Im not attempting to add difficulty, nor make it easier, just more natural/accurate. My goal is to balance an unbalanced game, seeking realism over anything else. I want to power up the weak areas and nerf the overpowered. My sliders allow for any outcome based on talent(players), play calls, coaching, location, weather. I dont want to feel like I or the computer have an advantage, that the game is cheating either of us. I dont always want close games against vastly weaker opposition because the sliders arent equal, but I do wanna get my *** kicked by better teams when I deserve it. I want it to "work right", to give the best simulation possible.
Offensive Skill Heisman
Defensive Skill Heisman
User vs User Heisman
Injuries ON
Fatigue ON
Quarter Length 8(pass heavy)-10(run heavy) Minutes(9 for balanced)
Play Clock ON
Game Speed NORMAL
Threshold 0
HFA - ON
AI(both sides)
25 Pass Acc
50 Pass Block
25 WR Catch
75 Run ability
75 Run Block
25 Pass Coverage
75 Interceptions
75 Rush Defense
50 Tackle
75 FG Power
25 FG Acc
Punt Power 50
Punt Acc 75
KO Power 50
Penalties
Penalties
Offside 65
False Start 35
Holding 85
Facemask 60
Offensive PI 70
Defensive PI 30
KR I 45
Clipping 55
Intentional Grounding 75
RTP 50
RTK 40
Auto Subs
QB 50 60
HB 70 80
WR 75 65
TE 70 60
OL 55 65
DT 70 80
DE 65 75
LB 60 70
DB 55 65
S 50 60
Because the game came with 50/50 sliders, I decided not to break the game in any way that favors the user over the cpu OR vice versa. Equal sliders means neither side can cheat, its an even playing field. Any reduction is counter-balanced with an EQUAL improvement. I wanted people to see my sliders and say "that looks official, it makes sense." A major problem with this game(and almost every football game) is the pass game is too strong while the run game is inconsistent if not ineffective for both the user and cpu. Because of this, my first objective was to balance out the offense. After that, I adjusted the defense to compensate.
In order to balance the pass game out, I cut accuracy and catching in half. This stops the qbs from being laser-accurate, especially on the move. It stops average receiving options from catching everything or running perfect routes. Pass blocking stays at 50 to keep that based on the players ratings.
To offset those changes to the pass, we boosted rb ability and run blocking. This improves the run game by opening better lanes and improving skill positions at finding people to block. It makes the ball carrier more responsive to his surroundings/user input. This turns impact runners, especially dual threat quarterbacks, into much bigger issues. Power runners shine breaking tackles, agile runners are more shifty with their movement, not just moves.
On defense, we drop pass coverage to 25 to match the QB Accuracy and wr catching. To balance that reduction, we boost Interceptions to 75, which cuts out most of the dropped "GIMMIES" that happen way too much in this game. To put it short, the defense wont always be in perfect position, but when it is, you better not throw it or you'll pay. Rush Defense we put at 75 so it matches with Run blocking, allowing impact lineman to shine. Tackle we're gonna match to pass blocking at 50, because its a skill everyone has to use and should be based on ratings alone. This all allows for more contact in the backfield to balance out the broken tackles between rb ability and tackle(edit, thanks Nunyerbiz).
For the Kicking, 75 fg power because it speeds the ball up in the air adding difficulty to shorter sideways kicks while boosting distance some allowing more long(40+ yd) fg attempts. We balance this with 25 fg accuracy making it more possible to miss easy fgs and giving a harsher penalty for bad flicks by the user. Punt power is fine at 50 but punt accuracy is atrocious. 75 allows for better accuracy without being so "perfect" at 100. Its not worth it because the coffin corners dont happen often at 100 anyways.
Ive watched the cpu v cpu in all kinds of matchups. im playing a dynasty a cupcake team just starting the 2nd season. Doesnt matter how you enjoy the game, you will get a more realistic and organic representation of the game. Please try them out and let me know what you think. Give them a couple games to prove themselves, use different teams and types of matchups. You'll see soon enough that anything can happen, but theres always a good reason for it.
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