11-18-2020, 09:31 PM
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#1
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Rookie
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The Ultimate Sim Sliders
Finally finished my sliders for 21. Just a few quick notes
*I tried to make it as realistic as possible, no hybrid gameplay here.
*when you first jump in you may think it feels slow, but give it a bit and a nice flow will develop, resembling real sim style.
*I just carried over my penalty settings from NHL 20 as i didn't feel that much changed.
*I communicated with Rammer over the summer on twiiter about the Attributes settings. Yes for the biggest gap between player ratings you need to play on 9 or 10. The problem with attributes on 5 is that lower rated players are actually better then what they are rated. Even with attribute at 10 i can still score with guys on my 4th line and it feels good when you do because they don't see the ice too much.
so here you go, enjoy. Any questions please ask and i will try and clarify why the setting is what it is.
Quick settings
I am an expert
Skill stick
All-Star
off ice trainer off!
manual shot aim
Rules
Game Play Presets: Custom (Full Sim)
Game Style: Custom (Full Sim)
Post Whistle Rules: Authentic
Rules: Custom (NHL)
Fighting: 2
Icing: Hybrid Icing
Injuries: On
Offsides: Delayed
Penalties: 3
Tie Break: 5 min (3 on3) then shootout
Trapezoid Rule: On
Penalty Time Scaling: 5
Coincidental Penalty Time Scale: 5
Game Settings
Game Play Presets: Custom (Full Sim)
Game Style: Custom (Full Sim)
Period Length: 7 Minutes
Difficulty: All-Star
Camera: Classic *but its up to you
Shootout Camera: Dynamic Low
Away Line Changes: Auto
Away Shot Aim: Manual
Home Line Changes: Auto
Home Shot Aim: Manual
Gameplay Sliders
GENERAL
Gameplay Version: latest
Game Style – Custom (Full Sim)
Attribute Effects : 9
Broken Stick Frequency : 33
Game Speed : 0
Fatigue Effect : CPU: 75 / Human: 75
Fatigue Recovery : CPU: 40 / Human: 40
Injury Occurrence : CPU: 50 / Human: 50
SKATING
Back Skating: 85
Hustle Type : Authentic
Puck Carrier Agility : 40
Puck Carrier Skating: 50
Player Acceleration : CPU: 43 / Human: 43
Skating Speed : CPU: 43 / Human: 43
Skating Agility : CPU: 43 / Human: 43
SHOOTING
One Timer Accuracy : CPU: 48 / Human: 48
Shot Accuracy : CPU: 48 / Human: 48
Shot Power : CPU: 48 / Human: 48
Slap Shot Accuracy : CPU: 48 / Human: 48
Slap Shot Power : CPU: 49 / Human: 49
PASSING
Manual Passing - ON
Pass Assist : 30
Min Pass Speed: 35
Max Pass Speed: 60
Saucer Pass Speed : 50
Pass Accuracy : CPU: 9 / Human: 30
Pass Interceptions : CPU: 75 / Human: 75
Pass Reception Ease : CPU: 15 / Human: 30
Reception Reaction Time : CPU: 40 / Human: 40
Puck Control Rating Effect : CPU: 30 / Human: 30
Puck Speed Reception Effect : CPU: 60 / Human: 60
Pickup Type Effect : CPU: 60 / Human: 60
Bouncing Puck Receptions : CPU: 15 / Human: 15
PUCK CONTROL
Incidental Contact Puck Loss : Stick , Legs and Body
Incidental Stick Contact Immunity : 0
Puck Control : CPU: 25 / Human: 25
Deking Impact : CPU: 35 / Human: 35
Spin Deke Impact : 50 / Human: 50
Skating Impact : CPU: 45 / Human: 45
GOALIES
Goalie Cover Frequency : 85
Goalie Passing : 70
Goalie Cross Crease Reaction Time : CPU: 50 / Human: 50
Goalie Save Reaction Time : CPU: 50 / Human: 50
Goalie Deflection Reaction Time : CPU: 45 / Human: 45
Goalie Screen Effect : CPU: 60 / Human: 60
Goalie Screen Persistence : CPU: 60 / Human: 60
CHECKING
Board Effect Non-Puck Carrier : 7
Board Effect Puck Carrier : 7
Hitting Assistance : 30
Stumble Threshold : 64
Fall and Stumble Fall Ease: 30
Aggression : CPU: 45 / Human: 45
Hitting Power : CPU: 15 / Human: 15
Size Effect : CPU: 40 / Human: 40
Speed Effect : CPU: 30 / Human: 30
Checking/Balance Rating Effect : CPU: 83 / Human: 83
Preparedness Effect : CPU: 42 / Human: 42
Incidental Contact Effect : CPU: 20 / Human: 20
Poke Checking Accuracy : CPU: 80 / Human: 80
Poke Checking Power : CPU: 45 / Human: 45
Stick Lift Effectiveness : CPU: 50 / Human :50
PENALTIES
CPU Penalties: 30
CPU Teammate Penalties: 30
Tripping: CPU: 8 / Human: 8
Slashing : CPU: 8 / Human: 8
Elbowing : CPU: 20 / Human: 20
High Sticking : CPU: 40 / Human: 40
Cross Checking: CPU: 50 / Human: 50
Boarding : CPU: 50 / Human: 50
Charging : CPU: 50 / Human: 50
Delay of Game : CPU: 15 / Human: 15
Holding : CPU: 20 / Human: 20
Hooking : CPU: 50 / Human: 50
Interference : CPU: 83 / Human: 83
AI
AI Learning: 0
CPU Difficulty Adjustment: 0
CPU Faceoff Difficulty: 50
Fight Difficulty: 50
CPU Strategy Adjustment: 2
User Strategy Adjustment: 3
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