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Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

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Old 02-13-2021, 02:29 AM   #1
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Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

UPDATED FRONT PAGE AS OF 04/07/21

***Modified Pro Level Sliders****

No Changes were made to the CPU vs CPU Sliders or All Pro Sliders

(Sliders tested in CFM only)

Feel free to modify any settings to fit your desired style of play.


PRO LEVEL HUMAN vs CPU
QTR/MINUTES
13 MINUTES/15 SECOND RUNOFF

GAME OPTIONS
INJURIES-10
FATIGUE-65
MIN PLAYER SPEED THRESHOLD-25

USER /CPU
QB Accuracy: 5/65
Pass Blocking: 0/50
WR Catching: 40/65

Run Blocking: 0/65
Fumbles: 5/50

Pass Reaction: 50/50
Interceptions: 35/65
Pass Coverage: 40/90

Tackling: 15/65

FG Power: 55/55
FG Accuracy: 45/45
Punt Power: 50/50
Punt Accuracy: 65/65
Kickoff Power: 55/55

PENALTIES

Offside - 99

False Start - 99

Holding - 95

Facemask - 99

Defensive Pass Interference - 99

Offensive Pass interference-ON

Kick Catch Intereference-ON

Illegal Block In The Back - 70

Intentional Grounding-ON

Roughing The Passer - 50

All other penalties are toggled “On”

---------------------------------------'----

2ND SET OF SLIDERS FOR ALL PRO LEVEL BASED ON TOMBA'S WORK.

10 MINUTES/15 SECOND RUNOFF

GAME OPTIONS
Injuries 10
Fatigue 65
Min Player Speed Threshold 50

USER /CPU
QB Accuracy: 44 / 94
Pass Blocking: 50 / 50
WR Catching: 64/ 63.....(use Tombas settings if you like more aggressive WR play)

Run Blocking: 0/ 44...(Human players still open enough holes)
Fumbles: 20/ 50

Pass Reaction: 51 / 28
Interceptions: 100 / 100
Pass Coverage: 74 / 58

Tackling: 20 / 45....(CPU will run through weak arm tackles)

FG Power: 80 / 80
FG Accuracy: 40/ 40
Punt Power: 45 / 45
Punt Accuracy: 70 / 70
Kickoff Power: 50 / 50

PENALTIES
Offside 85
False Start 99
Holding 99
Face Mask 99
Def Pi 99
Off PI On
Kick Catch Int On
Illegal Block In The Back 99
Intentional Grounding-ON
Roughing the Passer 50
Roughing Kicker On
Running Into Kicker On
Illegal Contact On
----------------------------------------------
3RD SET OF SLIDERS FOR CPU VS CPU GAMEPLAY

13 MINUTES/15 SECOND RUNOFF

GAME OPTIONS
INJURIES-10
FATIGUE-75
MIN PLAYER SPEED THRESHOLD-1

CPU/CPU
QB Accuracy: 66
Pass Blocking: 51
WR Catching: 60

Run Blocking: 60
Fumbles: 55

Pass Reaction: 50
Interceptions: 35
Pass Coverage: 45
Tackling: 40

FG Power: 55
FG Accuracy: 45
Punt Power: 50
Punt Accuracy: 65
Kickoff Power: 55

PENALTIES
OFFSIDE 99
FALSE START 75
HOLDING 95
FACE MASK 99
DEFENSIVE PI 99
ILLEGAL BLOCK IN THE BACK 70
ROUGHING THE PASSER 50

ALL OTHER PENALTIES TOGGLED ON
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Old 02-13-2021, 09:58 AM   #2
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Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

Glad to have you back on here buddy. Long overdue. Great insight.
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Old 02-13-2021, 12:57 PM   #3
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Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

Quote:
Originally Posted by vtcrb
Glad to have you back on here buddy. Long overdue. Great insight.
Thanks....

I'll be sharing some NG CPU VS CPU sliders in here as well.

Been using tommie's base set and slowly tweaking it for NG. Not sure why but considering it's a NG game we shouldn't have sliders any longer that player differently inside CFM as opposed to play now.

That type of stuff makes me scratch my head about EA.

And it's been beyond time for them to expand sliders

NG power should be capable of expanding this game to include up to 10-15 additional gameplay/coaching sliders.

Should also add a slider in Sim style gameplay that impacts bad snaps and weather effects.
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Old 02-13-2021, 02:10 PM   #4
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Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

Quote:
Originally Posted by Playmakers
Thanks....

I'll be sharing some NG CPU VS CPU sliders in here as well.

Been using tommie's base set and slowly tweaking it for NG. Not sure why but considering it's a NG game we shouldn't have sliders any longer that player differently inside CFM as opposed to play now.

That type of stuff makes me scratch my head about EA.

And it's been beyond time for them to expand sliders

NG power should be capable of expanding this game to include up to 10-15 additional gameplay/coaching sliders.

Should also add a slider in Sim style gameplay that impacts bad snaps and weather effects.
I will be looking forward to your NG CPU vs CPU sliders.
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Old 02-13-2021, 06:50 PM   #5
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Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

I reduced the Injury slider down from 25 to 10. Was seeing way too many injuries doing games.

One of the surprising things I was able to witness was the Rams usage of their Jet Sweep plays and the 2nd thing was the CPU ability to get RAC yardage.

Still trying to determine between the threshold options which one I like best.

I play mostly with the Cowboys and one thing the lower settings have done for me defensively is have them struggle just like IRL because they were terrible allowing a franchise record in points allowed this past season.

They also gave up several 200 yards rushing games this year and the CPU hasn't hasn't gashed me that bad yet so I might have to increase run blocking just a tad bit more.

It's actually in the low 70's on average ratings with just the OL by themselves but if you factor in the skill positions then it drops to 60 average rating which is where I currently set Run Block.

I will test playing against Tennesse and Minnesota before changing anything for CPU run Block
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Old 02-14-2021, 08:23 PM   #6
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Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

Added a modified version of Tomba All Pro Sliders to this thread.

But they will feel more pro like from a animation standpoint.

Was also able to get a few penalties called each game.

Next task will be tweaking the CPU vs CPU sliders on NG using Tommy's base set.
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Old 02-20-2021, 02:01 PM   #7
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Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

I have completed my CPU vs CPU Sliders

This wraps up my Trifecta sets and I highly encourage anyone that loves CPU vs CPU games to give these a spin. I'm using pretty much a lot of the same settings that I calculated from the Madden Base rosters ratings and those ratings do a great job of driving the gameplay on the field. Yes you will see the typical Madden wonkiness at times nothing we can do about those moments because it's a video game. Trust me it drove me crazy at times seeing one game deliver 3 sacks in one quarter and then you'll go 2-3 quarters without a single sack. But I'm convinced their is no magic pass block setting because there is no Pass Block awareness Slider in Madden just a basic slider which is mainly more of a suction Slider to bring the OL and DL together to produce certain animations more than anything.

The QBA slider is your Pass Blocking and that means if the QB is aware of the pass rush he'll try to get rid of the ball quickly but this varies from QB to QB IMO. I utilized the Tackle Slider to help slow down pursuit but it's a tricky slider because if you raise it too high the defenders will be all over the QB's the moment the ball is snapped. I balanced the low tackle slider with the Run Block slider and don't let that Run Block Slider fool you on Pro Level the OL's will still open up some nice running lanes totally different on NG compared to XBOX One for CPU vs CPU Gameplay.

66.4 was the average Acc ratings for the lowest rated QB's in Madden and 60 WR Catch was the average rating of the lowest rated WR's and relaying this message again because I know some yall will think I'm trippin using those settings but all I will say is sit back and watch a game 1st because I've seen Cam Newton, Jared Goff, Dak Prescott and Ryan Fitzpatrick all produce different outcomes from each other.

Here are the stats from the last matchup I played before finally settling on these settings.

LA Chargers-31 at Cincy Bengals-28

SCORING SUMMARY

1ST QTR
LAC-J.GUYTON 4 YD PASS J.HERBERT, 8:50
LAC-A.EKELER, 4 YD RUN, 1:36

2ND QTR
LAC-M.WILLIAMS 21 YD PASS FROM J.HERBERT, 6:49
CIN-J.BURROW, 10 YD SUN, 3:52
CIN-C.UZOMAH 4 TD PASS FROM J.BURROW, 0:44
LAC-M.BADGLEY, 30 YD FG, 0:02

3RD QTR
CIN-A.SEIBERT, 21 FG, 3:52

4TH QTR
CIN-A.SEIBERT, 35 YD FG, 10:17
LAC-K.ALLEN 23 YD PASS FROM J.HERBERT, 6:56
CIN-M.HUNT, RETURNED FUMBLE 68 YDS, 3:28

PLAYER STATS
LAC-HERBERT-24/40-366, 60%, 3-TD, 1-INT, 9.1 AVG, LONG 48 (Sacked 4x's)

CIN-BURROW-23/36-252, 63%, 1-TD, 1-INT, 7.0, LONG 47, (Sacked 4x's)

RUSHING
LAC
A.EKELER-24-113, 4.7 AVG, 1-TD, 5-BTK, LONG 14
J.JACKSON-1-2

CIN
J.MIXON-15-77, 5.1 AVG, 1-BTK, LONG 26
BURROW-4-29, 7.2 AVG, 1-TD, 0-BTK, LONG 16
G.BERNARD-1-0

RECEIVING
LAC
K.ALLEN-6-150, 25.0 AVG, 1-TD, LONG 48
M.WILLIAMS, 6-102, 17.0 AVG, 1-TD, LONG 24
H.HENRY-3-35
EKELER-3-30
J.GUYTON-1-4

CIN
T.HIGGINS-5-91, 18.2 AVG, LONG 23
C.UZOMAH-5-87, 1-TD, LONG 47
A.GREEN-3-33
MIXON-6-23
A.TATE-1-9
T.BOYD-2-6
D.SAMPLE-1-3

DEFENSE
LAC
C.HARRIS-9-TKL
D.JAMES-7-TKL, 1-INT
K.MURRAY-7-TKL, 1-TFL
J.JONES-6-TKL, 1-SCK
M.DAVIS-5-TKL
C.HAYWARD JR-5-TKL
L.JOSEPH-4-TKL, 0.5-SCK
J.BOSA-4-TKL, 0.5-SCK
M.INGRAM-2-TKL, 1-SCK
A.GILMAN-1-SCK

CIN
L.WILSON-13-TKL
G.PRATT-9-TKL
V.BELL-8-TKL, 1-TFL
D.READER-6-TKL, 1-SCK
J.BATES-6-TKL
M.ALEXANDER-6-TKL
C.LAWSON-5-TKL, 1-SCK
W.JACKSON III-5-TKL
G.ATKINS-4-TKL, 1-SCK
T.WAYNES-1-INT
M.DANIELS-0.5-SCK, 1-FF
J.EVANS-0.5-SCK
HUNT-1-FR, 1-TD

TEAM STATS
LAC-7/12 (58%) DOWN CONV. CIN-6/13 (46%)
LAC-2-20 PENALTIES CIN-4-40
LAC-28:47 TOP CIN-23:09


GAMEPLAY SLIDERS USED

GAME OPTIONS
INJURIES-10
FATIGUE-75
MIN PLAYER SPEED THRESHOLD-1 OR 25 (THIS GAME WAS PLAYED USING 1)


CPU/CPU
QB Accuracy: 66
Pass Blocking: 50 (AVG WAS ACTUALLY 51)
WR Catching: 60

Run Blocking: 10 (AVG WAS ACTUALLY 60)
Fumbles: 50 (AVG WAS ACTUALLY 53)

Pass Reaction: 50
Interceptions: 35 (AVG LOWEST CATCH RATING FOR DEFENDERS WAS 37/HIGHEST WAS 74)
Pass Coverage: 45 (AVG LOWEST MC/ZC FOR DEFENDERS WAS 43.6/HIGHEST WAS 83.8)

Tackling: 25 (LOWEST OVERALL TKL RATING FOR ANY DEFENDER WAS 41)

FG Power: 55
FG Accuracy: 45
Punt Power: 50
Punt Accuracy: 65
Kickoff Power: 55

PENALTIES
OFFSIDE-99
FALSE START-75
FACE MASK-99
DEF PI-99
OFF PI-ON
KICK CATCH INTERFERENCE-ON
ILLEGAL BLOCK IN THE BACK-70
INT GROUNDING-ON
ROUGHING PASSER-50
ROUGHING KICKER-ON
RUNNING INTO KICKER-ON
ILLEGAL CONTACT-ON

--------------------------------------------------------------------------------

2nd game Played using just the exact averages I posted and this game really showed the difference in awareness between Josh Allen and Sam Darnold. Darnold really struggled throwing down field combined with bad decisions under pressure which is why he ended up with 4 picks.

Also you will notice in this 2nd game there was only 1 sack between the two teams combined with pass blocking going from 50 to 51.

The one thing I noticed is with this set because the Tackle Slider is higher the Big plays down field don't happen as much and the QB scramble yards aren't very high even though they will still move around a lot. It just basically ties into a few things that I believe the Tackle slider has great impact on......

But having said that I really like both options so it depends on which one you prefer (I suggest trying both sets then deciding)

NY JETS-10 AT BUFFALO-45

1ST QTR
BUFF-Z.MOSS, 1 YD RUN, 3:30
BUF-D.KNOX 3 YD PASS FROM J.ALLEN

2ND QTR
BUF-C.BEASLEY 34 YD PASS FROM J.ALLEN
BUF-D.SINGLETARY, 1 YD RUN, 3:55
NYJ-D.MIMS 5 YD PASS FROM S.DARNOLD, 0:48
BUF-S.DIGGS 3 YD PASS FROM J.ALLEN, 0:11

3RD QTR
NYJ-C.MCLAUGHLIN, 26 YD FG, 2:17

4TH QTR
BUF-J.NORMAN, RETURNED INT 68 YDS, 11:29
BUF-T.BASS, 37 YD FG, 6:02

PASSING
NYJ-S.DARNOLD-27/51-251, (52%), 1-TD, 4-INT, AVG 10.5, LONG 27
BUF-J.ALLEN-26/32-337, (81%), 3-TD, 1-INT, 10.5 AVG, LONG 34

RUSHING
NYJ
F-GORE-15-89, 5.9 AVG, 4-BTK, LONG 14
T.JOHNSON-1-3

BUF
D.SINGLETARY-23-94, 4.0 AVG, 1-TD, 1-FUMB, 1-BTK, LONG 19
Z.MOSS-3- -2, 1-TD
T.YELDON-3-7
R.GILLIAM-1-2
J.ALLEN-1-2

RECEIVING
NYJ
B.BERRIOS-6-88, 14.6 AVG, LONG 25
C.HERNDON-4-60, 15.0 AVG
B.PERRIMAN-5-46
F.GORE-8-32
D.MIMS-2-13, 1-TD
J.CROWDER-1-8
T.JOHNSON-1-4

DEFENSE
NYJ
M.MAYE-10 TKL
B.POOLE-10 TKL
B.AUSTIN-9 TKL, 1-FF
J.FRANKLIN-MYERS-9 TKL, 2-TFL
C.MOSLEY-7 TKL, 2-TFL
P.ONWUASOR-6 TKL
T.BASHAM-5 TKL
B.MCDOUGALD-5 TKL, 1-INT
Q.WILLIAMS-4 TKL, 1-SCK

BUF
T.EDMUNDS-8 TKL
T.WHITE-8 TKL, 1-INT
J.POYER-7 TKL, 1-INT
T.JOHNSON-7 TKL
M.MILANO-7 TKL, 1-TFL
J.NORMAN-6 TKL, 1-INT, 1-TD
M.HYDE-6 TKL, 1-INT

TEAM STATS
NYJ-4/12 (33%) 3RD DOWN CONV. BUF-5/10 (50%)
NYJ-3-31 PENALTIES BUF-4-45
NYJ-22:39 POSSESSION TIME BUF-29:18



CPU/CPU (Min player speed threshold was 1)
QB Accuracy: 66
Pass Blocking: 51
WR Catching: 60

Run Blocking: 60
Fumbles: 55

Pass Reaction: 50
Interceptions: 35
Pass Coverage: 45
Tackling: 40

FG Power: 55
FG Accuracy: 45
Punt Power: 50
Punt Accuracy: 65
Kickoff Power: 55

ALL PENALTIES WERE THE SAME
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Old 02-20-2021, 02:16 PM   #8
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Re: Playmakers Madden 21 NG USER vs CPU Pro Level Sliders

I will clean up the Front page to reflect all 3 versions of my Trifecta Sliders later.

I know the thread title say's Pro Level but this thread will also house a All Pro set of Sliders which again was tweaked based on Tombas work and my newly added CPU vs CPU SET PRO LEVEL ONLY.

On the initial Pro Sliders just for clarity when I say the average highest rating, that setting is only intended to be used for the CPU when playing a Human vs CPU matchup.

Thanks for the PM's and sorry for the confusion. I will clear things up on the Front Page shortly.
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