ball Carrier Mechanics

I really like that the locomotion will apply to all 22 players on the field.
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Old 06-09-2018, 03:08 PM   #3
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Re: Madden 19 - NEW Ball Carrier Mechanics

Mmm. Seems like these changes could make the gameplay better but goodness does it look strange and unnatural. Running animations in a football game must be one of the hardest things to get to look lifelike because Madden hasn’t ever been able to do it

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Old 06-09-2018, 03:09 PM   #4
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Re: Madden 19 - NEW Ball Carrier Mechanics

Running animations are still pretty janky, but I have to say, that video impressed me. Still going to wait to hear some real impressions though.
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Old 06-09-2018, 03:11 PM   #5
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Re: Madden 19 - NEW Ball Carrier Mechanics

Color me intrigued!!!

I can see some movement improvements

Main thing is AI usage to really establish Player Differentiation.
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Old 06-09-2018, 03:11 PM   #6
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Re: Madden 19 - NEW Ball Carrier Mechanics

Looks better than trailer

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Old 06-09-2018, 03:13 PM   #7
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Re: Madden 19 - NEW Ball Carrier Mechanics

Do shoulder pads look bulkier to anyone else? Looks odd on some of the defensive tackles/ends

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Old 06-09-2018, 06:24 PM   #8
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Re: Madden 19 - NEW Ball Carrier Mechanics

I actually thought the sprinting animation looked good in the open field.

I don't like the "one cut" animation. I don't understand why the player is going into a high-knee animation. A "one cut" runner from a zone blocking scheme standpoint is going to plant that foot and accelerate out of the cut.

I would like to see more footage with 11 on 11 from a gameplay perspective. Perhaps it looks better in motion. I would also forgive an ugly animation if it functioned realistically in a football sense.

Love hearing that they want to get away from dice rolls in open field tackle interactions. I'll take it with a grain of salt, of course; But I'll always respect a product that is trying to seperate skill levels across the user base within the game's mechanic.
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