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Old 11-24-2020, 09:14 PM   #1
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as REAL as IT gets (FINAL)

I am LOCKING these in!!!

I am of course more then willing to give advice on minor tweaks but I have to say I am thrilled with these right now! COMPETITIVE is how I describe these... some days your the windshield and other days your the bug!

I wanted player ratings to matter as well as quirks. BUT more then that I wanted the ability to lose... I know this sounds NUTS but no team wins 162 games...

These are in the vault under "as REAL as IT gets (FINAL)!!!" or JynxdaJester



GAMEPLAY OPTIONS
BATTING & BASERUNNING


Hitting Difficulty - All-Star
(DYNAMIC is optional but at level 5 ONLY): This will help balance your stick skills!
Hitting View – Outfield
In-Play View Offense - Broadcast

Ball Trail - Off

Hitting Interface - Zone
Input Type - Buttons

Plate Coverage Indicator - On
PCI Center- Circles (user discretion)
PCI Inner- Wedge (I feel this represents a bat the most)
PCI Outer- None
PCI Transparency- 100%
PCI Fadeout- Outer

Advanced

Guess Pitch - Off
Baserunning Decisions - Assist
Baserunning Interface - Default
Sliding Decisions - Assist
Runner Windows - On

PITCHING

Pitching Difficulty - All-Star
Pitching Interface - Meter
Pitch Feedback - On
Pitching View – Outfield
Pitching Ball Marker - Classic Fade (User preference-just make sure it fades)
Pitch Confidence - On
Pitch Delay - Normal
API - On (Allows for a more realistic experience an better balances of pitches thrown)

FIELDING

Throwing Interface - Buttons
Throwing Meter - OFF (Sliders were built with this off with ratings and balance of competition in mind)
Fielding Decision - Assist
Throwing Decision - Off
In-Play View Defense - Broadcast
Throw Cancelling - Off
One Button Dive/Jump - Off
Auto INF Jump Reaction: On
Auto INF Dive Reaction: On
Catch Position Indicator - On
Defensive Shift - Auto (User preference)
Off the Wall Ribbon - Off

GENERAL

Strike Zone - On
Hot Zones - On
Warm Up Pitchers - On (This again gives the game a more realistic feel in management)
Tutorial Tips - Off
Post Game Auto Save - Off

Advanced

Scorebar Display - On
Pitch Select Display - On
Swing/Pitch Info - On
Balks - Off (AI never does this)
Umpire Accuracy - Personalized
Umpire Close Plays - On
Check Swing Appeals - On
Injuries - On
Ejections - On
Vibration - On
Game Log Order - Default

Presentation- Broadcast on the top selection
ALSO PRE-Pitch cams are:
ALWAYS/ALL/HIGH LEVERAGE

Audio/Video Options- TV Broadcast
Mode-Specific Options- In relation to all "Franchise" I use manual on everything BUT scouting... I hired the BEST available and let them do their jobs. This way come draft time it's more random in who they find then who I targeted all along!



SLIDERS

***I have tried Dynamic difficulty with these and DO NOT recommend unless you can lock no higher then All-Star+ in on both***

Human Contact- 3

Human Power- 5 (ANY higher and the HR/9 is chaos.)

Human Timing- 2

Human Foul Frequency- 3

Human Solid Hits- 2

Human Starter Stamina- 9 (This is set to give starters the ability to pitch a CG if they are pitching well enough)

Human Reliever Stamina- 5

Human Pitch Control- 8

Human Pitcher Consistency- 4

CPU Contact- 3

CPU Power- 5 (Same as human reason)

CPU Timing- 2

CPU Foul Frequency- 3

CPU Solid Hits- 2

CPU Starter Stamina- 9 (Same as human reason)

CPU Reliever Stamina- 5

CPU Pitcher Control- 8

CPU Pitcher Consistency- 4

CPU Strike Frequency- 2 (Needs to be here to allow the CPU to paint corners and also allows the user to work the count for a walk IF desired. This DOES NOT mean you will walk 10 times a game or never strikeout)

CPU Manager Hook- 4 (Any higher and there's no AI leash for poor performance)

CPU Pickoffs- 5

Fastball Pitch Speed 6 (There has to be a difference in velo that the game doesn't provide)

Offspeed Pitch Speed 5

Fielding Errors Infield- 5

Fielding Errors Outfield- 3

Throwing Errors Infield- 2

Throwing Errors Outfield- 4

Fielder Run Speed- 3 (Allows for the +speed players to get to balls and the slower players DO NOT)

Fielder Reaction- 6

Fielder Arm Strength Infield- 3 (Explained in base runner speed)

Fielder Arm Strength Outfield- 6 (Explained in base runner speed. Also gives the OF a "chance" to gun down a runner heading to the plate)

Baserunner Speed- 6 (They are fast enough to stretch gappers into extra bases but keep plays close when used with outfield arm strength. This also doesn't allow for turtles to beat out coppers and slow rollers)

Baserunner Steal Ability- 4

Baserunner Steal Frequency- 8 (Allows for +speed players to attempt to stretch hits into extra bases and attempted steals rise depending on situations)

Wind- 6 (Allows the ball to carry or hit that imaginary force field)

Injury Frequency- 10 (Spring training) 5 (Season)

Trade Frequency- 0 (For the season. This is because I got the game late and I use the "trade deadline" rosters of RidinRosters. NO NEED for trading IMO for this yr. I want close to accurate rosters at least until the off-season) 7 (For offseason but may change by the time I get there)

Last edited by pantherfan076; 03-21-2021 at 11:35 PM.
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Old 11-25-2020, 09:45 AM   #2
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Re: as REAL as IT gets (FINAL)

Curious why you say these sliders dont work with Directional hitting?

As far as I know, doesnt matter what hitting style you use, sliders work the same regardless... I could very well be wrong tho.
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Old 11-25-2020, 10:57 AM   #3
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Re: as REAL as IT gets (FINAL)

Quote:
Originally Posted by The Kid 24
Curious why you say these sliders dont work with Directional hitting?

As far as I know, doesnt matter what hitting style you use, sliders work the same regardless... I could very well be wrong tho.
The issue with directional is that its a simple button press as opposed to tracking the ball with the coverage indicator and having balls not come off the sweet spot. Directional is more of a roll of the dice. IF one times it right and holds the stick in the direction then there it goes as opposed to a right handed hitter having to let the ball get deeper on an inside pitch to hit oppo...

These were built around being rewarded for spotting pitches as a pitcher and driving balls out as a batter.
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Old 11-25-2020, 03:26 PM   #4
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Re: as REAL as IT gets (FINAL)

I’m a CPU vs CPU broadcast guy. I’m going to try these out and post some results.
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Old 11-25-2020, 03:51 PM   #5
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Re: as REAL as IT gets (FINAL)

Quote:
Originally Posted by BigOrangeVol4Life
I’m a CPU vs CPU broadcast guy. I’m going to try these out and post some results.
Please DO! I never sim but watch the games... curious what these stats would look like?

Last edited by pantherfan076; 11-26-2020 at 09:16 PM.
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Old 11-28-2020, 10:27 AM   #6
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Re: as REAL as IT gets (FINAL)

As Real as it gets and yet you have hitting view from the outfield?
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Old 11-28-2020, 10:56 AM   #7
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Re: as REAL as IT gets (FINAL)

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Originally Posted by SuicideSqueeze
As Real as it gets and yet you have hitting view from the outfield?
See the other thread, I had it on Broadcast cams but the issue is timing as different stadiums have it at different levels behind the pitcher... that becomes problematic as it'll take at least 1 game of a 3 game series to adjust. This skews the stats as you'll struggle against gaging the pitch from the release point.

You can freely use Broadcast cams IF you want but this is the disclaimer as it will not give a fair assessment of the sliders. Everyone plays differently, but on Outfield cams everyone trying/testing is at a fair playing field regardless of stadium.

Last edited by pantherfan076; 11-28-2020 at 10:59 AM.
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Old 11-28-2020, 10:57 AM   #8
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Re: as REAL as IT gets (FINAL)

Quote:
Originally Posted by pantherfan076
...BUT more then that I wanted the ability to lose... I know this sounds NUTS but no team wins 162 games...

I'd love to meet the person who thinks it's nuts to not win 162 games. anything over 120 is what's nuts lol
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