"Gone is the thought of being stuck in an arena- this is a full circuit race. But it's not without its glorious rewards, as Full Auto feels and looks like a true next-gen racer. There's still a little bit of work to go before it meets its winter 2005 release date, but we're already anticipating the kind of damage we can do during a rush hour pile-up."
GameDaily: "One more question. Normally the Blitz game is known for its arcade format. Was it hard to adapt a script to that or did it pretty much just fit smoothly?"
Peter Egan: "That wasn't really a concern of mine, that's more of (the producers') concern, but in terms of...my big job was to create characters that you were going to care about and want to follow through the season, and put them in situations that were fun for the game player to see in cinematic sequences."