I do the same thing as you and have never had any trouble finding good players in the draft. I might be missing something too, but oh well I'll take my chances.
I do the same thing as you and have never had any trouble finding good players in the draft. I might be missing something too, but oh well I'll take my chances.
Alright well then if we are missing something at least we're going down together!
I've done both manual and automatic scouting, and I'd say it's a matter of preference, but I prefer manual scouting.
If you go automatic, you're scouts will cast as wide a net as possible, and by the time draft day rolls around you'll have a large number of prospects that you've mostly scouted (into the yellow) but none that you'll have fully scouted (into the green) other than the pre-scouted blue chip prospects.
Manual scouting lets you target specific needs much better, or continue scouting a promising prospect while avoiding wasting time on one that seems to be a dud.
The downside of manual scouting is that it is very time consuming.
Tip: of you don't like any of the prospects, or don't feel there are enough in one position, use the discovery ability to generate more. That is literally what the discovery function does: produce more prospects for the draft. These prospects aren't "hidden" for you to discover, they are spawned from your demands.
Tip: of you don't like any of the prospects, or don't feel there are enough in one position, use the discovery ability to generate more. That is literally what the discovery function does: produce more prospects for the draft. These prospects aren't "hidden" for you to discover, they are spawned from your demands.
I've done both manual and automatic scouting, and I'd say it's a matter of preference, but I prefer manual scouting.
If you go automatic, you're scouts will cast as wide a net as possible, and by the time draft day rolls around you'll have a large number of prospects that you've mostly scouted (into the yellow) but none that you'll have fully scouted (into the green) other than the pre-scouted blue chip prospects.
Manual scouting lets you target specific needs much better, or continue scouting a promising prospect while avoiding wasting time on one that seems to be a dud.
The downside of manual scouting is that it is very time consuming.
Tip: of you don't like any of the prospects, or don't feel there are enough in one position, use the discovery ability to generate more. That is literally what the discovery function does: produce more prospects for the draft. These prospects aren't "hidden" for you to discover, they are spawned from your demands.
I've found even with the best scouts across the board, I scouted fewer prospects in a much longer period of actual time doing it myself. Manual is just too tedious. After auto scouting, I'll never go back to manual.
I make sure I have at least one with high ratings in terms of discovery, two who have high ratings with pitchers and at least one who has high ratings with position players.
The first couple of weeks, everyone discovers. Then the other three move on to their areas of expertise while the "discovery scout" continues to discover. The last couple of weeks before the draft, I have them all with individual prospects.
Typically the first month I have 2 or 3 of my scouts "discover" prospects, especially in positions I don't have a lot of organizational depth at. Then after that I may have 1 scout still discover if need be but then I focus on scouting individual players and not accumulating more prospects to my pool of players.
It's worked well for me and you get notifications when they are done scouting whatever option you pick so you don't have to keep checking to see if they are done.
I manually scout. I have all 4 scouts discover prospects for the first 2-3 weeks (depending on their efficiency). I'll then break off 2-3 scouts for individual scouting depending on my organizational needs. If I need help at a lot of different positions, then I'll keep 2 on discovery. If I'm targeting only a few positions, I'll only keep 1 on discovery.
3 weeks before the draft, I make sure all of my scouts are scouting individual players. This strategy has seemed to get me enough scouted prospects where I find the occasional gem in the later rounds.
I play every game of the season, so I'm able to check on scouting after every game. If you're simulating all or most of your games, this strategy may be to cumbersome to follow. I think I would go to Auto scouting if I was simulating.
I manually scout. I have all 4 scouts discover prospects for the first 2-3 weeks (depending on their efficiency). I'll then break off 2-3 scouts for individual scouting depending on my organizational needs. If I need help at a lot of different positions, then I'll keep 2 on discovery. If I'm targeting only a few positions, I'll only keep 1 on discovery.
3 weeks before the draft, I make sure all of my scouts are scouting individual players. This strategy has seemed to get me enough scouted prospects where I find the occasional gem in the later rounds.
I play every game of the season, so I'm able to check on scouting after every game. If you're simulating all or most of your games, this strategy may be to cumbersome to follow. I think I would go to Auto scouting if I was simulating.
Sounds like a pretty solid option. I may try this out.
But does anyone know if I leave Scouting on Auto, then make changes, will the Auto listen to the changes I made or just ignore them and go back to doing its own thing?
Each scout does a different discovery in their region every day for the first 20 or so days. So....
Day 1: P/R/velocity
Day 2: P/L/velocity
Day 3: P/R/command
Day 4: P/L/command
Etc.
As someone said above me, this *creates* the archetypes for prospects, so I don't do discoveries for players that make no sense, like speed/contact catchers or speed/arm strength INFs for example. Players like this will have poorly distributed attributes and are generally a waste of time. Save your discovery time for players you would want, like contact/power INFs or speed/fielding OFs.
Once I've done discovery up to about 35-40 days out, I start individually scouting players. I sort by *current* talent level, as it's the only "real" piece of information. Potential and ETA will fluctuate as they're scouted, but their current talent stays the same. A 80 grade pitcher with 55-70 in every current category is more likely to reach that level than another with 35-45 current talent level. I sort for best contact, best power, etc. and end up with about 60-90 green scouted players. Once they're scouted, then rank them by earliest ETA first and highest potential second. An 80 guy who is supposed to be in the bigs by next year will likely be in the mid 60s-mid 70s, while someone 4+ years away will likely start in the low-mid 50s.
When it comes to the draft, give priority to position players over pitchers. Pretty much all 75-80 grade position players will be gone by the end of the 2nd round, while there will be pitchers in the 3rd-4th. Unless you see an arm you just can't pass up, go for the bat early.
Ensuring that there is a good draft class is important not only to building your team, but also ensuring the viability of your franchise long-term. You can play a legit 15-20 year sim franchise with little falloff if you build the draft classes well enough.
I manually scout the first year, then turn scouting off completely after that. Discovery floods the scouting pool with the same prospect templates so there's too many prospects with the same attributes and a lot of high potential players. It also makes the draft a bit too easy. The baseball draft is as big of a crapshoot as any sport, so I think drafting blind replicates the miss rate better long term for my franchise.
Each scout does a different discovery in their region every day for the first 20 or so days. So....
Day 1: P/R/velocity
Day 2: P/L/velocity
Day 3: P/R/command
Day 4: P/L/command
Etc.
As someone said above me, this *creates* the archetypes for prospects, so I don't do discoveries for players that make no sense, like speed/contact catchers or speed/arm strength INFs for example. Players like this will have poorly distributed attributes and are generally a waste of time. Save your discovery time for players you would want, like contact/power INFs or speed/fielding OFs.
Once I've done discovery up to about 35-40 days out, I start individually scouting players. I sort by *current* talent level, as it's the only "real" piece of information. Potential and ETA will fluctuate as they're scouted, but their current talent stays the same. A 80 grade pitcher with 55-70 in every current category is more likely to reach that level than another with 35-45 current talent level. I sort for best contact, best power, etc. and end up with about 60-90 green scouted players. Once they're scouted, then rank them by earliest ETA first and highest potential second. An 80 guy who is supposed to be in the bigs by next year will likely be in the mid 60s-mid 70s, while someone 4+ years away will likely start in the low-mid 50s.
When it comes to the draft, give priority to position players over pitchers. Pretty much all 75-80 grade position players will be gone by the end of the 2nd round, while there will be pitchers in the 3rd-4th. Unless you see an arm you just can't pass up, go for the bat early.
Ensuring that there is a good draft class is important not only to building your team, but also ensuring the viability of your franchise long-term. You can play a legit 15-20 year sim franchise with little falloff if you build the draft classes well enough.
I'm so confused. I thought discovery just meant they discovered the prospects in a certain region.
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