Home

WWE 2K's New Executive Producer Reveals Creative Direction for WWE 2K22

This is a discussion on WWE 2K's New Executive Producer Reveals Creative Direction for WWE 2K22 within the WWE 2K and Other Wrestling Games forums.

Go Back   Operation Sports Forums > Combat Sports > WWE 2K and Other Wrestling Games
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 05-31-2020, 10:57 PM   #1
Pro
 
22cedric's Arena
 
OVR: 11
Join Date: Jan 2012
Location: Montgomery AL
WWE 2K's New Executive Producer Reveals Creative Direction for WWE 2K22

WWE 2K's New Executive Producer Reveals Creative Direction for WWE 2K22

https://comicbook.com/gaming/news/ww...trick-gilmore/

Between the poor reviews and millions of dollars lost, WWE and 2K Games opted to scrap their annual installment in the WWE 2K for this coming fall. Instead two games are now being worked on — the arcade style WWE 2K Battlegrounds and the next major console installment, WWE 2K22. The latter game's executive director Patrick Gilmore hosted a Reddit AMA on Friday, in which he dived into what future game will look like.

Gilmore claimed that, in terms of core game play, his team is looking back to the retro classics like WWF No Mercy and WWE SmackDown: Here Comes The Pain! for inspiration.

"We are looking at much-loved previous games like No Mercy or Smackdown: Here Comes the Pain, along with top franchise installments, and more modern wrestling and fighting games to build an all-new philosophical foundation for the game," Gimore wrote. "People who hope that we holistically adopt the control scheme or philosophy from one of their favorite games are likely to be disappointed; we are trying to combine the best ideas out there into a brand new wrestling experience that sets a new standard.

"For Depth, we're looking a lot at ring position, deeper combos and working moves, limb damage, technical capabilities, match momentum and unlocks, and rock-paper-scissors (RPS) strategies by archetype and player style," he continued. "Depth doesn't come from the manual skill of pressing the proper buttons but from the psychological game of anticipating and countering your opponent's strategy, and this needs to be built in from the very foundation, so expect a significant evolution in gameplay with the next installment."

Along with an in-depth description of the customization options, Gilmore talked about the personality he wants to bring back to the franchise.

"The last aspect of great gameplay is capturing the essence of professional wrestling, which has dimensions of drama, changing context, massive roster, backstage action, weapons and props, audience participation and spectacle," he wrote. "One of the huge challenges of the franchise is finding ways for players to feel in control of the vast number of potential outcomes in a given match. While we take lessons from fighting games, action RPG's and other genres, this aspect helps us stay focused on delivering a through-and-through wrestling game. While we're determined to deliver the spectacle and specific moments of a genuine match, I can say we're trying to get away form UI popups or mini games to represent things like pins or reversals, and instead move those concepts into more fully-realized mechanics which feel like extensions of the main experience."
22cedric is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-01-2020, 07:55 PM   #2
Game Dev
 
TheBleedingRed21's Arena
 
OVR: 21
Join Date: Oct 2010
Posts: 5,019
Re: WWE 2K's New Executive Producer Reveals Creative Direction for WWE 2K22

I think stepping back, skipping a release, and getting back to fun gameplay is what was for sure needed.

Oh and give us back GM mode dang it.
__________________
PSN: TheBleedingRed21
Twitch: http://www.twitch.tv/TheBleedingRED21_OS
TheBleedingRed21 is offline  
Reply With Quote
Old 07-01-2020, 11:50 AM   #3
Rookie
 
OVR: 0
Join Date: Jun 2020
Location: Tampa, FL
Re: WWE 2K's New Executive Producer Reveals Creative Direction for WWE 2K22

They lost sight of all the fun when they began to focus more on money. Hope that changes moving forward.
Neper Hawkins is offline  
Reply With Quote
Old 03-03-2021, 03:56 AM   #4
Just started!
 
OVR: 0
Join Date: Mar 2021
Re: WWE 2K's New Executive Producer Reveals Creative Direction for WWE 2K22

Lol I just wish they would be able to do like NBA 2k and be able to have weekly or monthly updated rosters. That would be clutch


Sent from my iPhone using Operation Sports
Dru413 is offline  
Reply With Quote
Old 03-03-2021, 11:50 AM   #5
DC
Hall Of Fame
 
OVR: 39
Join Date: Oct 2002
Location: DC
Posts: 17,961
Re: WWE 2K's New Executive Producer Reveals Creative Direction for WWE 2K22

Wake me up when it happens.

Much like the NBA Live series, all trust/faith is basically gone.
__________________
Concrete evidence/videos please
DC is offline  
Reply With Quote
Advertisements - Register to remove
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > WWE 2K and Other Wrestling Games »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:21 AM.
Top -