Re: Madden NFL 22 Changes Coming After Community Playtest Feedback - Gridiron Notes
Re: Madden NFL 22 Changes Coming After Community Playtest Feedback - Gridiron Notes
Store this in your toolbox if you want to refine Player Movement some more.
Little nugget:
Defensive players covering drag/cross type routes use COD because it’s not a straight run path, thus uses the “Turn” rating more (ie COD rating)
Re: Madden NFL 22 Changes Coming After Community Playtest Feedback - Gridiron Notes
Re: Madden NFL 22 Changes Coming After Community Playtest Feedback - Gridiron Notes
Whether for or against more Pass Rush pressure, posters often don’t bring up the positional ratings of the matchup to add context to why an outcome happened.
Just remember…. Positional Ratings Matchups (not OVR’s) dealing with the OL vs DL
Re: Madden NFL 22 Changes Coming After Community Playtest Feedback - Gridiron Notes
Re: Madden NFL 22 Changes Coming After Community Playtest Feedback - Gridiron Notes
Originally posted by patsfan1993
Wind Direction Indicator fixed to show the appropriate direction of the wind
That sentence should not make me as happy as it does.
I will believe that everything else in game is great and will work flawlessly before I believe this one.
Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.
Re: Madden NFL 22 Changes Coming After Community Playtest Feedback - Gridiron Notes
Re: Madden NFL 22 Changes Coming After Community Playtest Feedback - Gridiron Notes
A few thoughts...
Thankful that they fixed the drive summary bug.
I still think they are not understanding the real fatigue issue. In my experience it had little to do with gameplanning and more to do with in-game fatigue being unbalanced. Even when resting my starters in practice i was seeing guys disappear at halftime for the rest of the game. Hopefully they actually fixed this, but I would not be surprised to see that same bug next week cuz it seems like they're still overlooking the root of the issue....
This is very disappointing to me... "To create more opportunity for players, we’ve increased the amount of available cap space in the first two seasons as well as the base amount of cap room to start"... I get that it's too late to overhaul the contract system for launch, but this has to be a giant red flag for the devs... When you have to circumvent the true life cap to solve issues that result from Madden's archaic contract system that has to be a wake up call that it's time for change. Fighting an unrealistic cap system with a further lack of realism is just not the answer. This will also affect the difficulty of rebuild franchises of cap strapped teams and that's disappointing.
They didn't touch the bug around passing yards or receiving yards in franchise... for context, we were consistently seeing random guys with 800-900 yards leading the league in receiving and Qb's maxed out around 3300-3500 yds for the season. That would be awful in a 16 game season, but adding in a 17th game makes it even worse. Not sure how they missed the feedback about that.
Still no fix for player franchises that don't let DE, DT, or LB's be placed in sub package depth chart positions so it's another year of player in 3-4/4-3 and special teams only.
I'm glad they got this article out to us, but they missed some big bugs and it's disappointing that we're going into the full game this time next week with some major issues unaddressed.
Re: Madden NFL 22 Changes Coming After Community Playtest Feedback - Gridiron Notes
Re: Madden NFL 22 Changes Coming After Community Playtest Feedback - Gridiron Notes
Originally posted by PhillyPhanatic14
A few thoughts...
Thankful that they fixed the drive summary bug.
I still think they are not understanding the real fatigue issue. In my experience it had little to do with gameplanning and more to do with in-game fatigue being unbalanced. Even when resting my starters in practice i was seeing guys disappear at halftime for the rest of the game. Hopefully they actually fixed this, but I would not be surprised to see that same bug next week cuz it seems like they're still overlooking the root of the issue....
This is very disappointing to me... "To create more opportunity for players, we’ve increased the amount of available cap space in the first two seasons as well as the base amount of cap room to start"... I get that it's too late to overhaul the contract system for launch, but this has to be a giant red flag for the devs... When you have to circumvent the true life cap to solve issues that result from Madden's archaic contract system that has to be a wake up call that it's time for change. Fighting an unrealistic cap system with a further lack of realism is just not the answer. This will also affect the difficulty of rebuild franchises of cap strapped teams and that's disappointing.
They didn't touch the bug around passing yards or receiving yards in franchise... for context, we were consistently seeing random guys with 800-900 yards leading the league in receiving and Qb's maxed out around 3300-3500 yds for the season. That would be awful in a 16 game season, but adding in a 17th game makes it even worse. Not sure how they missed the feedback about that.
Still no fix for player franchises that don't let DE, DT, or LB's be placed in sub package depth chart positions so it's another year of player in 3-4/4-3 and special teams only.
I'm glad they got this article out to us, but they missed some big bugs and it's disappointing that we're going into the full game this time next week with some major issues unaddressed.
I am more than willing to hold off on sounding this alarm. I will do multiple sim tests on the EA Play trial and confirm this or debunk it.
But they tuned the simulated stats engine and I am sure they touched this as well. I gotta believe they did.
If not we will keep bringing it to their attention.
They also added the ability to promote a coordinator to a head coach. Huge win.
Now Playing on PS5:
CFB 26 Texas (HC Matt Forte Legacy) YR3
Madden 26 Dolphins YR3
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MLB The Show 25 Yankees YR2 MLB 20 The Show - Fantasy Draft Cubs Statis Pro 80's Roster, Nifty 90's Fantasy Draft Twins
Re: Madden NFL 22 Changes Coming After Community Playtest Feedback - Gridiron Notes
Re: Madden NFL 22 Changes Coming After Community Playtest Feedback - Gridiron Notes
Originally posted by Armor and Sword
I am more than willing to hold off on sounding this alarm. I will do multiple sim tests on the EA Play trial and confirm this or debunk it.
But they tuned the simulated stats engine and I am sure they touched this as well. I gotta believe they did.
If not we will keep bringing it to their attention.
They also added the ability to promote a coordinator to a head coach. Huge win.
I hope you're right. I certainly see a lot of wins in this and it doesn't diminish my hype for the game (I pre-ordered last week and I'm sure by this time next week my 10 hrs will already be gone lol). Just want to make sure they're on top of some of this stuff. If these Gridiron Notes blogs have taught me anything it's that they're going to include every nugget they can and assuming they fixed things that weren't mentioned is typically a road to disappointed. Again - hope I'm wrong, but past years have taught me to be skeptical with that stuff.
Re: Madden NFL 22 Changes Coming After Community Playtest Feedback - Gridiron Notes
Re: Madden NFL 22 Changes Coming After Community Playtest Feedback - Gridiron Notes
Originally posted by PhillyPhanatic14
I hope you're right. I certainly see a lot of wins in this and it doesn't diminish my hype for the game (I pre-ordered last week and I'm sure by this time next week my 10 hrs will already be gone lol). Just want to make sure they're on top of some of this stuff. If these Gridiron Notes blogs have taught me anything it's that they're going to include every nugget they can and assuming they fixed things that weren't mentioned is typically a road to disappointed. Again - hope I'm wrong, but past years have taught me to be skeptical with that stuff.
I disagree that they add everything that they tune to the notes. IMO with every Title Update they fix more than they say the do. Sometimes things get broken too of course, but I always see some subtle tuning in many areas that they don't mention.
Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.
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