ProAm/JRC/Park Patch Thread
OS gets real split up during this time of year. That's a fact.
What I mean by that is, guys voice concerns over gameplay and it gets real heated because there's 2 different sides to each argument: online vs offline.
I don't know how possible it is for the devs to tweak individual modes, but it should be doable. I'm trying to get all our thoughts into one thread as to not get our message misconstrued that these problems also exist offline or in other modes.
First things first,
Issue 1:
Steals.
Now, I'm a firm believer in trying to bring as much sim and real basketball to online modes as possible. We all might stray away from time to time, because to win sometimes you have to taste a little 2k cheese. But the whole dribble god 5 out ain't what me and my squad do.
So, in no way am I advocating for dribbling to become op. I absolutely love plucking dudes when they over dribble this year. And also when they're lazy and I time a knock away..as well as intercepting in the passing lanes. But....
Honestly, the spamming is insane. I don't average many on ball to's. I'm a 6'4 shot creator with an above 80 handle, but in no means a pg. I protect dribble and pass when I feel I have nothing going for me.
But...brings me to my point.
We got centers out here, that aren't supposed to be athletic, flying through the air stealing passes out of position defensively. We got pure sharps picking pockets like lockdowns.
If you played any amount of online, you'll agree even if you're not seeing the steals, you're seeing the spam effect you. Picking up dribbles, losing the ball, etc. You might get it back but it's disruptive to the flow of a basketball game.
Solution:
This is where I'm trying to get us together, not to just complain and vent, but also solve the issues.
Proposition 1:
Obviously is to tone down steals. Now, definitely not a lot on ball. To be honest I enjoy defense this year.
But we need a tweak for sure off ball.
You can't pass inside at all in a pro am game. You have everyone within the vicinity spamming x or square the second the pass goes up.
Prop 2:
This may be less popular, but increase fouls and penalty to grade for reaching in inopportune times.
Also, this is a stretch and true bandaid fix, but free throws in park for fouls would really set these dudes straight lol
Issue:
Bigs finishing down low.
Numerous times I've seen friends and random teammates incapable of finishing in traffic even with lax defense. And this is with finishing builds.
Now, is this due to defensive buffs or offensive nerfs?
Thing is, it seems like a standing layup issue. As I can drive as a 6'4 guard and finish on some bigs.
I feel like last year's standing dunk animations played a big role..but now it's almost a guaranteed miss or turnover trying to get the ball in the paint..I feel like this will lead to more iso ball, 3 pointers, and 5 out offense if left unaddressed.
Solution:
Obviously increase finishing just a little bit.
Issue:
Driving past slower defenders/stamina drain.
Okay, so this may not be a huge issue, but I feel as though if I have a mismatch I should be able to (more) easily exploit it.
It may tie-in to steals, and spamming them, but when I get a mismatch on a big I feel they're too capable of staying with me. Mainly speaking on a 5 v 5 game here. Spacing is a factor, when you do blow by you have another wing ready to come and reach at you. But I shouldn't have to work so hard to get past someone who's 7 ft +, at least not every time.
Stamina draining as well, I don't mind as much..but, it does become a little much sometimes. I know they're trying to cut down on dribble spam, but as of right now it feels unbalanced because of how good steals are. You do a couple moves to try and create separation and are liable to get plucked.
Solution:
Is this tying into steals being a little strong?
I'd say don't patch too many things, and leave this one be for now. See if nerfing steals slightly alleviates these concerns first.
Issue:
This is actually kind of a glitch, imo.
But I've noticed in ProAm a lot of and 1 continuations being called that are way too late to be considered a shot.
Like someone will reach, ref calls foul, and a second later the player who was fouled shoots and it counts as a foul.
Solution:
While I do like this feature, being able to control what happens after a foul, I feel like I've seen it happen a few times to where the delay is too long to be called a shooting foul.
As always, I'm open to discussions and opinions.
Let's throw some ideas around here, if you disagree let's discuss.
I feel like the game's great, and definitely has the tools to be even better. In no way am I saying nerf or patch anything drastically; tweak, would be a much better term to use. Slight tweaks here and there could result in beautiful gameplay.
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I want to look in the mirror and say I did it my way.
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