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ZTEN11's franchise sliders (Madden 21)

This is a discussion on ZTEN11's franchise sliders (Madden 21) within the Madden NFL Football Sliders forums.

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Old 10-21-2020, 05:45 PM   #1
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ZTEN11's franchise sliders (Madden 21)

As many of you probably know, I am a roster creator for 2K on Xbox. However, with the new generation set to release, I wanted to put some time into showing you guys my best Madden 21 franchise sliders for the current generation (while it lasts or for anyone not purchasing the new gen just yet). I don't have near the same amount of knowledge for football or Madden but still thought I'd let you guys take a look at what I'm doing as I think I've found a good overall balance in these games.

Skill Level: All-Pro
Game Style: Simulation

Salary Cap/Superstar Abilities: both ON
(Pre-existing)/ALL injuries: OFF (this is just my preference and I increase auto subs because of it. I think injuries ruin franchises too easily - even on low amounts.)
Practice Squad Stealing: Off

Quarter Length: 11 Minutes
Accelerated Clock: Off


User team AUTOS:
- Weekly Training
- Preseason Cut Days
- Scout College Players
- Fill Roster ON

AUTO SUBS (in/out):

(This is my way of utilizing a whole football team as far as I'm concerned...)

QB - 60/50
HB - 90/85
WR - 75/70
FB/TE - 90/85
OL - 85/80

DT - 90/80
DE - 90/80
LB - 100/90
CB - 100/90
S - 100/90

Gameplay helpers are optional but I like having them all on most of the time because I truly believe you need as much help as possible against the CPU on that side of the ball...

SLIDERS:
(USER/CPU)

QB Accuracy: 40/25
Pass Blocking: 35/65
WR Catching: 60/55
Run Blocking: 10/65
Fumbles: 1/20
Pass Defense Reaction Time: 100/70
Interceptions: 35/20
Pass Coverage: 80/60
Tackling: 55/75


FG Power: 42
FG Accuracy: 40
Punt Power: 55
Punt Accuracy: 40
Kickoff Power: 45

Fatigue - 70
Min Speed Threshold: 60
Offside: 99
False Start: 99
Holding: 95
Face Mask: 90
DPI: 99
OPI: On

Illegal Block in Back: 60
Kick Catch Interference/roughing kicker/running into kicker all OFF
Illegal Contact: ON

XP Sliders:
(if you aren't using Schnaidt's strategy of only 3 upgrades per season)

QB: 50
HB: 70
TE: 70
WR: 80
FB: 40
Tackles/Guards/Centers: 70

Defensive Ends/Defensive Tackles: 70
MLB/OLB/CB/FS/SS: 75
Kickers/Punters: 20


I also uploaded a roster of mine with a lot of edits to player ratings and depth charts and it also features lower QB speeds. Also I left LeVeon Bell on the Jets. Roster name: M21THISGEN

Have fun!

Last edited by zten11; 11-01-2020 at 09:04 PM.
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Old 10-21-2020, 08:05 PM   #2
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Re: ZTEN11's franchise sliders (Madden 21)

Looks good. I am still looking for some tough, balanced sliders to use. I know alot of people are experiencing the CPU drop back sack problem alot. Are you seeing this problem with your set?
*also seen you have WR catching on 60/70, are you still seeing a good amount of drops?

Quote:
Originally Posted by zten11
As many of you probably know, I am a roster creator for 2K on Xbox. However, with the new generation set to release, I wanted to put some time into showing you guys my best Madden 21 franchise sliders for the current generation (while it lasts or for anyone not purchasing the new gen just yet). I don't have near the same amount of knowledge for football or Madden but still thought I'd let you guys take a look at what I'm doing as I think I've found a good overall balance in these games.

Skill Level: All-Pro
Game Style: Simulation

Salary Cap/Superstar Abilities: both ON
(Pre-existing)/ALL injuries: OFF (this is just my preference and I increase auto subs because of it. I think injuries ruin franchises too easily - even on low amounts.)
Practice Squad Stealing: Off

Quarter Length: 11 Minutes
Accelerated Clock: Off


User team AUTOS:
- Weekly Training
- Preseason Cut Days
- Scout College Players
- Fill Roster ON

AUTO SUBS (in/out):

(This is my way of utilizing a whole football team as far as I'm concerned...)

QB - 60/50
HB - 90/85
WR - 75/70
FB/TE - 90/85
OL - 85/80

DT - 90/80
DE - 90/80
LB - 100/90
CB - 100/90
S - 100/90

Gameplay helpers are optional but I like having them all on most of the time because I truly believe you need as much help as possible against the CPU on that side of the ball...

SLIDERS:
(USER/CPU)

QB Accuracy: 40/30
Pass Blocking: 40/50
WR Catching: 60/70
Run Blocking: 20/65 (may increase CPU)
Fumbles: 20/30
Pass Defense Reaction Time: 90/60
Interceptions: 40/20
Pass Coverage: 75/60
Tackling: 60/70

FG Power: 45
FG Accuracy: 40
Punt Power: 55
Punt Accuracy: 40
Kickoff Power: 50

Fatigue - 70
Min Speed Threshold: 60
Offside: 99
False Start: 95
Holding: 95
Face Mask: 80
DPI: 99
OPI: On

Illegal Block in Back: 75
Kick Catch Interference/roughing kicker/running into kicker all OFF
Illegal Contact: ON

XP Sliders:
(if you aren't using Schnaidt's strategy of only 3 upgrades per season)

QB: 50
HB: 70
TE: 70
WR: 80
FB: 40
Tackles/Guards/Centers: 70

Defensive Ends/Defensive Tackles: 70
MLB/OLB/CB/FS/SS: 75
Kickers/Punters: 20


I also uploaded a roster of mine with a lot of edits to player ratings and depth charts and it also features lower QB speeds. Also I left LeVeon Bell on the Jets. Roster name: M21THISGEN

Have fun!
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Old 10-21-2020, 09:28 PM   #3
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Re: ZTEN11's franchise sliders (Madden 21)

Quote:
Originally Posted by Decent at Best
Looks good. I am still looking for some tough, balanced sliders to use. I know alot of people are experiencing the CPU drop back sack problem alot. Are you seeing this problem with your set?
*also seen you have WR catching on 60/70, are you still seeing a good amount of drops?



Sent from my SM-A102U using Operation Sports mobile app
Yes, I have experienced the CPU drop back sack often, but I wouldn't consider it a major problem as of now as I think it kind of balances out the CPU having an easy time completing passes. They're going to find space to throw regardless of the sliders. So I haven't fully addressed that yet.

As far as dropping passes, I realize Madden 21 does a better job of making receivers hold onto the ball. However, if your defense is on point from what I've seen, the catching seems pretty fair. The CPU completes most of its passes so far from my experience so that's something I'll keep an eye on. However, they also complete a decent amount of short gain passes on good defense.
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Old 10-21-2020, 09:46 PM   #4
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Re: ZTEN11's franchise sliders (Madden 21)

These work good with latest patch? I’m looking for some good AP sliders.


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Old 10-22-2020, 12:27 PM   #5
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Re: ZTEN11's franchise sliders (Madden 21)

Quote:
Originally Posted by The Kid 24
These work good with latest patch? I’m looking for some good AP sliders.


Sent from my iPhone using Operation Sports
With 11 minute quarters, the results have been great for me so far. Almost feels like I'm out there on the field or just a football atmosphere at worst. Give them a try.
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Old 10-22-2020, 12:29 PM   #6
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Re: ZTEN11's franchise sliders (Madden 21)

Quote:
Originally Posted by zten11
With 11 minute quarters, the results have been great for me so far. Almost feels like I'm out there on the field or just a football atmosphere at worst. Give them a try.
Awesome, sounds good!

I do play with 15 minute quarters tho, any suggestions with that? For me, I cant play less minutes than real life.
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Old 10-22-2020, 05:54 PM   #7
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Re: ZTEN11's franchise sliders (Madden 21)

Quote:
Originally Posted by The Kid 24
Awesome, sounds good!

I do play with 15 minute quarters tho, any suggestions with that? For me, I cant play less minutes than real life.
Turn on accelerated clock. I'm not sure how advanced you are on defense, but pass defense can be exposed at times with any QB throwing against you. Turning up the pass defense reaction time and pass coverage a bit probably wouldn't hurt.

Most people probably use different resources for their sliders. I really don't think there is a best-for-all in Madden either as a competitive or non-competitive player.
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Old 10-23-2020, 08:23 AM   #8
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Re: ZTEN11's franchise sliders (Madden 21)

Underrated slider set perhaps?
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