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Madden 20: Analyzing EA's New Player Ratings and How They Affect the Rookies

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Old 07-11-2019, 03:46 PM   #1
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Madden 20: Analyzing EA's New Player Ratings and How They Affect the Rookies



Unlike past seasons, EA is hell bent on differentiating players based on their individual skills, abilities...

Written By: Josh Houtz

Click here to view the article.
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Old 07-11-2019, 04:16 PM   #2
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I really like rating spread but I am still concerning about sim stats engine don't get fixed in final build
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Old 07-11-2019, 05:07 PM   #3
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Re: Madden 20: Analyzing EA's New Player Ratings and How They Affect the Rookies

"My biggest gripe with the new rating overhaul is how it will affect some of the lesser-rated teams in Madden 20. If last year a player on the lowly Cardinals had a 70-overall rating and was a starter, that player very well could find himself with a 55-60 in this year’s game. This means that player won’t be very good and may also play like a perennial backup. Nevertheless, it is something that fans of the lower-rated teams should be very much aware of this season. After all, everyone is going to use the teams at the top of the virtual totem pole."

How is this a bad thing? Bad players in real life should be bad players in the game... It seems like you want them to have some type of participation trophy for being in the NFL where they can't be rated accurately so their fans don't feel bad... Cardinals fans and Dolphins fans should feel how horrible their teams are when they play with them.

I see that your picture has a Dolphins player in it so maybe the reason you're not a fan of this accuracy is because you want the Dolphins to feel like they're actually a viable franchise and not a second rate team that could finish with the worst record in the league.
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Old 07-11-2019, 05:08 PM   #4
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This is really exciting. Even though the Seahawks are easily my #1 favourite team I am excited to try out Kyler Murray's Cardinals this upcoming season! Super fun player to watch highlights of. The development trait should be included on the spreadsheet for these rookies. It's 100% fair to have them lower rated to begin with and have appropriate potential. Don't rate them to high too soon.*

Can you please write an article detailing the specific attributes of the archetypes on a player career? This is how I design my players. Or if you don't I will just make an Excel document when I get the game and design my players from that.*
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Old 07-11-2019, 05:16 PM   #5
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Re: Madden 20: Analyzing EA's New Player Ratings and How They Affect the Rookies

Quote:
Originally Posted by Steve_OS


Unlike past seasons, EA is hell bent on differentiating players based on their individual skills, abilities...

Written By: Josh Houtz

Click here to view the article.
Okay, that pic looks nothing like Kyler Murray lol

EDIT: Oh, and on the actual topic, I'm looking forward to the ratings spread. And I'm REALLY looking forward to the rookie progression. Don't want there to be a league full of 99's 8 years into my Franchise, but I also don't want there to be none.

Last edited by Kid OS; 07-11-2019 at 05:18 PM.
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Old 07-11-2019, 05:21 PM   #6
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Re: Madden 20: Analyzing EA's New Player Ratings and How They Affect the Rookies

I'm really interested to see how well all of this is tuned with gameplay as well as progression. If it all works right, building a team and maintaining it will finally be a challenge.

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Old 07-11-2019, 06:52 PM   #7
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I'm interested in how this impacts #1 drafted rookie QBs in future seasons that should be starters. In past Madden's, the CPU would sign a veteran QB and take the starts away.

I hope rebuilding teams recognize that their QB with higher potential should start over the veteran with a higher overall. Or something like that.
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Old 07-11-2019, 10:15 PM   #8
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this ratings system has so much potential in a cfm/dynasty mode.* I can see alot of parity in a cfm universe,* fluctuations with a teams dominance should occur if the drafted players are done correctly.***
Hopefully the progression of players or roster updates dont skew the numbers too much.**

Also, roster updates probably wont be needed with this type of feature.* again only if player progressions are done correctly.

like the article says, this sounds good in theory and has plenty of potential.*
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