Badge dilemma/concept

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  • Luke Skywalker
    Pro
    • Dec 2014
    • 917

    #1

    Badge dilemma/concept

    Badges seem overpowered, and don’t really make sense with the current rating system. I’ve read speculation that the Badges might take over the rating system (ala All Pro Football 2K8).

    I thought of an idea that could make Badges and Ratings co-exist and more relevant. Why not tie the ratings into the badges?

    What does this mean exactly?

    Badges are based on 4 levels: Bronze, Silver, Gold, Hall of Fame.

    Badge/Rating concept:
    Bronze: 80-84
    Silver: 85-89
    Gold: 90-94
    Hall of Fame: 95-99
    No Badge: 25-79

    If a particular rating matches a badge description, player would inherit as such:

    Pass Accuracy: 85 (Dimer badge, silver)
    Pass Accuracy: 81 (Dimer badge, bronze)
    Strength: 99 (Bruiser, Hall of Fame)
    Layup: 91 (Acrobat, gold)
    3PT Shot Contested: 95 (Dead Eye, Hall of Fame)

    I am not too familiar with all the badges, but you see what I’m getting at. It makes sense. It will also make us consciously aware looking at the attributes that a player has such badge. If I see Andre Drummond’s 96 Rebound Rating, I know right away he is a Hall of Fame caliber “Glass Cleaner”.

    In MyLeague and MyGM, itll make us focus more on player development and the trainings to level them up to badges, just like the MyPlayers.
  • Comduklakis
    MVP
    • Oct 2005
    • 1887

    #2
    Re: Badge dilemma/concept

    badges are killing offline sim play.

    If they go to a badge only system, it would kill the ability of roster makers to make quality, stat based rosters and it would end my purchase of nba2k in the future.

    Stars are ridiculously overpowered this year, as are some young players that have big followings. It's all marketing nonsense aimed at casuals who want to see stars make big plays, rarely miss shots, and dominate games in a fashion that isn't realistic. It's insane who has some of these badges that based on stats are utterly undeserved.
    http://www.operationsports.com/forum...y-cant-we.html

    http://www.operationsports.com/forum...ow-2012-a.html

    Comment

    • tru11
      MVP
      • Aug 2010
      • 1816

      #3
      Re: Badge dilemma/concept

      Yup badges should be tied to ratings.

      Love how i have gold unpluckable while i have 35 ball handling

      Comment

      • Luke Skywalker
        Pro
        • Dec 2014
        • 917

        #4
        Re: Badge dilemma/concept

        Originally posted by tru11
        Yup badges should be tied to ratings.

        Love how i have gold unpluckable while i have 35 ball handling
        Yeah, that is exactly what I mean. If your Ball Handle rating is 79 or under, you should not get any type of badge. You're considered mediocre.

        80-84 Ball Handling rating, you'd inherit the Bronze "Unpluckable"

        Comment

        • loso_34
          MVP
          • Jul 2010
          • 1344

          #5
          Re: Badge dilemma/concept

          Badges still enhance ratings. Gold unpluckable with a 35 ball handling rating isn’t going to help you it’s a waste of badge slots.

          Comment

          • Ebpmd
            MVP
            • Dec 2013
            • 1191

            #6
            Re: Badge dilemma/concept

            Can they be removed or disabled?

            Comment

            • Comduklakis
              MVP
              • Oct 2005
              • 1887

              #7
              Re: Badge dilemma/concept

              Originally posted by Ebpmd
              Can they be removed or disabled?
              they can be removed. In myleague you can use quick edit and quickly take them out for everyone, or at least any badges that impact play (like I don't care who has an "expressive" badge).

              From what I understand quick edit doesn't save your badge removals if you do a bunch at one time if you aren't in my league. Someone who has tried to edit a roster outside of myleague would need to comment
              http://www.operationsports.com/forum...y-cant-we.html

              http://www.operationsports.com/forum...ow-2012-a.html

              Comment

              • splashmountain
                Pro
                • Aug 2016
                • 809

                #8
                Re: Badge dilemma/concept

                Originally posted by Luke Skywalker
                Badges seem overpowered, and don’t really make sense with the current rating system. I’ve read speculation that the Badges might take over the rating system (ala All Pro Football 2K8).

                I thought of an idea that could make Badges and Ratings co-exist and more relevant. Why not tie the ratings into the badges?

                What does this mean exactly?

                Badges are based on 4 levels: Bronze, Silver, Gold, Hall of Fame.

                Badge/Rating concept:
                Bronze: 80-84
                Silver: 85-89
                Gold: 90-94
                Hall of Fame: 95-99
                No Badge: 25-79

                If a particular rating matches a badge description, player would inherit as such:

                Pass Accuracy: 85 (Dimer badge, silver)
                Pass Accuracy: 81 (Dimer badge, bronze)
                Strength: 99 (Bruiser, Hall of Fame)
                Layup: 91 (Acrobat, gold)
                3PT Shot Contested: 95 (Dead Eye, Hall of Fame)

                I am not too familiar with all the badges, but you see what I’m getting at. It makes sense. It will also make us consciously aware looking at the attributes that a player has such badge. If I see Andre Drummond’s 96 Rebound Rating, I know right away he is a Hall of Fame caliber “Glass Cleaner”.

                In MyLeague and MyGM, itll make us focus more on player development and the trainings to level them up to badges, just like the MyPlayers.
                Yes, which is the way it should work. or kind of the way it did work before. where if you keep doing the same things over and over again you unlock that badge to do those things easier.
                the problem is not with the badges. its with the fact 2k either cant or refuse to find a balance with these badges. its either OP or UP. no in between.

                Comment

                • splashmountain
                  Pro
                  • Aug 2016
                  • 809

                  #9
                  Re: Badge dilemma/concept

                  Originally posted by loso_34
                  Badges still enhance ratings. Gold unpluckable with a 35 ball handling rating isn’t going to help you it’s a waste of badge slots.
                  just to be clear. so you're talking about right now in nba 2k20 that if you're low rated those badges wont help? if thats not what you meant, disregard my reply. but if that is what you meant. then i would be inclined to disagree.

                  There are sharps finishing in the paint vs the big boys and solid defense. how when their close shot, standing/driving dunks, driving layups are subpar? They are allowed to get Giant Slayer and Contact finisher, as well as the slithery finisher badges. If they choose to not get badges some other area. And yes Giant slayer on silver let alone gold makes a huge difference.

                  Comment

                  • Korrupted
                    Pro
                    • Nov 2015
                    • 917

                    #10
                    Re: Badge dilemma/concept

                    Originally posted by tru11
                    Yup badges should be tied to ratings.

                    Love how i have gold unpluckable while i have 35 ball handling
                    According to Mike Wang it would be pretty useless to have a badge with a low rating. This would be a prime example.

                    I've tried contact finisher on my Playmaking Shot Creator and have yet to get a poster. I don't finish contact layups too well with it equipped either. I'm not really sure how effective badges are with low ratings though as I haven't tried many.The few that I did test out seemed kinda useless tbh.

                    Comment

                    • splashmountain
                      Pro
                      • Aug 2016
                      • 809

                      #11
                      Re: Badge dilemma/concept

                      Originally posted by Korrupted
                      According to Mike Wang it would be pretty useless to have a badge with a low rating. This would be a prime example.

                      I've tried contact finisher on my Playmaking Shot Creator and have yet to get a poster. I don't finish contact layups too well with it equipped either. I'm not really sure how effective badges are with low ratings though as I haven't tried many.The few that I did test out seemed kinda useless tbh.
                      Giant slayer is more important than contact finisher when it comes to finishing among the trees. contact finisher kicks in more often when you have an actual finisher perimeter player with a high driving layup/driving dunk rating. it rarely kicks in for bigmen no matter their build.

                      You guys have to remember. a few of these badges do not work as they should per the descriptions. they also do not work as they did in the past.

                      So its going to be difficult to figure out for some if you have lower ratings and if it works or not. because some dont work or only works some of the time no matter what you're rated.

                      I bet you that thread the needle badge works even if you have a 50 pass rating. someone should try it. boost it to Gold or HOF.

                      Comment

                      • awg811
                        Pro
                        • Jul 2009
                        • 768

                        #12
                        Badge dilemma/concept

                        Originally posted by Korrupted
                        According to Mike Wang it would be pretty useless to have a badge with a low rating. This would be a prime example.

                        I've tried contact finisher on my Playmaking Shot Creator and have yet to get a poster. I don't finish contact layups too well with it equipped either. I'm not really sure how effective badges are with low ratings though as I haven't tried many.The few that I did test out seemed kinda useless tbh.


                        I promise you that badges do in fact work even with low ratings.
                        I have a defensive PF with a 40 something steal rating because steals weren’t a priority to me on a big.
                        I wasn’t getting steals on or off ball, until I equipped inceptor and pick pocket bronze. Now I average 4 steals a game.
                        Maybe they aren’t supposed to have an effect with low ratings, but they absolutely do.
                        Those badges seem to unlock different animations and allow you to get steals where without them you would not.


                        Sent from my iPhone using Operation Sports

                        Comment

                        • awg811
                          Pro
                          • Jul 2009
                          • 768

                          #13
                          Re: Badge dilemma/concept

                          They should just remove badges altogether.
                          The game played better than it ever has before at launch before everyone got their badges.
                          Everyone is always complaining that this badge is OP, this badge doesn’t work, this badge is worthless, and the badge grind is too long and boring.
                          Removing them solves all of those problems and more!


                          Sent from my iPhone using Operation Sports

                          Comment

                          • triplechin
                            Pro
                            • Jul 2010
                            • 594

                            #14
                            Re: Badge dilemma/concept

                            I think badges need to be fully overhauled or scrapped. If they only apply to a certain rating, then the rating might as well just have the effect, no reason for a badge. Badges are just poorly done/incredibly redundant. Just for some examples, corner specialist could be a hotspot, deadeye could just be a contested shot rating, Range Extender could be a rating, Green machine is stupid, Dimer is terrible, blah blah blah.

                            As for what Mike Wang says, didn't he say shooting would be difficult or realistic in 2k19 or something like that?
                            51 & 55

                            FRANCHISE OVERHAULED
                            https://forums.operationsports.com/f...verhauled.html

                            PROGRESSION OVERHAULED
                            https://forums.operationsports.com/f...verhauled.html

                            Comment

                            • swac07
                              MVP
                              • Feb 2007
                              • 1842

                              #15
                              Re: Badge dilemma/concept

                              Yeah I think they gave badges too much power this year....you shouldnt be relying on badges to do natural things like tip the ball if you see it coming your way in the passing lane especially if Ihave a good steal rating. I literally had a ball go through my player as I attempted to steal a ball in the passing lane because I didnt have interceptor equipped
                              "Wisdom is ALWAYS an overmatch for strength"........The Zen Master

                              Comment

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