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Editing your team’s injury ratings

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Old 08-30-2019, 03:58 PM   #1
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Editing your team’s injury ratings

I’ve noticed that cpu teams usually have 2-3 guys out for multiple weeks at a time due to injuries. Of course I never do. I realize many here have been editing the ratings to get realistic injuries. So I am wondering how far to lower them to get the same results as the cpu(2-3 guys out for multiple weeks at a time). Lower the ratings 20 points? Or more?
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Old 08-30-2019, 04:23 PM   #2
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Re: Editing your team’s injury ratings

This is what I use. Always gave me good results.

Quarterbacks (-10)
HBs : (-15)
WRs: (-10)
OL: (-70)
TE/FB: (-20)
Defense: (-40)

https://forums.operationsports.com/f...&postcount=133
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Old 08-30-2019, 04:37 PM   #3
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Re: Editing your team’s injury ratings

Quote:
Originally Posted by Von Dozier
This is what I use. Always gave me good results.

Quarterbacks (-10)
HBs : (-15)
WRs: (-10)
OL: (-70)
TE/FB: (-20)
Defense: (-40)

https://forums.operationsports.com/f...&postcount=133
Thanks, going to give it a try.
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Old 08-30-2019, 06:48 PM   #4
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Re: Editing your team’s injury ratings

Quote:
Originally Posted by Von Dozier
This is what I use. Always gave me good results.

Quarterbacks (-10)
HBs : (-15)
WRs: (-10)
OL: (-70)
TE/FB: (-20)
Defense: (-40)

https://forums.operationsports.com/f...&postcount=133
I will vouch for this as well. Used these figures for years.
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Old 09-01-2019, 08:40 AM   #5
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Re: Editing your team’s injury ratings

Quote:
Originally Posted by Von Dozier
This is what I use. Always gave me good results.

Quarterbacks (-10)
HBs : (-15)
WRs: (-10)
OL: (-70)
TE/FB: (-20)
Defense: (-40)

https://forums.operationsports.com/f...&postcount=133
I’m definitely going with this setup, but what if your OL are already below 70? Do you just put them at zero and it still works?
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Old 09-01-2019, 01:12 PM   #6
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Re: Editing your team’s injury ratings

Quote:
Originally Posted by OBinKC
I’m definitely going with this setup, but what if your OL are already below 70? Do you just put them at zero and it still works?
Yes, and even then, OL injuries only start to get close to realistic. I would say that, in the game, OL is probably the position group with the lowest injury rate, which I'm sure is why the original creator of those edits went so low.
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Old 09-01-2019, 02:31 PM   #7
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Re: Editing your team’s injury ratings

Also one thing to note, lowering injuries for a player can also lower their OVR by a few points, so if you're an auto-sort depth chart person and have players on your team close in overness, they could end up dropping a spot to a less skilled player simply because their injury is lower. So I always just make a quick mental note of who's in front of who, and if someone drops, just raise their injury by 2 or so points to get their over back where it was over the other player.

Quote:
Originally Posted by Tuscaloosa
Yes, and even then, OL injuries only start to get close to realistic. I would say that, in the game, OL is probably the position group with the lowest injury rate, which I'm sure is why the original creator of those edits went so low.
Honestly I hit a point where I don't even edit the OL injury anymore because even with the edits I've never seen them happen for me (and I assume they could only happen anyway on a fumble or something where they could get hit if they pick the ball up)
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Old 09-01-2019, 03:40 PM   #8
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Re: Editing your team’s injury ratings

Quote:
Originally Posted by Von Dozier
This is what I use. Always gave me good results.

Quarterbacks (-10)
HBs : (-15)
WRs: (-10)
OL: (-70)
TE/FB: (-20)
Defense: (-40)

https://forums.operationsports.com/f...&postcount=133
I follow a similar lowering.

QB -10
HB/FB -15
OL -70
WR/TE -20

DL -50
LB -40
DB -30
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