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TrueSim Franchise Roster v2 (Gamertag: Cycloniac24)
If you used the very first TrueSim roster released for last year’s MLB The Show 18, thank you. You made the project a success. You also know that this is the most accurate, most complete roster available for MLB The Show.
If this is your first time hearing about or trying the TrueSim MLB Roster Project, welcome. You are in for a treat.
Wha's Included
-Re-rates for every MLB player based on the TrueSim Projection System (TPS). TPS uses a variety of common and advanced metrics to ensure every player’s strengths, weaknesses and tendencies are reflected in gameplay and in simulations.
-Pitch edits powered by Brooks Baseball
-Complete minor league systems including the Top 100 Prospects using the OSFM v3 base roster
-Adjusted depth charts, position changes and secondary positions for franchise mode longevity
-Equipment edits
The Ratings: https://1drv.ms/x/s!AghAoHIeEMGM1A960scat0HLqs-x
In franchise, I suggest making the following changes to sliders when simming games:
-starter stamina: 4
-reliever stamina: 4
-injuries: 9
-manager hook: 0
I suggest using the following trade frequency settings:
April & May: 1
June-July 15th: 3
July 15th-July 31st: Max
Rest of Season: 5
Offseason & Spring Training: 6
However, one thing I noticed right away is that--regardless of trade frequency slider setting--teams will trade a lot early in the season. I use 30-team control, so what I did, and what I would suggest others do, is set CPU teams trading to "manual" for April and May.
For drafted players, I would suggest making edits during the offseason as The Show's draft logic/player generation is still a bit off (based on what I've seen in the CPU draft thread).
I will be doing the following:
-If RP/CP is selected in rounds 1-3, I will convert them to SPs.
-For the top 10 picks, if the player is 21 or older, OVR = potential - 20
-For the top 10 picks, if the player is under 21, OVR = potential - 30
For the first 2 rounds, I will try to make sure players project to fit into the following archetypes:
-Power hitter
-Contact hitter
-Balanced/All-Around hitter
-5 tool player (top picks)
-Strikeout pitcher
-Control pitcher
-Groundball pitcher
-Balanced pitcher
Hitting and Fielding
-Contact ratings are based on AVG
-Power ratings are based on ISO and HR%
-Vision ratings are based on K%
-Discipline ratings are based on BB%
-Durability ratings are based on the league average games played per MLB season (102 games) for all position players
-Fielding ratings (arm accuracy, reaction and fielding ability) are position specific; catchers, infielders and outfielders are all rated differently.
-RDRS (Baseball Info Solutions Defensive Runs Saved Above Average) is factored into the calculations, which makes position specific adjustments. Statcast's OAA (Outs Above Average) is used for outfielders.
Pitchers
-Per 9 ratings are based on the per 9 statistics.
-Stamina is based on innings/appearance
-Pitch repertoires are up to date as of 2018 season
-Pitch ratings are based on the last 3 years of pitch data available
-Pitch control is based on strike percentage, with an adjustment for pitches that were thrown out of the strike zone and missed i.e. pitchers will benefit from those strikes
-Movement is based on whiff%
-If a pitcher’s primary pitch is a sinker, it remains a sinker
-If a pitcher uses a sinker but it is not his primary pitch, it is listed as a two-seamer. This helps sinkerballers stand out.
-Brooks Baseball's pitch descriptions were used to influence what pitches were used.
Been following both your thread and CRP Thread closely. Don't think I am going to purchase the game until your rosters are released. your work is always incredible and makes the game so realistic. Going to suck waiting but I know it will be worth it. Thanks again for the time and effort on this, much appreciated.