Hello all. I am here to share my set again. Like I've stated in the past, these sliders may be for you, they may not. No set out there is going to play well for everyone, I just hope a few out there can at least use mine as a base that they tune to their own liking.
My sliders always aim to look authentic and provide authentic end results as well. I want ratings to matter above all else and I want the game to look like the games I watch on TV everyday.
Both pitching and hitting are on Legend. As the title says, I use Timing and Classic as my hitting and pitching interfaces. I also personally use auto fielding and auto baserunning, but that's user preference. Camera angles are all user preference. I play on all the Broadcast angles, even when hitting, but use what you want.
Contact and power are straightforward sliders. Contact controls how often a swing leads to contact when timing isn't an issue. Power controls exit velocities.
Timing controls the size of the timing windows when swinging. At 0 you need to be very precise with your swing timing or you'll be early/late or even flat out miss. At 10 you have more room for error. For the CPU it also impacts how often they make contact when their timing is off, essentially.
Foul Frequency is not what you think. It doesn't lead to more or less foul balls in the way you'd think. At 10 you're not going to foul tip more balls off to stay alive than you would at 0. Timing is going to control that more with contact influencing it. Foul frequency controls how frequently you'll put a ball in fair territory when your swing timing is not good. At Foul Frequency 10 you can swing early on a fastball down the middle and you'll see more of them land foul. At 0 you're going to see more of them go down the line, find the corner, and it will lead to more fair balls. It basically adds to the hit variety.
Solid Hits is the frequency at which the hitter barrels the ball. At 10 they'll square it up more. At 0 you're going to get terrible contact more often.
Stamina is straightforward.
Control is rather straightforward. It's the accuracy of the pitch. At 10 you can dot the zone more. At 0 you're going to find it harder to be as precise.
Consistency just controls the frequency at which bad misses happen. These are meatballs, hit batters, wild pitches.
Strike Frequency is pretty straightforward, though it tends to impact the pitcher's rate in the zone earlier in the PA with little effect on pitcher later in the PA.
Hook is straightforward. The likelihood of the manager pulling their pitcher due to fatigue, performance issues, etc.
Pitch Speeds need no explanation. These are purely user preference. They impact nothing other than the visual speed of the pitch. For example, at 0 steals are not any easier than they would be at 10 speed.
All error sliders are straightforward.
Speeds and Reactions are straightforward. On default settings the game is too fast in the field and on the bases, and reactions are ridiculously quick.
Steal Ability and Frequency need no explanation.
Wind controls the ceiling of wind speeds. In the past wind has had too much of an impact on the game. Hello 700 ft homers at 10 wind speed.
These look good man! I actually used your set some last year myself and I really liked it. It’s cool to see a legend set on here too this year. I thought about using legend pitching as well. I’d love to see some gameplay of these
These look good man! I actually used your set some last year myself and I really liked it. It’s cool to see a legend set on here too this year. I thought about using legend pitching as well. I’d love to see some gameplay of these
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Thanks. I'll see if I can get some stuff posted on here. I just started my franchise last night since I've got these in a good place and we finally got a roster update. First pitch of the season Albies went deep... and then I never plated another run and lost 2-1.
I started the game, but didn't finish it last night. Oddly enough, Albies went deep in the first AB of the game again and I was able to get another run across before the end of the 1st. I quit for the night tied at 2 in the 4th.
I gotta admit, this looks kinda interesting. I'm gonna load this up in a bit and give them a shot. Usually rock on HOF, but like how the sliders look overall with the timing and stuff swayed in favor on the human side on hitting which should help on Legend. Should be interesting. Will holla back in the thread later on with results.
I sit at 10-10 on the year. It's still early, but there are some obvious things to keep an eye to see if they need further tweaking.
HR's for the user. They're a bit high right now. Part of that is because in the last 5 games Dansby Swanson decided to hit 6 HR's, Eddie Rosario wanted to have a 3-HR game, and Matt Olson decided he was going to hit 4 HR's over 3 of those games. My team went from barely top 5 in HR's to 1st in the league after one weekend. I'll have to see if this is a trend that continues or if my team just got hot.
Walks for both the user and CPU. Both sides need to earn one more walk per game really. I've begun using quick counts and that's helped here, but the majority of the games were without quick counts and walk totals were low for those games. My pitching staff threw the least amount of walks until I went to quick counts, now they're about to drop out of the top 5.
Strikeouts for the CPU are slightly low. The Dodgers last series decided they didn't want to strikeout, but as a whole the CPU needs to strikeout about 1-1.5 more times per game to be in a great place.
Hits are high, but again, my lineup is hot right now and the Dodgers and my Braves decided to have a slugfest of a series to cap my first 20 games. The two teams combined for nearly 40 runs the first two games of the series before having a 4-1 final score in the finale.
I'm not tweaking anything for now since the season is so young. My team has been hot at the plate, so the numbers this early in the year will be a bit inflated. If they continue destroying the ball, then it may be a slider needs tweaking, but for now I think it's mostly just a hot start to the year. The reason I believe it's that is because the first two series my offense was inept, then they went home and now half my lineup has the hot symbol next to their name.
I'll tell you what. It will at least be another game before we see the offense cool down any, at least the overall offensive output. Adam Duvall was a 1 man show in the 21st game of the season. He belted two longballs into the crowd and drove in 10 runs all by himself in a routing of the Marlins. The Marlins trotted out some poor pitchers the entire night and Duvall was fortunate enough to get some very hittable pitches whenever he came up to bat. Atlanta scored 14 runs on the night, Duvall driving in 10 of them. He was the clear MVP of the night. The 10 RBI night moved him from 14 on the year through 20 games to 24 through 21 games and in sole first place in the NL in that category.
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How are you still liking these? Any changes you’ve made recently? I’ve been struggling to give up anything on HoF and I’m debating on taking the plunge to legend.. thanks for any info!
Still liking them well. Tons of variety. After my offense got hot, I scored no more than 3 runs per game the best 2 series.
I ended up restarting my franchise once Ridin released his new rosters, so I'll have to post some updates and stats from the new franchise, but the sliders continue to work for me at least.