Hello!
Welcome to the
Potential Edit Default Roster Project or PDR Roster as I have been calling it.
This will be for
MLB 21.
The roster will be done and fully available soon after release of the game. It will be available for the
PS5. I do not know whether the vault is cross server or not so if the vault is cross platform, it will be available for more systems.
This roster idea was born out of 2 plus years of prospect potential editing with my first roster edits being tested in 2018 with my first attempt at a public roster with these edits in MLB19 late in that cycle (fall 2019). So, after deciding to post the work I will be doing on the roster to the vault when done, I have decided to share the information here.
The goal is to set the base for a long healthy franchise experience that isn't hampered by inflated roster ratings down the road. This is something I have been disappointed with when it comes to the FM rosters and what actually started my journey here a few years back.
Let's get the basics out of the way so you can determine if this roster is for you then I will answer some specific questions:
This roster is an improved version (in my opinion) of the base 90-man default roster. It has hundreds of potential edits done to make for a long-term franchise experience that is not bloated with high overall players a few years in and does not have crazy free agency issues either. It is designed to make the long-term franchise experience more sustainable. This base for this was the default roster where I edited nothing but potentials for most minor leaguers and a lot of major leaguers.
This means that it is not a real 90-man roster and the players in A ball are fake. I will address this in a bit. It is not a 100 percent accurate 90-man roster with accurate 40-man, 26 man, rotations, and lineups. I used the default rosters as a base so the fake payers are there but have been edited so they will never impact the game. I am not a CAP creator and I simply do not care if there are fake players on the roster to start. Plus, I don’t want to spend 2 months making a roster or waiting for one. The way I play and sim years into the future, I embrace fake players. And honestly, once you start franchise, it becomes your own universe anyway. If you care solely about accurate 90 mans with everything matching real life, this is not the roster for you. Sorry! Personally, I have no interest in accurate real life 90-man rosters at this point in my baseball gaming life so that reflects in this roster.
If you are interested in the long, drawn-out explanation of what I do edit wise, please check out this thread
here
Let's get the big obvious thing out of the way. You are likely wondering why your favorite prospect is not an A potential player and may have even dropped to a C potential. My other thread fully explains this but for this roster you must embrace the average player is rated 74-77, and not 80-85. The A and B potential prospects are now rated as such to match this logic. Potentials are changed substantially. Your favorite prospect that had an A potential of 95 may well have a new B potential of 85. This is done to make the roster more sustainable long term. There is also a massive amount of MLB players with their potentials changed as well. This is to help with the long-term experience.
What about the top 10 prospects? Even though only 3 prospects have potentials above 90, the top 10 prospects have potentials higher than the rest of the prospects so they will stand out and still be better than the rest down the road.
Remember that potential of a player does not guarantee success. Editing prospect potentials like I have done helps to mimic that and take away some of the certainty that all prospects will be big name players. I consider this an added bonus to the less inflated rosters and messed up free agency down the road.
Most prospects with scout grades in the 40-45 range and not in their teams top 15 prospects, have potential set to 70-72. There are some that may have D potential as well. These numbers match to my potential editing scale and do take other factors into consideration like high grades on an individual tool.
I will also be utilizing my massive amount of draft class edits when I have draft classes. Remember, these must be edited at the end of the season. This is vital for the long-term health of your franchise. If you are playing a single season, that is not important. Again, a chunk of those edits is on the thread linked above. I have been working on more edits over the last few months to further the health of my long-term experience but will not share some of those as the work and formulas I used for the generated players are not my own and I do not want to take credit for someone else’s work. Users will have to do this themselves as it is in franchise but it is essential for the long-term health of franchises. I can recap my edits here upon request if desired.
Now A ball players being fake will have their potential edited to 66-68 so they will almost never have an impact at the MLB level. This also helps long term balancing of issues like drafted players not getting playing time or higher overall players sitting untouched in free agency.
With them being fake players, it will also allow some adjustments to positions to try and alleviate large trade issues. I will be changing positions for some of these fake players to help alleviate the trade issues that plagued the default roster last year.
This roster will be great for franchise mode and RTTS. Since the game replaces players in A ball at the beginning of RTTS, the fake players there will go away and the real players will be in the game still while the game replaces the fake A ball players with game generated fake players.
This is a one-time roster release. I will be starting my franchises with this roster and not looking back. Therefore, there will not be updates unless absolutely necessary. But I don't anticipate too much in that sense.
I plan on starting 3 different franchise/RTTS games. First, I will be doing a future Indians franchise where I sim years into the future to play with all GM stuff on manual. Second, I will be doing a Rockies rebuild and probably using quick manage for most of it. I haven’t played in the NL in a few years and I look forward to the no DH strategy. Last, I will be creating a RTTS left-handed throwing, switch hitting 1B.
I did not edit players ratings so any sliders will work with this roster without issue I would assume. Though I do use my own sliders tweaked for my play style and have never had a problem with using them on any roster edits I have done in or out of franchise.
I am releasing this as I did have a few requests to do so and wanted to share it with the broader OS community. I wanted to get this info out there soon so if there is anyone who has interest in this roster but skeptical about starting with the default rosters, they have an option to use. I also wanted players to have a franchise and RTTS ready roster very early in the cycle instead of waiting a while for the bigger roster releases. Even if it is just a hold over for them. My hope is that a few get enjoyment out of this roster and embrace the PDR Roster and its ideas.
In terms of a release, I am thinking anywhere from 5-7 days for the fully finished product to be done. I work a 12-hour shift Friday then I am off the weekend so I plan on getting a lot done starting Saturday. Maybe even finishing it if I am lucky. I may or may not post updates on my progress but I will announce when it is complete. The next post will be reserved and have the release information when it is complete.
Hopefully this answers any questions you may have.
Disclaimer: I did not create any of the players on this roster. I also use the MLB.com scouting grades.
Thank you for checking out the roster.
Baseball really is the best!