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Almost impossible complete one pass with Matt Moore

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Old 10-28-2019, 10:07 PM   #1
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Almost impossible complete one pass with Matt Moore

Tried play one match against Packers just momments ago but i just completed only 2 passes with KC's backup QB Matt Moore. I always play in AP level with all sliders default. did Anybody had this problem too?
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Old 10-29-2019, 12:55 AM   #2
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Re: Almost impossible complete one pass with Matt Moore

Not specifically with Moore, but I was playing with my backups in the pre season in my Bears franchise and they were so inaccurate that they made Trubisky look like the second coming of Peyton Manning
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Old 10-29-2019, 07:26 AM   #3
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Re: Almost impossible complete one pass with Matt Moore

I find with the lower quality QBs you need to make sure their feet are set and stationary so you need to make sure you're not moving them when you throw
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Old 10-29-2019, 09:59 AM   #4
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Re: Almost impossible complete one pass with Matt Moore

You also probably shouldn't pass lead with inaccurate lower rated QBs as well. This can have the knock-on effect of making some throws riskier too.
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Old 10-29-2019, 11:35 AM   #5
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Re: Almost impossible complete one pass with Matt Moore

I wish instead that qbs with low awr had limitations with hot routes and audibles.

Less than 65 awr = no audibles or hot routes
Less than 70 = can flip the play
less than 75 = 2 audibles available.
less than 80 = 2 audibles and 1 hot route change
less than 85 = all 4 audbiles and 2 hot route changes
less than 90 = 3 hot routes
above 90 = everything unlocked.

That would affect how I play so much and be much more realstic than never being able to make a throw.
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Old 10-29-2019, 09:19 PM   #6
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Re: Almost impossible complete one pass with Matt Moore

Quote:
Originally Posted by underdog13
I wish instead that qbs with low awr had limitations with hot routes and audibles.

Less than 65 awr = no audibles or hot routes
Less than 70 = can flip the play
less than 75 = 2 audibles available.
less than 80 = 2 audibles and 1 hot route change
less than 85 = all 4 audbiles and 2 hot route changes
less than 90 = 3 hot routes
above 90 = everything unlocked.

That would affect how I play so much and be much more realstic than never being able to make a throw.
yeah the throw 10+ yards away from recivers is such nonsense i really want them to move away from it.

I mean obviously they aren't going to have pinpoint accuracy but to not even be in the ballpark?

When i was building my 98 speed mobile qb i drafted he couldn't complete a pass to save his life, i just ran it every other play until i got enough experience to bump my stats up.
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Old 10-30-2019, 08:49 AM   #7
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Re: Almost impossible complete one pass with Matt Moore

Yeah. It's clearly RNG and when the RNG comes up "inaccurate", the ball goes to the opposite side of the field, often straight to a defender. This becomes extremely prominent with lower rated QBs. I think it's a cheap and lazy way to add difficulty for the user. As a general rule, taking control away from the user is bad game design imo. It's frustrating to keep failing with no way to influence the outcome. At the very least, for realism's sake, these inaccurate throws should be closer to the target and their likelihood of occurring correlated to how far down the field the target is.
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Old 10-30-2019, 09:12 AM   #8
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Re: Almost impossible complete one pass with Matt Moore

They should incorporate something where low awareness QBs are not able to see the field well. Like some kind of cone... oh wait... never mind.

I actually like your idea. It is something that would directly impact the way you play the game, the way you build your franchise, and the QBs you play with. These are the kind of ideas I love listening to, instead of stuff like "we need to create our own refs on the field" or nonsense like that.




Quote:
Originally Posted by underdog13
I wish instead that qbs with low awr had limitations with hot routes and audibles.

Less than 65 awr = no audibles or hot routes
Less than 70 = can flip the play
less than 75 = 2 audibles available.
less than 80 = 2 audibles and 1 hot route change
less than 85 = all 4 audbiles and 2 hot route changes
less than 90 = 3 hot routes
above 90 = everything unlocked.

That would affect how I play so much and be much more realstic than never being able to make a throw.
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