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Sabo's Franchise Mod - Madden 22 Edition

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Old 12-27-2021, 11:27 AM   #1
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Sabo's Franchise Mod - Madden 22 Edition

Version 1.0 Franchise Logic Mod
ONLY WORKS IN OFFLINE FRANCHISE

Morale System:
-Revamped to include multiple stats/awards for each position
-Increased the morale effect on overall rating

Player Management:
-Disabled XP and Focus player training. This mod is created to work with T-Dawgs progression tool only.
-Revamped regression points to start at peak age of their position and slowly drop after that
-Added QB archetype changes for franchise mode. Field general is now Strong Arm. Scrambler is now improvisor. (If existing franchise, must advance week to take effect). This is required because the AI pocket behavior is broken when the other two are assigned to the QB.
-Receive a dev upgrade for breaking a NFL season record or winning certain awards
-Decreased retirement chances of older players with a high overall rating

Roster Management
-Disabled in season ability to resign players to expand on FA
-Revamped trade value. Draft picks are based on real life charting and I matched overalls to it. Increased how AI valued rookies and first year contract players.
-Revamped the roster ranking grading system to improve how teams evaluate needs.
-Increased QB trade value from other positions
-Changed QB production grade weight from touchdowns to QB Rating.
-Increased AI trading with each other during the season
-Decreased chances of teams signing lower rated free agents
-Increased teams chances of releasing older overpaid players
-Increased chances of higher rated players being signed
-Increased how many players get offered deals in FA
-Increased value for higher rated older free agents
-Increased out bidding chances in offseason FA
-Increased min requirement of active players
-Increased practice squad stealing

Drafting:
-Moved team evaluating their draft needs from start of FA to the end of it
-Revamped the tier generator for default draft classes
-Disabled pocket trait QBs from being assigned to generated classes
-Increased how many draft stories populate
-Enabled AI offering the user trades during the first four rounds of the draft.
-Dropping the min overall down to as low as 50 for every slot that way if bust is projected there and in the pick range, they wont ignore him.
-Increased how many positions can be drafted up to the number 4 overall pick to help with QBs being only positions selected in top 5
-Making AI select from their team needs the first 4 rounds of the draft.
-Increased the range they select from during round 1 and decreased the range they select from for rounds 2-7. Will remove AI reaching preventing busts from sliding and removes them from stealing.
-Decreased positions allowed to be drafted twice one draft by the AI to WR/CB. Meaning if a team drafts a LE, they will only select a RE for the rest of the draft. I did this because AI is at a disadvantage bc they dont edit positions.

Scouting:
-Shuffled the weeks that percentages get revealed during the season all the way until the scouting combine.
-Added an extra week for scouting to stretch out the percentage reveals to match the college season progress.
-Moved super focus to the off-season after the combine to get user more engaged with the scouting process while going through FA.
-Expanding the grading scale range to throw more mystery at the user.
-Everyone reaches 75%. Gets grades. Have to rely on combine data for physicals without position focus.
Tier 1 position specialty focus reaches 80% unlocks grades and physicals
Tier 2 position specialty focus reaches 81% unlocks grades, physicals and archetype
Tier 3 allows you to focus on an extra position. Meaning if their specialty is FS/SS but you put the national focus on QB, both reach 81% unlock grades, physicals and archetype.
6 private workouts in offseason reaches 100% unlocks true talent

Practice:
-Updated the gameplan boosts to match Gen 5 settings
-Replaced practice injuries broken finger to concussion and hip pointer to ankle
SUPER-SIM STATS
-Based entire system around matching NFL 3 yr averages
-Updated the punting yardage to fix average, touchback and inside 20 (longest punt stat is sacrificed)
-Rebuilt the running and passing game based on before/after contact average (longest pass stat is sacrificed)
-Targeted receiver weighted by overall rank on team (HBs cap at around 80)
-Updated the weighted ratings system across the board
-Increased quarterback fumbles
-Increased scramble chance
-Increased assisted tackles
-Increased deflections

NOTE:
Still few issues i need to clean up but will focus on those on the next release. No luck with staff hiring for now, waiting on EA's next franchise update to see if it corrects it. Did best I can with QB logic, while vastly improved you will still have a couple of outlier scenarios.

https://www.mediafire.com/file/83lxg...0.fifamod/file

If you don't have experience downloading mods, please visit the MMC discord in my signature.
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Last edited by xSABOx; 01-02-2022 at 10:15 PM.
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Old 05-01-2022, 01:06 AM   #2
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Re: Sabo's Franchise Mod - Madden 22 Edition

the link for mediafire says file does not exist for this and the gameplay mod
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Old 05-01-2022, 02:53 AM   #3
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Re: Sabo's Franchise Mod - Madden 22 Edition

Quote:
Originally Posted by Renik378
the link for mediafire says file does not exist for this and the gameplay mod

Try the discord for the latest links
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