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Glenn's In pursuit of realism sliders

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Old 10-06-2018, 12:53 AM   #1
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Glenn's In pursuit of realism sliders

Give these a try...cpu is the first value/human is the second value. 8 minute periods btw

*Update 10/27 using tuner 1.03* - superstar difficulty with the ai difficulty to 6. Updates marked * Also set your shooting to aim assist


General

Attribute effect - 5 *
Broken stick - 50 (I researched how many sticks break per game and its usually 3 sticks per team, per game)
game speed - 0 *
Fatigue effect -51/51 *
Fatigue recovery - 51/51 *
Injury - 50/50


Skating
Back skating - 50
Puck carrier agility - 50
Puck carrier skating - 50
Player accel - 50/50
skating speed - 50/50
skating agility - 50/50

Shooting
One timer acccuracy - 0/0
Shot accuracy - 42/42 *
Shot power - 50/50 *
Slap shot accuracy - 48/57 *
Slap shot power - 50/50


Passing
Manual passing - off (The AI passes at three speeds min, max, and saucer, therefore I turned off the ability for me to do different passes at different speeds other than those 3)
Min pass speed - 30
max pass speed - 50
saucer speed - 40
pass accuracy - 0/0
pass int - 50/50 *
pass reception ease - 25/25 *
reception reaction time - 50/50 *
puck control rating effect - 0/0
puck speed reception effect - 60/60 *
pickup type effect - 0/0
bouncing puck - 0/0

Puck Control
Incidental - stick, legs, body
Incidental stick immunity - 0
Puck control - 51/50 *
Deking impact - 50/50 *
Spin deke impact - 95/95
skating impact - 50/50 *

Goalies
cover puck - 100
passing - 25
cross crease reaction time - 1/1 *
save reaction time - 1/1 *
deflection reaction time - 1/1
screen effect - 100/100 *
screen persistence - 50/50 *

Checking
board effect non puck carrier - 0
board effect puck carrier - 0
hitting assistance - 0
stumble threshold - 50
fall and stumble ease - 50
aggression - 50/0
hitting power - 25/25 * (I dont want to see too many big highlight reel hits during a game)
size effect - 25/25 *
speed effect - 25/25 *
checking/balance rating effect - 50/50 *
preparedness effect - 25/25 *
incidental contact - 50/50 *
poke checking accuracy - 50/50 *
poke checking power - 50/50
stick lift effectiveness - 50/50 *


Penalties
cpu penalties - 0 *
cpu teammate penalties - 0 *
tripping - 10/10 *
slashing - 10/10 *
elbowing - 10/10
high sticking - 10/10
cross checking - 10/10
boarding - 10/10
charging -10/10
delay of game - 10/10
holding - 10/10*
hooking - 10/10*
interference - 10/10


AI
ai learning - 6
cpu difficulty adjustment 6
cpu faceoff difficulty - 50
fight - 50
cpu strategy adjustment - 6
user strategy - 0
bap strategy - 3


Would love any feedback or comments!

Last edited by nascarman99; 10-27-2018 at 07:02 PM. Reason: corrections
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Old 10-06-2018, 10:38 PM   #2
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Re: Glenn's In pursuit of realism sliders

What are your period lengths for these? Might give them a try!


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Old 10-07-2018, 12:53 AM   #3
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Re: Glenn's In pursuit of realism sliders

VinceJulien14, I use 8 minute periods and it usually gets me and the AI around 25-30 shots a game with the occasional oddball low shot or high shot game.



I'm still testing these and I've been going back and forth with attribute effect, would love your thoughts on it.
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Old 10-07-2018, 01:43 AM   #4
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Re: Glenn's In pursuit of realism sliders

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Originally Posted by nascarman99
VinceJulien14, I use 8 minute periods and it usually gets me and the AI around 25-30 shots a game with the occasional oddball low shot or high shot game.



I'm still testing these and I've been going back and forth with attribute effect, would love your thoughts on it.


I personally have attribute effects full - I find that’s the only way to truly make the McDavids and Crosby’s of the league to actually feel different than the 4th liners


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Old 10-07-2018, 02:05 AM   #5
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Re: Glenn's In pursuit of realism sliders

Just as I suspected from putting the AI on superstar with difficulty to 6...lol


Atlantic All-Stars (AI) - Central All-Stars (Me)


Final 5 - 1
Shots - 47 - 22
Hits - 34 - 7

TOA - 7:19 - 4:28
Passing - 70.3 - 60.7
Faceoffs - 26 - 11
Powerplays - 5 - 1


As you can see and what I expected lol...I lost in every category but I did have the AI all over me which I wanted to achieve. Couple of changes that need to be noted;



- Raised AI hitting power to 50, kept mine at 0 just to see what happens.

I loved it because the AI was taking more runs at trying to hit. I'll raise mine up to 5.


- Lowered attribute effect back to the default 5


A couple of other minor changes on the first page
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Old 10-07-2018, 12:35 PM   #6
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Re: Glenn's In pursuit of realism sliders

2nd game on superstar difficulty with 6 cpu difficulty adjustment was much better using the sliders on the first page...


PIT (me) vs. NYI (AI) *using pre-season rosters with only 8 veterans on either team*



Final - 0 - 3
Shots - 26 - 17
Hits - 24 - 25
TOA - 5:20 - 4:48
Passing - 49% - 53%
Faceoffs - 16 - 25
Powerplays - 3 - 2


I loved this game as Greiss stole one for the Islanders. Superstar along with the sliders on the first page really forces you to make decisions quicker which I did better in this game. Keep in mind I sat many regulars from both teams so shot totals and passing percentages will go slightly up when all the regulars play.
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Old 10-08-2018, 09:54 AM   #7
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Re: Glenn's In pursuit of realism sliders

What difficulty are you playing on? And what do you think if I up the period length to 10 mins? I want to get more realistic faceoff totals in the game
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Old 10-08-2018, 10:20 AM   #8
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Re: Glenn's In pursuit of realism sliders

sexylexy, I'm currently on superstar difficulty with ai difficulty adjustment set to 3 but you can set that to whatever you'd like. Upping the period length to 10 minutes is fine and i'm actually debating whether or not I should go up as well.
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