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Krebstar's FIFA 19 Professional & World Cup Sliders
This is a discussion on Krebstar's FIFA 19 Professional & World Cup Sliders within the EA Sports FIFA Sliders forums.
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11-18-2018, 05:22 PM | #1 |
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Krebstar's FIFA 19 Professional & World Cup Sliders
*These originally started as Professional sliders, but eventually morphed into a World Class set. I feel World Class is now in a place that almost feels like Pro+, it has all the benefits of that level, but higher difficulty. As of now, the Pro set is no longer being updated.
**These are designed for 15-minute halves, as the idea is to greatly slow down the game, increase pass/shot errors, and generally have the game represent the sport more closely. ***I proudly consider myself to have the opposite approach of the community thread. These are not meant for everyone with a wide range of settings, I'm don't post videos, and I'm going to over-analyze. What they're doing works for them, but it has not worked for me the past several years. Don't expect this to be the same approach, because it's not. (Matt is great, and I approach settings similarly to the way he did when I fell in love with his previous-gen sliders. It's the rest of the lunacy in that thread which bothers me.) ****It's highly likely these sliders are not for you if:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Questions & General Gameplay Tips
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - World Class Sliders Last updated on 12/27/18—Tested on the latest update as of July 2019. Half Length: 15 minutes Difficulty: World Class Speed: Slow Pass Assistance: Semi Through Ball: Manual Shot Assistance: Semi Cross Assistance: Semi Lob Pass: Manual Sprint: 36/36 The game has always played too damn fast, and 1.06 seemed to slightly increase things. To me, this doesn’t feel sluggish, but just right. This may take a few games to get used to, but after you get used to it going back to default will feel like your game is broken. Acceleration: 50/50 Slight boost since we’re lowering sprint—this has always helped things not feel sluggish to me, as it makes sure players still have that tiny burst of pace once they decide to sprint. Shot Error: 69/69 It’s too easy to get shots on target with default settings, and it needs to be harder, especially for the AI. If you try this with short halves, you'll have a bad time. But with 15-minute halves, there's plenty of time to sky some into the crowd and have some awful shots. Go watch a real match and watch how many awful shots there are—lots. It’s frustrating to hit so many off-target, but honestly makes it so much more fun when you score one. Pass Error: 58/69 Also huge—we want a more sloppy game, we want a midfield battle, and we want the ball to be intercepted. This means we need a higher pass error. Yes, that seems really high for the AI, but if it's not high they'll all play like Spain, no matter the team. Yes, I’m aware that this heavily affects crosses, and possibly too much. Mostly, it affects them if the AI is playing a cross off-balance, etc. Shot Speed: 49/49 Default speed just seems a bit too rocket-like, and if you’re the right player you’ll still absolutely smash shots. Pass Speed: 38/13 This is the heart of this set—on default, the passes are absurdly fast. Trust me, you've been desensitized to how ridiculous it is. Go watch a match—the ball does not move across the ground as quickly and consistently as FIFA portrays it. The issue is it's built off 5-minute halves, but we're not playing that. We want a more realistic setting, where there are loose balls, and time to intercept. The user speed comes down to something that doesn’t feel too fast, and the AI speed must come down considerably. I know the AI speed seems insanely low, but it helps slow down their attack, as well as help you intercept passes and break up their attacks. Even though it’s much lower than the human speed, the pass speeds feel the same. Injury Frequency: 68/68 (still up in the air) Injury Severity: 28/28 (still up in the air) GK Ability: 52/52 I don’t see the mistakes that some people see, and don’t think this needs to be set really high as of now. Perhaps it changes in the future, but for now, this little boost makes sure they (AI) don’t make too many errors. Marking: 45/45 I always used to raise this in an attempt to have better defense played, but honestly that just pulls people out of position. Lowering it creates a more zonal feel, where defenders look to intercept and not always press and close down. This makes it harder for you and the AI to play through defenses easily. Run Frequency: 0/0 The game is too fast, and too frantic on default—runs are still made, and we’re playing 15-minute halves, so plenty of action still occurs. Line Height: 67/67 We want the line moving up to meet the attack. Once again, in the modern game, the line doesn't sit back deep while the attack builds—it's high, forcing the forwards back. Line Length: 21/21 I've been lowering this damn setting since my FIFA 12 settings. Does it sometimes appear the lines are too close? Yes, but I'll take this over wide open lanes. We want a congested midfield, and this is how we do it. Line Width: 46/46 I wish I could bring this in more, but by default, the game narrows your defense too much. Basically, we don't want players stretched across the field at all times. Fullbacks: 10/10 They'll get forward if they're instructed to, but they don't need to be bombing forward at every opportunity because once again, we're not playing a blitz style 5-minute game—we want ebb and flow. Power Bar(user only): 55 You'll want this high due to the lower pass speed and high pass error. First Touch Control: 95/95 We want a sloppy match in which the ball is loose and not stuck to the foot of everyone under control. You’ll see mistakes, but it’s great. Every pass you make towards a player on the touchline shouldn’t result in them turning and running up the field. Sometimes it goes off their foot and out for a throw—far closer to the real thing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Professional Sliders Last updated on 11/24/18 — Mostly abandoned as of now
Spoiler
I picked up the game late last year and found a wonderful set of professional sliders that I fell in love with. The year before I settled on my own set of professional sliders that made the game feel right to me. This is what this set is all about—something intuitively just feeling right. To me, professional is the most realistic option for sliders, as the AI is not trying to hammer you offensively in an unrealistic way. Is it perfect? No, but I just can not settle on anything higher. If you're someone who consistently complains that the game is not challenging enough despite the difficulty—these are not for you, run away. I don't get as much time to play as I once did, but when I do, I want realism. That means sometimes a game is easy if you're playing a lesser opponent. That also means sometimes you'll not be able to cope with a stronger opponent. But the big thing is that sometimes it should be easy, just as it is in real life. Difficulty: Professional Speed: Slow Pass Assistance: Semi Through Ball: Manual Shot Assistance: Semi Cross Assistance: Semi Lob Pass: Manual Sprint: 42/44 The AI needs the boost since we're on professional, and the lower settings, in general, slow the damn game down, which is really, really needed. I truly believe we've all become desensitized to how quickly default FIFA plays—it's insane. Yes, the real sport moves quickly, but not like the default. Acceleration: 51/52 Slight bump due to the lower sprint speed, AI once again gets a bigger bump. Shot Error: 67/67 This is a big one—it's too easy to get shots on target with default settings, and it needs to be harder, especially for the AI. If you try this with short halves, you'll have a bad time. But with 15-minute halves, there's plenty of time to sky some into the crowd and have some awful shots. Go watch a real match and watch how many awful shots there are—lots. Pass Error: 64/66 Also huge—we want a more sloppy game, we want a midfield battle, and we want the ball to be intercepted. This means we need a higher pass error. Yes, that seems really high for the AI, but if it's not high they'll all play like Spain, no matter the team. Shot Speed: 49/49 Default speed just seems a bit too rocket-like. Pass Speed: 39/19 Another huge setting—on default, the passes are absurdly fast. Trust me, you've been desensitized to how ridiculous it is. Go watch a match—the ball does not move across the ground as quickly and consistently as FIFA portrays it. The issue is it's built off 5-minute halves, but we're not playing that. We want a more realistic setting, where there are loose balls, and time to intercept. The AI setting is way low, but it's needed, and really their passing will look just like yours. It affects them way less as it's a computer user a "power bar" and not a person. Injury Frequency: 70/70 Using community settings for now—all credit goes to that set. Injury Severity: 30/30 Using community settings for now—all credit goes to that set. GK Ability: 52/52 Keepers need a boost to make better saves, I feel—this could drop in the future. Marking: 45/45 I always used to try and raise this damn setting, but it needs to be lowered. With it lower, you get more zonal marking, less gaps opening, and it makes it harder for the AI to play through you quickly, and you to play through them quickly. This also helps slow down the AI attack as they have to stop and think how to break you down. Run Frequency: 0/0 We're on 15-minute halves, we don't want end-to-end the whole game. Runs will be made, don't worry. Line Height: 67/67 We want the line moving up to meet the attack. Once again, in the modern game, the line doesn't sit back deep while the attack builds—it's high, forcing the forwards back. Line Length: 21/21 I've been lowering this damn setting since my FIFA 12 settings. Does it sometimes appear the lines are too close? Yes, but I'll take this over wide open lanes. We want a congested midfield, and this is how we do it. Line Width: 45/45 I wish I could bring this in more, but by default the game narrows your defense too much. Basically, we don't want players stretched across the field at all times. Fullbacks: 10/10 They'll get forward if they're instructed to, but they don't need to be bombing forward at every opportunity because once again, we're not playing a blitz style 5-minute game—we want ebb and flow. Power Bar(user only): 54 You'll want this high due to the lower pass speed and high pass error. First Touch Control: 100/95 We want a sloppy match in which the ball is loose and not stuck to the foot of everyone under control. Last edited by Krebstar; 07-28-2019 at 02:56 PM. |
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11-19-2018, 08:58 AM | #2 |
Rookie
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Re: Krebstar's FIFA 19 Professional Sliders
Hi !
Speed ? Low or normal ? Ty |
11-19-2018, 09:11 AM | #3 | ||||||||||||||||||||||||
is looking at stats.
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Re: Krebstar's FIFA 19 Professional Sliders
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11-19-2018, 09:30 AM | #4 |
is looking at stats.
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Re: Krebstar's FIFA 19 Professional Sliders
I might adjust the line settings to be a bit less extreme. I was testing these all day and loving it, then after posting I played a few games and for the first time ever saw the back line step up inline with the CDMs, which is, of course, a bit much.
We'll see, but the goal is to make the middle not easy to get by, so there's not a shot at each end every minute. |
11-19-2018, 09:50 AM | #5 |
Rookie
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Re: Krebstar's FIFA 19 Professional Sliders
@Krebstar,
Your sliders in full manual (i don’t like auto or semi) are amazing i must say ! And i’ve tested slow and normal speed, and i prefer normal....with your sliders, normal is organic. Tempo is more varied, and acceleration seems to be natural..... Good surprise for me ! I play generally with Matt’s sliders....
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11-19-2018, 10:05 AM | #6 | ||||||||||||||||||||||||
is looking at stats.
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Re: Krebstar's FIFA 19 Professional Sliders
Glad to hear you're enjoying them. They're differently different, but very much inspired by Matt's from many years ago, fideco's from last year, and what I was using in FIFA 17. Last edited by Krebstar; 11-19-2018 at 12:18 PM. |
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11-19-2018, 04:13 PM | #7 |
Rookie
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Re: Krebstar's FIFA 19 Professional Sliders
hello krebstar ... greetings from Spain, I think you saved fifa19 for me, I had not played for two weeks and today I woke up thinking maybe some enlightened one would have shared a set of sliders in this wonderful web that fit what I look for in fifa , I decided to check the thread of fifa 19 and I was surprised with this set, I play in manual and it worked wonders, thank you very much for sharing them.
Krebstar likes this.
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0,1 segundo es mucho tiempo |
11-19-2018, 05:24 PM | #8 |
Rookie
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Re: Krebstar's FIFA 19 Professional Sliders
Your sliders for the lines are definitely the best for this fifa ! After several tests, no doubt !
And i repeat, your sliders are perfect for full manual ! (Normal speed for me !) Kudos to you !
Krebstar likes this.
Last edited by Grestok; 11-19-2018 at 05:29 PM. |
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