04-20-2019, 01:08 AM
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#1
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Banned
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Madden 20 Wishlist / Focus Points
Madden 20 Wishlist/Focus Points
Besides the things accomplished by the modding this year so far
-Modding Community
Simply put - the game needs its own opensource of Gameface, Stadium Editing, Team Editing,
Playbook Editing, Player Editing, and Gear Editing especially with dedication to the PC community -
this helps self-sustain the community itself.
-Cross-Compatible Playable
-League/Franchise/11 vs 11 Squads/MUT/News/Replays/Combines/Training Camps/Awards/Longshot
Basically, but not basically and in that order - very detailed endless depth to things.
I for one and all start to believe in company names even before releases that have undergone this route
Similar to MUT - they're able to put back in a lot more resources with this route and its all financially optional
to further support the amount of depth to things.
An integration of all these things combined into real-time MMO/RPG - Frequently able to see and interact with one another
whether it be mic'd up - or chat bubbles in Modes or Preplay Snap
League needs to be more ready to jump into more quickly and straight to the point what type of league -
whether Owner, Coach, Off Coord, Def Coord, or Player and have enough long-time dynamic immersion
to stay dedicated to each.
-Owner/Coach/Off Coord/Def Coord/Player
The difference and depth to all five of these
Franchise, NCAA Story Mode, Longshot Story Mode
all with Single Player Depth but always encouraging real-time online integrations
to allow personal productions out of these; jump straight into the online mix from one to the next
ex: 0-59OVR Longshot Mode, 60-75 NCAA Story Mode, 71-75 NFL Franchise.
and able to branch off from this - PVP: Franchise / RPG: International(Relocation) 8-160 Team League /
RPGPVP: 11vs11 Squads / RPGPVP: MUT
-Improved Replays - All highlights involved in News Logics including simmed games, etc
-Half-Times During Games all viewable for all weekly games.
-Awards feel more special - whether its a PVP, RPG, or PVE Title.
-Training Camps - Endless integration of things similar to MUT Abilties / Chemistries but for all modes.
-Combine Results: a leaderboard type of thing, aside from normal draft and prospecting.
-Classic RPG Classes for 11 vs 11 Squads but not limited to - Also for Owners,Coach,O-Coord,D-Coord, - not just players.
this gives more dynamic and specific discussion/cross-interaction to further find more players.
Camera Views - With an emphasis on First Person Helmet View, Crowdpoint Views, Misc. Stadium Views
Crowd Noise - Chants, Scenario Specifics, Interactions, etc
Gameplay/User Gameplay/PVP - While all of that covers PVEPVPRPG wrapped up together
The most important factor is certainly PVP Competitive User Gameplay and Difficulty -
the bar needs to be raised much higher - the term 'House Rules' and things similar
should never even be considered a gimp -
NFL Popularity: players should be thriving schematically
with customization depth to allow not only a true intense Pvp Ladder
but up to standards realistically and user-skill wise to be considered a 'Simulator'
to be up to par with and respectively always setting the bar. Believe it or not even
inaccurate/slightly-off Madden Ratings sometimes matter to players
and effect popularity sometimes. Its all competitive.
Future Titles: To me, Madden doesn't have to be updated yearly - it compromises and puts things in different perspectives, especially when it comes to userbase immersion over-time and at the end-tier of things is an unrealistic approach in marketing to try and push out-the-box features yearly forever to showcase to a user, and has been shown in the past and recently, and can and will always be an inferior method of approach.
Last edited by Willchillz; 04-20-2019 at 06:34 PM.
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