(special shout out to all the guys there that helped me put this thing together with their testing, own discoveries and feedback)
After YEARS of complaining about playing a NFL game that doesnt LOOK like the NFL, I made the jump to PC to do it my damn self! And after months of testing and tweaking, I confidently can say that what I have to put together is what we SIM PLAYERS have been asking for the past 6 years.
This gameplay is meant to be hard. Just like the NFL, any team can win any sunday. I upped the challenge as much as possible without having that old "AM Cheat" feel. QBs will miss wide open WRs. Scrambling QB? Better have a spy because hes taken off if its there. No more statue QB, ACTUAL movement in the pocket. WR will sometimes drop open passes and sometimes make sick one handed catches in traffic. You can throw the ball in tight windows without psychic DBs but if you force a pass, its going to get picked. Coverage is tight across the board unless you have real good route runners. Pass rush comes quick so you better have a checkdown option. Some games your running game will be unstoppable, other games you wont average 3 YPC. Run game is ORGANIC from cuts to blocking to tackling. Elite players do things average guys can't, they're meant to feel over powered because thats what makes them elite. Some games you're gonna get called for 6 penalties, some games you won't get called for 2. Players will get fatigued on long drives.
UPDATED 3.0 SO THAT ALL-PRO WORKS AS WELL
Quote:
THE MISSION
*Struggle to go 9-7, I hate always ending up 12-4
*Different play calling experience every week
*Players rotating in and out of the lineup at certain positions
*Most important position stands out and we see a difference in QBs
*Making ratings matter and mismatches get exploited
*Running game produce consistent small gains with occasional big pop
*Drives taking 10+ plays to generate points
*Generate 3-6 Penalties a game per team without killing the flow
INSTALLATION INSTRUCTIONS(credit moddingway.com)
Spoiler
1) Unpack Frosty Manager to any folder you prefer
2) Unpack Revival mod
3) Run Frosty Editor ( as admin )
4) Frosty Editor asks you for Madden NFL 19 exe (present in Madden NFL 19 main folder) browse to it and click
5) Click on import mod and browse for the folder where you placed Revival mod. Click on Revival.fbmod
6) After you imported it, apply mod.
7) Launch game from Frosty Manager.
8) Frosty Manager will build necessary folders ( only once )
*IF CRASHING DELETE MOD DATA FOLDER. CAN BE LOCATED INSIDE OF MADDEN 19 FOLDER UNDER ORIGIN*
Roster File
1)Download zip file
2)Place roster file inside of Madden 19 folder found inside of documents
3)Load from inside of game as normal
General
-Rerated every default playbooks gameplan so everything has a 50% chance of being called except four verts and shot plays have been toned down to 10%
-Increased CPU calling audibles, slider protection, change run direction
-Revamped the fatigue system, players will sub out on 10+ play drives
-Removed user/cpu AM boosts so ratings determine outcome
-Assigned user/cpu same values to remove AM effect
-Increased chances of CPU going for it on 4th down
-CPU defense calls timeouts with 3 minutes left in game when trailing instead of under 2 minutes
-CPU offense goes in to hurry up mode with 4 min left when trailing by two scores instead of 2 minutes
-CPU offense goes in to chew clock mode with 4 min left when leading instead of 2 minutes
-Toned down blitz range from 10-40% to match real life numbers
-Lowered the effect wind has punted balls
-Lowered punt power to create realistic net averages
-Lowered FG attempt by the cpu 7 yards so to get rid of the 62 attempts
-Changed sim stats to fix injury distribution
-Increased penalties on default setting
-Balanced injuries on default setting
-Changed sim stats to fix QB scrambling numbers (Credit to Bakersiville)
Passing
-Retooled QB sense pressure logic and throw under pressure effects
-Retooled QB accuracy so that you can tell difference between Ideal, Average and Poor quarterbacks
-Fixed misfires to occur on passes more then 14 yards downfield instead of on slants like in 2.0
-Improved CPU QB pocket logic to create better sense of urgency
-Toned down QB accuracy to create natural looking misfires
-Toned done QB spinning sack fumble animation
-Increased chance of poor throws while getting hit by DL instead of tuck rule throw
-Improved QB throw ball away logic
-Increased chances of QB scrambling
-Decreased separation chances of lower rated WR/TE
-Increased chance of catch variety for WR/TE
-Improved sideline catches to give better sense of field awareness
-Improved ball distribution to not be so TE heavy
-Increased "GOOD" WR route running from 75 to 80
-Increased the amount of pressure effet on accuracy
-Improved sideline awareness
Running
-Toned down CPU abuse of spin move
-Increased use of Truck and Stiff arm
-Changed cut back ability to make for realistic looking animations
-Increased CPU broken tackle chance
-Increassed broken tackle chance on enaged defender
-Changed logic on option plays (credit to MSGTJack)
Blocking
-Improved pass blocking animations that increase distance before give up
-Increased cut block chances igher chance of cutblock by HB
-Changed running game completely to create a challenge without everything being a TFL
-Intensified pass rush by the outside rush to create a realistic pocket
-Increased pass rush on passing situations
-Lowered instasheds on play action passes and run plays
Defense
-Improved defense reaction time to ball being thrown
-Toned down psychic interceptions
-Increased chances of a swat/play receiver instead of going for pick
-Increased fumble odds on non hit stick plays
-Lowered defender run reaction time to lower TFL
-Changed best on best OVR rating of DB/WR from 90 to 82
-Retooled interceptions to get rid of unrealistic picks
-Improved gang tackles animations
-Improved man coverage making higher rating players stand out more
ROSTER
Spoiler
Roster file I have is using week 14 official update with a bunch of trait edits. The file is in the zip file.
*RAC, AGGRESSIVE & POSSESSION Catch ON for all WRs
*RAC ON for all HBs
*Covers the ball BRACE FOR MEDIUM HITTERS for everyone
*Fights for extra yards ON for everyone
*Makes Sideline Catches ON for everyone
*Drops open passes OFF for everyone
*Big Hitter OFF for everyone
*Strips Ball ON for all defenders
*Clutch OFF for everyone
*High Motor OFF for everyone
*Penalty set to UNDISCIPLINED for everyone
*Utilize Swim Move ON for all DL
*Utilize Spin Move ON for all DL
*LB play ball in air CONSERVATIVE
*DB play ball in air BALANCED
SETTINGS & SLIDERS
[spoiler] SETTINGS Skill Level: All Madden or All-Pro
Game Style: Simulation
Game Speed: Normal (User Preference)
Ball Hawk: Off
Auto Strafe: Off
Heat Seeker: Off
Switch Assist: On
MAKE SURE EVERYTHING ELSE IS DEFAULT AT 50 (INJURY TO 50)
[/SPOIL
Could you upload the project file? I'd like to see what was edited specifically so I can compare to my nectar edit.
Join the discord. Its easier to upload it there because we don’t have to create zip files every time. Plus we can all share our ideas quicker and probably take this thing to the next level.
Can't wait to try this! Thanks bro. Btw have you tried Nectar? Would like to know your thoughts compared to your mod
I never gave it a shot because I didn’t like that it was created using the old patches which had the wonky RPM by the cpu running back.. Anything particular about it that immune isn’t missing? He seemed to explore much more things then I did and probably caught stuff i didn’t..
I'll have to try again tomorrow but installed this a little while ago (i assume correctly) and Matt Ryan just couldn't hit the broadside of a barn (reminded me a lot of default all-madden). Threw 0 for 9 and decided I either screwed up the install or was just having an off game to start. Almost every pass was a sub 10 yard attempt and he just never hit any of em.
Just to confirm the install process:
Use Frostbite Mod Manager to import the mod, then apply the mod, then launch Madden from the mod manager correct? The ModData folder was created when I first launched so I assume it installed correctly.
I'll have to try again tomorrow but installed this a little while ago (i assume correctly) and Matt Ryan just couldn't hit the broadside of a barn (reminded me a lot of default all-madden). Threw 0 for 9 and decided I either screwed up the install or was just having an off game to start. Almost every pass was a sub 10 yard attempt and he just never hit any of em.
Just to confirm the install process:
Use Frostbite Mod Manager to import the mod, then apply the mod, then launch Madden from the mod manager correct? The ModData folder was created when I first launched so I assume it installed correctly.
Sounds like you installed right. The splash screen of Peyton Manning will tell you if you did it right.