What if I told you....

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  • That Ragdoll Guy
    Banned
    • Sep 2019
    • 358

    #1

    What if I told you....

    Everything you see in UFC 3 could be better by just tweaking a couple settings?

    I get more ragdoll KOs (not good enough but fairly better)
    I get more realistic striking exchanges (exchanges of 4-5 strikes + leg kicks)
    I get more realistic fight outcomes
    I get better more realistic stun reactions
    I get more realistic follow up strikes and recovery time during follow up strikes.
    I get less rocks in round 1, but more in round 3, 4 and 5 (depending on stamina and health)
    I get realistic stamina loss
    I get taken down by khabib and Im in big trouble in his dominant positions Mount, back mount, side control, crucifix)
    I get bloody as hell fights where the blood is flying around like in UFC 2

    I could go on, but I'll get to the point now... I have not really anything good to say about UFC 3 apart from the new moving striking mechanic, but with these settings, I actually have fun playing the game.

    DO ME A FAVOR: IF YOU LIKE PLAYING THE CPU ADD THESE SETTINGS AND WATCH WHAT HAPPENS.

    IF YOU HAVE A FRIEND TO TEST THE SETTINGS PLEASE DO SO.

    I dont have anyone in my area code that plays UFC 3. I cant test it myself.





    Take the red pill and keep playing the game as it is...

    Take the blue pill and enter the settings into custom fight now...

    Play on Legendary (or Pro/Hard if you are not that good)

    Play on a real time clock.

    Turn: Grapple Advantage OFF.

    Put CPU/YOUR Stamina cost on zero and then 2 ticks up. (Right)

    Put CPU/YOU Damage on zero and then 6 ticks up.(Right)

    CPU Sub speed 2 ticks down from the original settings. (Left)

    And there you go. Middleweight - featherweight settings.

    Also try to fight realistic. Everything you know from UFC 3 is no more with these settings. No more block break combos, no more 20 rocks per round, no more grapple advantage, more striking stamina and less damage but realistic cuts. You have to find a way to break the block and sweep your opponent.

    Please test it out and tell me what you think about the settings. Thanks.
    Last edited by That Ragdoll Guy; 11-25-2019, 04:55 PM.
  • That Ragdoll Guy
    Banned
    • Sep 2019
    • 358

    #2
    Re: What if I told you....

    In a 1000 uppercut KOs Ive never seen such a ragdoll. 90% of the time the CPU lands on his back flat. At least when I play.

    <iframe width="926" height="521" src="https://www.youtube.com/embed/tVhoRXSqQhU" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    This just looks beautiful, but its just a TKO animation. Noticed the follow up strikes? I usually get 2 strikes at best. I get more time to recover as well. It works both ways.

    <iframe width="926" height="521" src="https://www.youtube.com/embed/3A-eftcmqCQ" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    For heavyweight settings put the damage for CPU/YOU on the normal damage settings. But Im still testing it so it might be too much. IDK 100% yet.
    Last edited by That Ragdoll Guy; 11-25-2019, 04:54 PM.

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    • Reinfarcements
      Pro
      • Nov 2017
      • 633

      #3
      Re: What if I told you....

      So biggest problem here is the damage feels waaaaaaay to low for me. I even think the regular game settings has too low of damage. Also I did not see any more ragdolls than normal unfortunately.

      That being said these settings do have some interesting things going on that make me think.

      The low short-term stamina cost felt really good actually, because the new combo system still keeps strikes in controlled exchanges rather than constant throwing. I think a much lower short-term stamina cost (like these settings) combined with a much higher long-term stamina cost would be awesome. This way you could choose to go crazy and turn up the heat much more than you can now, but just like in real life you risk blowing your load early. With these settings the long-term stamina is way too high, but obviously that is because you cannot change short-term and long-term stamina independently.

      The other thing that felt good as a result of the lower short-term stamina cost, was longer exchanges. Again the damage in these exchanges was terrible in my opinion, but it was cool to see extended exchanges for once. Now the issue here is that we don't have proper striking accuracy in the game, so its either small exchanges (regular settings) or much too low of damage (these settings). That being said I doubt accuracy is ever going to be fixed considering the franchise is taking the ultra competitive MLG pro route, because if some top 5 player lost due to his fighter missing a hook they would cry about it and claim the game is trash. Any sort of RNG is pure evil apparently.

      Comment

      • That Ragdoll Guy
        Banned
        • Sep 2019
        • 358

        #4
        Re: What if I told you....

        Originally posted by Reinfarcements
        So biggest problem here is the damage feels waaaaaaay to low for me. I even think the regular game settings has too low of damage. Also I did not see any more ragdolls than normal unfortunately.

        That being said these settings do have some interesting things going on that make me think.

        The low short-term stamina cost felt really good actually, because the new combo system still keeps strikes in controlled exchanges rather than constant throwing. I think a much lower short-term stamina cost (like these settings) combined with a much higher long-term stamina cost would be awesome. This way you could choose to go crazy and turn up the heat much more than you can now, but just like in real life you risk blowing your load early. With these settings the long-term stamina is way too high, but obviously that is because you cannot change short-term and long-term stamina independently.

        The other thing that felt good as a result of the lower short-term stamina cost, was longer exchanges. Again the damage in these exchanges was terrible in my opinion, but it was cool to see extended exchanges for once. Now the issue here is that we don't have proper striking accuracy in the game, so its either small exchanges (regular settings) or much too low of damage (these settings). That being said I doubt accuracy is ever going to be fixed considering the franchise is taking the ultra competitive MLG pro route, because if some top 5 player lost due to his fighter missing a hook they would cry about it and claim the game is trash. Any sort of RNG is pure evil apparently.
        For the missing striking power it only feels low in the beginning of the round/fight (but I agree it feels way different from the current settings) rocks and stuns and knockdown dont happen often, unless you really hit the spot at the right time. This works incredible good with Ngannou, but Im not done testing HW yet. Give a little more time. I mean there isnt really anything else to play atm, amirite?

        I would implement pressure points to get flash knockouts early for power punchers. The longer you play on these settings the better it feels tbh. Im not a fan of UFC 3, I wouldnt make a thread about the feeling of a game that I really never liked.

        I have also no idea how the settings would work against a real opponent keep that in mind.

        Imo it feels more realistic (but it lacks power in the 1st round for sure)


        EDIT: I have two accounts Ive just noticed that I have it 7 ticks on damage on my other account. Thats a little bit more.
        Last edited by That Ragdoll Guy; 11-25-2019, 06:28 PM.

        Comment

        • That Ragdoll Guy
          Banned
          • Sep 2019
          • 358

          #5
          Re: What if I told you....

          Another downside of the missing power is that the cage tko triggers way too often. Tbh I would take that animation completely out of the game.
          Last edited by That Ragdoll Guy; 11-25-2019, 06:29 PM.

          Comment

          • UFCBlackbelt
            MVP
            • Jan 2018
            • 1067

            #6
            Re: What if I told you....

            Originally posted by That Ragdoll Guy
            Everything you see in UFC 3 could .
            I don't know if your interpretation of realistic combat aligns with mine.

            You said 4-5 strikes is realistic, that's extremely unusual unless you have a guy hurt.

            The damage should be increased imo, the problem is that the meta would still basically be the same, it just happens faster now and probably no decisions.

            And I felt that first ragdoll looked bad, a little cartoony. Second was good

            Comment

            • That Ragdoll Guy
              Banned
              • Sep 2019
              • 358

              #7
              Re: What if I told you....

              Originally posted by UFCBlackbelt
              I don't know if your interpretation of realistic combat aligns with mine.

              You said 4-5 strikes is realistic, that's extremely unusual unless you have a guy hurt.

              The damage should be increased imo, the problem is that the meta would still basically be the same, it just happens faster now and probably no decisions.

              And I felt that first ragdoll looked bad, a little cartoony. Second was good
              Im not saying a realistic fight depends on 5 strike combos, you can and you should pick your shots. Its just this... its possible on these settings, unlike on the regular settings. You can have these exchanges now.

              I guess you havent tested it yet?

              Cartoony? Ngannou hits like a cartoon character. lol


              Honestly though... I cant change the ragdoll physics from my living room... I just found a way to trigger it more often.

              Comment

              • Solid_Altair
                EA Game Changer
                • Apr 2016
                • 2043

                #8
                Re: What if I told you....

                Is this supposed to change the ragdolls, somehow?

                Comment

                • That Ragdoll Guy
                  Banned
                  • Sep 2019
                  • 358

                  #9
                  Re: What if I told you....

                  Originally posted by Solid_Altair
                  Is this supposed to change the ragdolls, somehow?
                  It does not change the ragdolls... it triggers the ragdoll animations more.

                  What I think it does is... the ragdoll physic doesnt play as it should, because there is too much power involved in striking. The power forces the canned animations to play, instead of the later implemented Ragdoll physics. I get way more ragdoll KOs like that. (not great, but better)

                  I can proof it, too... But nobody really seems to care.

                  I've everything that works better with less damage and more stamina listed in OP. Try it yourself.

                  Comment

                  • Reinfarcements
                    Pro
                    • Nov 2017
                    • 633

                    #10
                    Re: What if I told you....

                    Originally posted by That Ragdoll Guy
                    It does not change the ragdolls... it triggers the ragdoll animations more.

                    What I think it does is... the ragdoll physic doesnt play as it should, because there is too much power involved in striking. The power forces the canned animations to play, instead of the later implemented Ragdoll physics. I get way more ragdoll KOs like that. (not great, but better)

                    I can proof it, too... But nobody really seems to care.

                    I've everything that works better with less damage and more stamina listed in OP. Try it yourself.
                    I actually have the opposite experience. When you turn damage up really high you end up KOing people a lot more when they are doing things like lunging, head-movement, wheel kicks, ect. which causes a lot of ragdoll heavy KOs because the game does not have pre-set animations for those positions so resorts to pure physics a lot.

                    Comment

                    • Solid_Altair
                      EA Game Changer
                      • Apr 2016
                      • 2043

                      #11
                      Re: What if I told you....

                      I don't know much about the ragdolls. But my impression is that they tend to be more free when the victim is kicking.

                      Comment

                      • That Ragdoll Guy
                        Banned
                        • Sep 2019
                        • 358

                        #12
                        Re: What if I told you....

                        Originally posted by Solid_Altair
                        I don't know much about the ragdolls. But my impression is that they tend to be more free when the victim is kicking.
                        Thats true. The post above explains it. There are no pre set animations for catching someone in a tornado kick or wheel kick etc.
                        Originally posted by Reinfarcements
                        I actually have the opposite experience. When you turn damage up really high you end up KOing people a lot more when they are doing things like lunging, head-movement, wheel kicks, ect. which causes a lot of ragdoll heavy KOs because the game does not have pre-set animations for those positions so resorts to pure physics a lot.
                        And thats is exactly my point. I get Ragdolls off block breaking combos, flying knees and simple hooks or straights, that break the block. It could all just be a coincident but after testing KOs for 1 and a half year I tend to not believe in coincidence. I have gotten more ragdolls in the last week than in the last 2 years combined.

                        When I put the damage on full power I literally only get ONE animation for headkicks, hooks, etc. (that dont come of kicks)

                        Can you show me some of those ragdolls? Im already collecting my ragdolls that dont come after kicks etc.

                        Comment

                        • Reinfarcements
                          Pro
                          • Nov 2017
                          • 633

                          #13
                          Re: What if I told you....

                          Originally posted by That Ragdoll Guy

                          Can you show me some of those ragdolls? Im already collecting my ragdolls that dont come after kicks etc.
                          I haven't really recorded any but if I remember to next time I get a good one I'll try to post it here.

                          Comment

                          • That Ragdoll Guy
                            Banned
                            • Sep 2019
                            • 358

                            #14
                            Re: What if I told you....

                            Originally posted by Reinfarcements
                            I haven't really recorded any but if I remember to next time I get a good one I'll try to post it here.
                            Until then... I have recorded all of them in the last week with my OP custom settings. There are a couple TKOs on it but they were ragdoll tkos, so I included them. They also look better than the actual UFC 3 Ragdoll knockouts. Only 3-4 look a like.

                            <iframe width="926" height="521" src="https://www.youtube.com/embed/iEbqM6pCGoE" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                            Comment

                            • That Ragdoll Guy
                              Banned
                              • Sep 2019
                              • 358

                              #15
                              Re: What if I told you....

                              Disclaimer: Im not saying the radoll looks always good. What we need is UFC 2 engine back minus the insane backflips.

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